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Yue-Ren Jiang

dblp:261/9694 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 100%
Artificial intelligence
2 papers
Generative modeling · 84% 3D vision · 16%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
1.422024
Identity-Aware and Shape-Aware Propagation of Face Editing in Videos · IEEE Trans. Vis. Comput. Graph. 2024
Human Motion Transfer With 3D Constraints and Detail Enhancement · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Visual content generation and editing › video editing
face video editing
1.322024
Identity-Aware and Shape-Aware Propagation of Face Editing in Videos · IEEE Trans. Vis. Comput. Graph. 2024
DeepFaceVideoEditing: sketch-based deep editing of face videos · ACM Trans. Graph. 2022
Machine learning › Generative modeling › generative adversarial network › StyleGAN
StyleGAN latent space manipulation
0.812024
Identity-Aware and Shape-Aware Propagation of Face Editing in Videos · IEEE Trans. Vis. Comput. Graph. 2024
Visual content generation and editing
face editing
0.812024
Identity-Aware and Shape-Aware Propagation of Face Editing in Videos · IEEE Trans. Vis. Comput. Graph. 2024
Visual content generation and editing › image animation
human motion transfer
0.712023
Human Motion Transfer With 3D Constraints and Detail Enhancement · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Visual content generation and editing
video editing
0.612022
DeepFaceVideoEditing: sketch-based deep editing of face videos · ACM Trans. Graph. 2022
Computer vision › 3D vision
3d human reconstruction
0.212023
Human Motion Transfer With 3D Constraints and Detail Enhancement · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Visual content generation and editing › image editing › interactive image editing
sketch-based image editing
0.212022
DeepFaceVideoEditing: sketch-based deep editing of face videos · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 1.5latent disentanglement · 1.5StyleGAN2 · 1.5generative adversarial network · 1.3detail enhancement network · 1.33d human model projection · 1.3latent space optimization · 0.6editing vector propagation · 0.6StyleGAN3 · 0.6
YearPublicationVenuePosition
2024 DeepFaceReshaping: Interactive deep face reshaping via landmark manipulation
abstract
Deep generative models allow the synthesis of realistic human faces from freehand sketches or semantic maps. However, although they are flexible, sketches and semantic maps provide too much freedom for manipulation, and thus, are not easy for novice users to control. In this study, we present DeepFaceReshaping, a novel landmark-based deep generative framework for interactive face reshaping. To edit the shape of a face realistically by manipulating a small number of face landmarks, we employ neural shape deformation to reshape individual face components. Furthermore, we propose a novel Transformer-based partial refinement network to synthesize the reshaped face components conditioned on the edited landmarks, and fuse the components to generate the entire face using a local-to-global approach. In this manner, we limit possible reshaping effects within a feasible component-based face space. Thus, our interface is intuitive even for novice users, as confirmed by a user study. Our experiments demonstrate that our method outperforms traditional warping-based approaches and recent deep generative techniques.
Yue-Ren Jiang, Hongbo Fu 0001, Zitao Liu 0001, Lin Gao 0004
Comput. Vis. Media2
2024 Identity-Aware and Shape-Aware Propagation of Face Editing in Videos
abstract
The development of deep generative models has inspired various facial image editing methods, but many of them are difficult to be directly applied to video editing due to various challenges ranging from imposing 3D constraints, preserving identity consistency, ensuring temporal coherence, etc. To address these challenges, we propose a new framework operating on the StyleGAN2 latent space for identity-aware and shape-aware edit propagation on face videos. In order to reduce the difficulties of maintaining the identity, keeping the original 3D motion, and avoiding shape distortions, we disentangle the StyleGAN2 latent vectors of human face video frames to decouple the appearance, shape, expression, and motion from identity. An edit encoding module is used to map a sequence of image frames to continuous latent codes with 3D parametric control and is trained in a self-supervised manner with identity loss and triple shape losses. Our model supports propagation of edits in various forms: I. direct appearance editing on a specific keyframe, II. implicit editing of face shape via a given reference image, and III. existing latent-based semantic edits. Experiments show that our method works well for various forms of videos in the wild and outperforms an animation-based approach and the recent deep generative techniques.
Yue-Ren Jiang, Hongbo Fu 0001, Lin Gao 0004
IEEE Trans. Vis. Comput. Graph.1
2023 Human Motion Transfer With 3D Constraints and Detail Enhancement
abstract
We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of the generated results. We tackle the problem by decoupling and recombining the posture information and appearance information of both the source and target characters. The innovation of our approach lies in the use of the projection of a reconstructed 3D human model as the condition of GAN to better maintain the structural integrity of transfer results in different poses. We further introduce a detail enhancement net to enhance the details of transfer results by exploiting the details in real source frames. Extensive experiments show that our approach yields better results both qualitatively and quantitatively than the state-of-the-art methods.
Yang-Tian Sun, Qian-Cheng Fu, Yue-Ren Jiang, Zitao Liu 0001, Yukun Lai, Hongbo Fu 0001, Lin Gao 0004
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 DeepFaceVideoEditing: sketch-based deep editing of face videos
abstract
Sketches, which are simple and concise, have been used in recent deep image synthesis methods to allow intuitive generation and editing of facial images. However, it is nontrivial to extend such methods to video editing due to various challenges, ranging from appropriate manipulation propagation and fusion of multiple editing operations to ensure temporal coherence and visual quality. To address these issues, we propose a novel sketch-based facial video editing framework, in which we represent editing manipulations in latent space and propose specific propagation and fusion modules to generate high-quality video editing results based on StyleGAN3. Specifically, we first design an optimization approach to represent sketch editing manipulations by editing vectors, which are propagated to the whole video sequence using a proper strategy to cope with different editing needs. Specifically, input editing operations are classified into two categories: temporally consistent editing and temporally variant editing. The former (e.g., change of face shape) is applied to the whole video sequence directly, while the latter (e.g., change of facial expression or dynamics) is propagated with the guidance of expression or only affects adjacent frames in a given time window. Since users often perform different editing operations in multiple frames, we further present a region-aware fusion approach to fuse diverse editing effects. Our method supports video editing on facial structure and expression movement by sketch, which cannot be achieved by previous works. Both qualitative and quantitative evaluations show the superior editing ability of our system to existing and alternative solutions.
Feng-Lin Liu, Yukun Lai, Chunpeng Li, Yue-Ren Jiang, Hongbo Fu 0001, Lin Gao 0004
ACM Trans. Graph.5