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Mohan Zhou

dblp:262/0235 · DBLP profile ↗
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7ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0003-3250-4978ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 78% Audio and music processing · 22%
Artificial intelligence
3 papers
Deep learning architectures and training · 51% Image recognition and object detection · 42% Generative modeling · 7%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 100%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › talking head generation
conversational head generation
1.522025
Interactive Conversational Head Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Learning and Evaluating Human Preferences for Conversational Head Generation · ACM Multimedia 2023
Visual content generation and editing
talking head generation
0.912025
Interactive Conversational Head Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Machine learning › Deep learning architectures and training
data augmentation
0.712023
Augmentation Pathways Network for Visual Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Image recognition and object detection
visual recognition
0.712023
Augmentation Pathways Network for Visual Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Audio and music processing
speech synthesis
0.712023
Learning and Evaluating Human Preferences for Conversational Head Generation · ACM Multimedia 2023
Computer vision › Image recognition and object detection
object recognition
0.412020
Look-Into-Object: Self-Supervised Structure Modeling for Object Recognition · CVPR 2020
Human-AI interaction
virtual agents
0.312025
Interactive Conversational Head Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025

Methods — techniques the papers use, named apart from their topics

benchmark dataset · 1.1multi-path network · 0.7learning-based evaluation metric · 0.7data augmentation · 0.7baseline models · 0.6baseline model · 0.6spatial context learning · 0.4object-extent learning · 0.4
YearPublicationVenuePosition
2025 Interactive Conversational Head Generation
abstract
We introduce a new conversation head generation benchmark for synthesizing behaviors of a single interlocutor in a face-to-face conversation. The capability to automatically synthesize interlocutors which can participate in long and multi-turn conversations is vital and offer benefits for various applications, including digital humans, virtual agents, and social robots. While existing research primarily focuses on talking head generation (one-way interaction), hindering the ability to create a digital human for conversation (two-way) interaction due to the absence of listening and interaction parts. In this work, we construct two datasets to address this issue, "ViCo" for independent talking and listening head generation tasks at the sentence level, and "ViCo-X", for synthesizing interlocutors in multi-turn conversational scenarios. Based on ViCo and ViCo-X, we define three novel tasks targeting the interaction modeling during the face-to-face conversation: 1) responsive listening head generation making listeners respond actively to the speaker with non-verbal signals, 2) expressive talking head generation guiding speakers to be aware of listeners' behaviors, and 3) conversational head generation to integrate the talking/listening ability in one interlocutor. Along with the datasets, we also propose corresponding baseline solutions to the three aforementioned tasks. Experimental results show that our baseline method could generate responsive and vivid agents that can collaborate with real person to fulfil the whole conversation.
Mohan Zhou, Yalong Bai, Wei Zhang 0031, Ting Yao 0003, Tiejun Zhao
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 StyleInject: Parameter Efficient Tuning of Text-to-Image Diffusion Models
abstract
The ability to fine-tune generative models for text-to-image generation tasks is crucial, particularly when facing the complexity involved in accurately interpreting and visualizing textual inputs. While LoRA is efficient for language model adaptation, it often falls short in text-to-image tasks due to the intricate demands of image generation, such as accommodating a broad spectrum of styles and nuances. To bridge this gap, we introduce StyleInject, a specialized fine-tuning approach tailored for text-to-image models. StyleInject comprises multiple parallel low-rank parameter matrices, maintaining the diversity of visual features. It dynamically adapts to varying styles by adjusting the variance of visual features based on the characteristics of the input signal. This approach significantly minimizes the impact on the original model’s text-image alignment capabilities while adeptly adapting to various styles in transfer learning. StyleInject proves particularly effective in learning from and enhancing a range of advanced, community-fine-tuned generative models. Our comprehensive experiments, including both small-sample and large-scale data fine-tuning as well as base model distillation, show that StyleInject surpasses traditional LoRA in both text-image semantic consistency and human preference evaluation, all while ensuring greater parameter efficiency.
Mohan Zhou, Yalong Bai, Qing Yang 0033, Tiejun Zhao
ACM Trans. Multim. Comput. Commun. Appl.1
2023 Visual-Aware Text-to-Speech*
abstract
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener’s facial expression to adjust the tones, stressed syllables, or pauses. In this work, we present a new visual-aware text-to-speech (VA-TTS) task to synthesize speech conditioned on both textual inputs and sequential visual feedback (e.g., nod, smile) of the listener in face-to-face communication. Different from traditional text-to-speech, VA-TTS highlights the impact of visual modality. On this newly-minted task, we devise a baseline model to fuse phoneme linguistic information and listener visual signals for speech synthesis. Extensive experiments on multimodal conversation dataset ViCo-X verify our proposal for generating more natural audio with scenario-appropriate rhythm and prosody.
Mohan Zhou, Yalong Bai, Wei Zhang 0031, Ting Yao 0003, Tiejun Zhao, Tao Mei 0001
ICASSP1
2023 Learning and Evaluating Human Preferences for Conversational Head Generation
abstract
A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project page: https://github.com/dc3ea9f/PreferenceScore.
Mohan Zhou, Yalong Bai, Wei Zhang 0031, Ting Yao 0003, Tiejun Zhao, Tao Mei 0001
ACM Multimedia1
2023 Augmentation Pathways Network for Visual Recognition
abstract
Data augmentation is practically helpful for visual recognition, especially at the time of data scarcity. However, such success is only limited to quite a few light augmentations (e.g., random crop, flip). Heavy augmentations are either unstable or show adverse effects during training, owing to the big gap between the original and augmented images. This paper introduces a novel network design, noted as Augmentation Pathways (AP), to systematically stabilize training on a much wider range of augmentation policies. Notably, AP tames various heavy data augmentations and stably boosts performance without a careful selection among augmentation policies. Unlike traditional single pathway, augmented images are processed in different neural paths. The main pathway handles the light augmentations, while other pathways focus on the heavier augmentations. By interacting with multiple paths in a dependent manner, the backbone network robustly learns from shared visual patterns among augmentations, and suppresses the side effect of heavy augmentations at the same time. Furthermore, we extend AP to high-order versions for high-order scenarios, demonstrating its robustness and flexibility in practical usage. Experimental results on ImageNet demonstrate the compatibility and effectiveness on a much wider range of augmentations, while consuming fewer parameters and lower computational costs at inference time.
Yalong Bai, Mohan Zhou, Wei Zhang 0031, Tao Mei 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Responsive Listening Head Generation: A Benchmark Dataset and Baseline
Mohan Zhou, Yalong Bai, Wei Zhang 0031, Ting Yao 0003, Tiejun Zhao, Tao Mei 0001
ECCV (38)1
2020 Look-Into-Object: Self-Supervised Structure Modeling for Object Recognition
abstract
Most object recognition approaches predominantly focus on learning discriminative visual patterns, while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to ``look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: https://github.com/JDAI-CV/LIO.
Mohan Zhou, Yalong Bai, Wei Zhang 0031, Tiejun Zhao, Tao Mei 0001
CVPR1