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Alexander Wilberz

dblp:264/7367 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 61% Haptics and multimodal interaction · 30% Human-robot interaction · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
facial haptics
0.412020
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020
Immersive interaction › virtual reality
presence
0.412020
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020
Immersive interaction
virtual reality
0.412020
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments · CHI 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2020 FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
abstract
This paper introduces FaceHaptics, a novel haptic display based on a robot arm attached to a head-mounted virtual reality display. It provides localized, multi-directional and movable haptic cues in the form of wind, warmth, moving and single-point touch events and water spray to dedicated parts of the face not covered by the head-mounted display.The easily extensible system, however, can principally mount any type of compact haptic actuator or object. User study 1 showed that users appreciate the directional resolution of cues, and can judge wind direction well, especially when they move their head and wind direction is adjusted dynamically to compensate for head rotations. Study 2 showed that adding FaceHaptics cues to a VR walkthrough can significantly improve user experience, presence, and emotional responses.
Alexander Wilberz, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke
CHI1