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Jenny Phu

dblp:264/7538 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 67% Wearable and physiological sensing · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.412020
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality · CHI 2020
Immersive interaction › virtual reality interaction
occluded-target selection
0.412020
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality · CHI 2020
Immersive interaction
virtual reality interaction
0.412020
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality · CHI 2020
Virtual and augmented reality › immersive interaction › gaze-based interaction
hands-free interaction
0.112020
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality · CHI 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.9smooth pursuit eye movement · 0.9
YearPublicationVenuePosition
2021 Study Marbles: A Wearable Light for Online Collaborative Learning in Video Meetings
Amy Melniczuk, Bill Bapisch, Jenny Phu, Thomas Weber 0005, Heinrich Hußmann
INTERACT (1)3
2020 Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
abstract
In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang 0002, Jenny Phu, Hans-Werner Gellersen
CHI4