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Ounan Ding

dblp:263/8512 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6067-4582ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
contact simulation
0.412020
Penalty Force for Coupling Materials with Coulomb Friction · IEEE Trans. Vis. Comput. Graph. 2020
Computer animation and physical simulation
coulomb friction
0.412020
Penalty Force for Coupling Materials with Coulomb Friction · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

optimization-based integration · 0.4implicit time integration · 0.4
YearPublicationVenuePosition
2020 Penalty Force for Coupling Materials with Coulomb Friction
abstract
We propose a novel penalty force to enforce contacts with accurate Coulomb friction. The force is compatible with fully-implicit time integration and the use of optimization-based integration. The contact force is quite general. In addition to processing collisions between deformable objects, the force can be used to couple rigid bodies to deformable objects or the material point method. The force naturally leads to stable stacking without drift over time, even when solvers are not run to convergence. The force leads to an asymmetrical system, and we provide a practical solution for handling these.
Ounan Ding, Craig A. Schroeder
IEEE Trans. Vis. Comput. Graph.1