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François Darmon

dblp:262/3346 · DBLP profile ↗
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4ranked-venue papers
3as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Image and video processing · 72% Rendering · 28%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.612022
Improving neural implicit surfaces geometry with patch warping · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.612022
Improving neural implicit surfaces geometry with patch warping · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
photo-consistency
0.612022
Improving neural implicit surfaces geometry with patch warping · CVPR 2022
Image and video processing
image registration
0.412020
RANSAC-Flow: Generic Two-Stage Image Alignment · ECCV (4) 2020
Rendering
neural rendering
0.212022
Improving neural implicit surfaces geometry with patch warping · CVPR 2022
Computer vision › 3D vision › motion estimation
optical flow
0.112020
RANSAC-Flow: Generic Two-Stage Image Alignment · ECCV (4) 2020

Methods — techniques the papers use, named apart from their topics

visibility handling · 1.1structural similarity · 1.1patch warping · 1.1RANSAC · 0.9
YearPublicationVenuePosition
2022 Improving neural implicit surfaces geometry with patch warping
abstract
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with neural networks. We thus propose to add to the standard neural rendering optimization a direct photo-consistency term across the different views. Intuitively, we optimize the implicit geometry so that it warps views on each other in a consistent way. We demonstrate that two elements are key to the success of such an approach: (i) warping entire patches, using the predicted occupancy and normals of the 3D points along each ray, and measuring their similarity with a robust structural similarity (SSIM); (ii) handling visibility and occlusion in such a way that incorrect warps are not given too much importance while encouraging a reconstruction as complete as possible. We evaluate our approach, dubbed NeuralWarp, on the standard DTU and EPFL benchmarks and show it outperforms state of the art unsupervised implicit surfaces reconstructions by over 20% on both datasets. Our code is available at https://github.com/fdarmon/NeuralWarp
François Darmon, Benedicte Bascle, Jean-Clément Devaux, Pascal Monasse, Mathieu Aubry
CVPR1
2021 Deep Multi-View Stereo Gone Wild
abstract
Deep multi-view stereo (MVS) methods have been developed and extensively compared on simple datasets, where they now outperform classical approaches. In this paper, we ask whether the conclusions reached in controlled scenarios are still valid when working with Internet photo collections. We propose a methodology for evaluation and explore the influence of three aspects of deep MVS methods: network architecture, training data, and supervision. We make several key observations, which we extensively validate quantitatively and qualitatively, both for depth prediction and complete 3D reconstructions. First, complex unsupervised approaches cannot train on data in the wild. Our new approach makes it possible with three key elements: upsampling the output, softmin based aggregation and a single reconstruction loss. Second, supervised deep depthmap-based MVS methods are state-of-the art for reconstruction of few internet images. Finally, our evaluation provides very different results than usual ones. This shows that evaluation in uncontrolled scenarios is important for new architectures.
François Darmon, Benedicte Bascle, Jean-Clément Devaux, Pascal Monasse, Mathieu Aubry
3DV1
2020 Learning to Guide Local Feature Matches
abstract
We tackle the problem of finding accurate and robust keypoint correspondences between images. We propose a learning-based approach to guide local feature matches via a learned approximate image matching. Our approach can boost the results of SIFT to a level similar to state-of-the-art deep descriptors, such as Superpoint, ContextDesc, or D2-Net and can improve performance for these descriptors. We introduce and study different levels of supervision to learn coarse correspondences. In particular, we show that weak supervision from epipolar geometry leads to performances higher than the stronger but more biased point level supervision and is a clear improvement over weak image level supervision. We demonstrate the benefits of our approach in a variety of conditions by evaluating our guided keypoint correspondences for localization of internet images on the YFCC100M dataset and indoor images on the SUN3D dataset, for robust localization on the Aachen day-night benchmark and for 3D reconstruction in challenging conditions using the LTLL historical image data.
François Darmon, Mathieu Aubry, Pascal Monasse
3DV1
2020 RANSAC-Flow: Generic Two-Stage Image Alignment
Xi Shen 0001, François Darmon, Alexei A. Efros, Mathieu Aubry
ECCV (4)2