Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sreekanth R. Kankara
dblp:264/7334
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › public displays
museum installations |
0.4 | 1 | 2020 | Move Your Body: Engaging Museum Visitors with Human-Data Interaction · CHI 2020 |
Visualization and visual analytics
interactive visualization |
0.1 | 1 | 2020 | Move Your Body: Engaging Museum Visitors with Human-Data Interaction · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
quasi-experimental study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Move Your Body: Engaging Museum Visitors with Human-Data InteractionabstractMuseums have embraced embodied interaction: its novelty generates buzz and excitement among their patrons, and it has enormous educational potential. Human-Data Interaction (HDI) is a class of embodied interactions that enables people to explore large sets of data using interactive visualizations that users control with gestures and body movements. In museums, however, HDI installations have no utility if visitors do not engage with them. In this paper, we present a quasi-experimental study that investigates how different ways of representing the user ("mode type") next-to a data visualization alters the way in which people engage with a HDI system. We consider four mode types: avatar, skeleton, camera overlay, and control. Our findings indicate that the mode type impacts the number of visitors that interact with the installation, the gestures that people do, and the amount of time that visitors spend observing the data on display and interacting with the system. Milka Trajkova, A'aeshah Alhakamy, Francesco Cafaro, Rashmi Mallappa, Sreekanth R. Kankara |
CHI | 5 |
| 2020 | Design Strategies and Optimizations for Human-Data Interaction Systems in MuseumsabstractEmbodied interaction is particularly useful in museums because it allows to leverage findings from embodied cognition to support the learning of STEM concepts and thinking skills. In this paper, we focus on Human-Data Interaction (HDI), a class of embodied interactions that investigates the design of interactive data visualizations that users control with gestures and body movements. We describe an HDI system that we iteratively designed, implemented, and observed at a science museum, and that allows visitors to explore large sets of data on two 3D globe maps. We present and discuss design strategies and optimization that we implemented to mitigate two sets of design challenges: (1) Dealing with display, interaction, and affordance blindness; and, (2) Supporting multiple functionalities and collaboration. A'aeshah Alhakamy, Francesco Cafaro, Milka Trajkova, Sreekanth R. Kankara, Rashmi Mallappa, Sanika Veda |
ICALT | 4 |