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Guangyu Xi

dblp:260/8662 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 87% Mathematical optimization · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
multi-armed bandit
0.512021
Near-Optimal MNL Bandits Under Risk Criteria · AAAI 2021
Algorithmic game theory and mechanism design › multi-armed bandit
multinomial logit bandit
0.512021
Near-Optimal MNL Bandits Under Risk Criteria · AAAI 2021

Methods — techniques the papers use, named apart from their topics

sharpe ratio · 0.5regret analysis · 0.5conditional value-at-risk · 0.5
YearPublicationVenuePosition
2021 Near-Optimal MNL Bandits Under Risk Criteria
abstract
We study MNL bandits, which is a variant of the traditional multi-armed bandit problem, under risk criteria. Unlike the ordinary expected revenue, risk criteria are more general goals widely used in industries and business. We design algorithms for a broad class of risk criteria, including but not limited to the well-known conditional value-at-risk, Sharpe ratio, and entropy risk, and prove that they suffer a near-optimal regret. As a complement, we also conduct experiments with both synthetic and real data to show the empirical performance of our proposed algorithms.
Guangyu Xi, Chao Tao 0003, Yuan Zhou 0007
AAAI1