Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tzu-Chun Wu
dblp:264/7036
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 70% Immersive interaction · 30% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
wearable haptic feedback |
0.6 | 1 | 2022 | FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR · IEEE Trans. Vis. Comput. Graph. 2022 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.4 | 1 | 2020 | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers · CHI 2020 |
Immersive interaction
virtual reality interaction |
0.4 | 1 | 2020 | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers · CHI 2020 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2022 | FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR · IEEE Trans. Vis. Comput. Graph. 2022 |
Virtual and augmented reality › virtual reality
VR experience |
0.2 | 1 | 2022 | FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
magnitude estimation study · 1.1user experience study · 0.4force perception study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VRabstractMany haptic feedback methods have been proposed to enhance realism in virtual reality (VR). However, friction on the feet in VR, which renders feedback as if walking on different terrains or ground textures or stepping on objects is still less explored. Herein, we propose a wearable device, FrictShoes a pair of foot accessories, to provide multilevel nonuniform friction feedback to feet. This is achieved by the independent functioning of six brakes on six wheels underneath each FrictShoe, which allows the friction levels of the wheels from each to be either matched or to vary. We conducted a magnitude estimation study to understand users' distinguishability of friction force magnitudes (or levels). Based on the results, we performed an exploratory study to realize how users adjust and map the multilevel nonuniform friction patterns to common VR terrains or ground textures. Finally, a VR experience study was conducted to evaluate the performance of the proposed multilevel nonuniform friction feedback to the feet in VR experiences. Chih-An Tsao, Tzu-Chun Wu, Hsin-Ruey Tsai, Tzu-Yun Wei, Fang-Ying Liao, Sean Chapman, Bing-Yu Chen 0004 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR ControllersabstractForce feedback from damped oscillation is a common effect in our daily lives, especially when shaking an elastic object, an object hanging or containing other stuff, or a container with liquid, e.g., casting with a fishing pole or wine-swirling. Such a force, affected by complex physical variations and collisions, is difficult to properly simulate using current force feedback methods. Therefore, we propose ElastOscillation on a virtual reality (VR) controller to provide 3D multilevel force feedback for damped oscillation to enhance VR experiences. ElastOscillation consists of a proxy, six elastic bands and DC motors. It leverages the motors to control the bands' elasticity to restrain the movement of the proxy, which is connected with the bands. Therefore, when users shake the ElastOscillation device, the proxy shakes or moves in corresponding ranges of movement. The users then perceive the force from oscillation at different levels. In addition, elastic force from the bands further reinforces the oscillation force feedback. We conducted a force perception study to understand users' distinguishability for perceiving oscillation forces in 1D and 2D movement, respectively. Based on the results, we performed a VR experience study to show that the force feedback provided by ElastOscillation enhances VR realism. Hsin-Ruey Tsai, Ching-Wen Hung, Tzu-Chun Wu, Bing-Yu Chen 0004 |
CHI | 3 |