Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alexander Wilberz
dblp:264/7367
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 61% Haptics and multimodal interaction · 30% Human-robot interaction · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
facial haptics |
0.4 | 1 | 2020 | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020 |
Immersive interaction › virtual reality
presence |
0.4 | 1 | 2020 | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020 |
Immersive interaction
virtual reality |
0.4 | 1 | 2020 | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive EnvironmentsabstractThis paper introduces FaceHaptics, a novel haptic display based on a robot arm attached to a head-mounted virtual reality display. It provides localized, multi-directional and movable haptic cues in the form of wind, warmth, moving and single-point touch events and water spray to dedicated parts of the face not covered by the head-mounted display.The easily extensible system, however, can principally mount any type of compact haptic actuator or object. User study 1 showed that users appreciate the directional resolution of cues, and can judge wind direction well, especially when they move their head and wind direction is adjusted dynamically to compensate for head rotations. Study 2 showed that adding FaceHaptics cues to a VR walkthrough can significantly improve user experience, presence, and emotional responses. Alexander Wilberz, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke |
CHI | 1 |