Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lissette López-Faican
dblp:260/2019
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-9570-8778ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 50% Immersive interaction · 38% Health and well-being technologies · 12% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › extended reality games
augmented reality games |
0.7 | 1 | 2023 | Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023 |
Immersive interaction
augmented reality interaction |
0.7 | 1 | 2023 | Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023 |
Games and playful interaction
serious games |
0.2 | 1 | 2023 | Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities · Int. J. Hum. Comput. Stud. 2023 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities
Lissette López-Faican, Javier Jaén Martínez |
Int. J. Hum. Comput. Stud. | 1 |