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Lissette López-Faican

dblp:260/2019 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-9570-8778ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 50% Immersive interaction · 38% Health and well-being technologies · 12%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › extended reality games
augmented reality games
0.712023
Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023
Immersive interaction
augmented reality interaction
0.712023
Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023
Games and playful interaction
serious games
0.212023
Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023
YearPublicationVenuePosition
2023 Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities
Lissette López-Faican, Javier Jaén Martínez
Int. J. Hum. Comput. Stud.1