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Liucheng Liao

dblp:263/5396 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
talking head generation
0.512021
Towards Realistic Visual Dubbing with Heterogeneous Sources · ACM Multimedia 2021
Visual content generation and editing › talking head generation
visual dubbing
0.512021
Towards Realistic Visual Dubbing with Heterogeneous Sources · ACM Multimedia 2021
Computer vision › Face, body and person analysis
face alignment
0.112021
Towards Realistic Visual Dubbing with Heterogeneous Sources · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

two-stage framework · 1.0facial landmarks · 1.0disentangled representation learning · 1.0
YearPublicationVenuePosition
2021 Towards Realistic Visual Dubbing with Heterogeneous Sources
abstract
The task of few-shot visual dubbing focuses on synchronizing the lip movements with arbitrary speech input for any talking head video. Albeit moderate improvements in current approaches, they commonly require high-quality homologous data sources of videos and audios, thus causing the failure to leverage heterogeneous data sufficiently. In practice, it may be intractable to collect the perfect homologous data in some cases, for example, audio-corrupted or picture-blurry videos. To explore this kind of data and support high-fidelity few-shot visual dubbing, in this paper, we novelly propose a simple yet efficient two-stage framework with a higher flexibility of mining heterogeneous data. Specifically, our two-stage paradigm employs facial landmarks as intermediate prior of latent representations and disentangles the lip movements prediction from the core task of realistic talking head generation. By this means, our method makes it possible to independently utilize the training corpus for two-stage sub-networks using more available heterogeneous data easily acquired. Besides, thanks to the disentanglement, our framework allows a further fine-tuning for a given talking head, thereby leading to better speaker-identity preserving in the final synthesized results. Moreover, the proposed method can also transfer appearance features from others to the target speaker. Extensive experimental results demonstrate the superiority of our proposed method in generating highly realistic videos synchronized with the speech over the state-of-the-art.
Tianyi Xie, Liucheng Liao, Benlai Tang, Xiang Yin 0006, Jianfei Yang 0001, Jiali Yao, Yang Zhang 0088, Zejun Ma 0001
ACM Multimedia2