Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sharon I. Kirkpatrick
dblp:264/7428
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-9896-5975ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 44% Games and playful interaction · 44% Ubiquitous computing and smart environments · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › health promotion
food literacy |
0.4 | 1 | 2020 | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
field study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful AppabstractEstablishing healthy eating patterns early in life is critical and has implications for lifelong health. Situated interventions are a promising approach to improve eating patterns. However, HCI research has emphasized calorie control and weight loss, potentially leading consumers to prioritize caloric intake over healthy eating patterns. To support healthy eating more holistically, we designed a gameful app called Pirate Bri's Grocery Adventure (PBGA) that seeks to improve food literacy—meaning the interconnected combination of food-related knowledge, skills, and behaviours that empower an individual to make informed food choices— through a situated approach to grocery shopping. Findings from our three-week field study revealed that PBGA was effective for improving players' nutrition knowledge and motivation for healthier food choices and reducing their impulse purchases. Our findings highlight that nutrition apps should promote planning and shopping based on balance, variety, and moderation. Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, James R. Wallace |
CHI | 2 |