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Sicheng Yin

dblp:264/7555 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-0165-9750ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 74% Interaction techniques and input · 26%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
acoustic sensing
0.812024
EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband · CHI 2024
Wearable and physiological sensing
eye tracking
0.812024
GazeTrak: Exploring Acoustic-based Eye Tracking on a Glass Frame · MobiCom 2024
Wearable and physiological sensing › motion capture
hand pose tracking
0.812024
EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband · CHI 2024
Interaction techniques and input › text entry
eyes-free text entry
0.412020
BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard · CHI 2020
Interaction techniques and input
text entry
0.412020
BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard · CHI 2020
Embedded and real-time systems › embedded machine learning
MCU-based inference
0.212024
GazeTrak: Exploring Acoustic-based Eye Tracking on a Glass Frame · MobiCom 2024

Methods — techniques the papers use, named apart from their topics

deep learning · 2.3CNN accelerator · 1.5active acoustic sensing · 0.8user study · 0.4optimization · 0.4
YearPublicationVenuePosition
2024 EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband
abstract
Our hands serve as a fundamental means of interaction with the world around us. Therefore, understanding hand poses and interaction contexts is critical for human-computer interaction (HCI). We present EchoWrist, a low-power wristband that continuously estimates 3D hand poses and recognizes hand-object interactions using active acoustic sensing. EchoWrist is equipped with two speakers emitting inaudible sound waves toward the hand. These sound waves interact with the hand and its surroundings through reflections and diffractions, carrying rich information about the hand’s shape and the objects it interacts with. The information captured by the two microphones goes through a deep learning inference system that recovers hand poses and identifies various everyday hand activities. Results from the two 12-participant user studies show that EchoWrist is effective and efficient at tracking 3D hand poses and recognizing hand-object interactions. Operating at 57.9 mW, EchoWrist can continuously reconstruct 20 3D hand joints with MJEDE of 4.81 mm and recognize 12 naturalistic hand-object interactions with 97.6% accuracy.
Chi-Jung Lee, Devansh Agarwal, Tianhong Catherine Yu, Vipin Gunda, Oliver Lopez, James Kim, Sicheng Yin, Boao Dong, Ke Li 0013, Mose Sakashita, François Guimbretière, Cheng Zhang 0022
CHI8
2024 GazeTrak: Exploring Acoustic-based Eye Tracking on a Glass Frame
abstract
In this paper, we present GazeTrak, the first acoustic-based eye tracking system on glasses. Our system only needs one speaker and four microphones attached to each side of the glasses. These acoustic sensors capture the formations of the eyeballs and the surrounding areas by emitting encoded inaudible sound towards eyeballs and receiving the reflected signals. These reflected signals are further processed to calculate the echo profiles, which are fed to a customized deep learning pipeline to continuously infer the gaze position. In a user study with 20 participants, GazeTrak achieves an accuracy of 3.6° within the same remounting session and 4.9° across different sessions with a refreshing rate of 83.3 Hz and a power signature of 287.9 mW. Furthermore, we report the performance of our gaze tracking system fully implemented on an MCU with a low-power CNN accelerator (MAX78002). In this configuration, the system runs at up to 83.3 Hz and has a total power signature of 95.4 mW with a 30 Hz FPS.
Ke Li 0013, Boao Chen, Sicheng Yin, Saif Mahmud, Qikang Liang, François Guimbretière, Cheng Zhang 0022
MobiCom5
2020 BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard
abstract
We present a bimanual text input method on a miniature fingertip keyboard, that invisibly resides on the first segment of a user's index finger on both hands. Text entry can be carried out using the thumb-tip to tap the tip of the index finger. The design of our keyboard layout followed an iterative process, where we first conducted a study to understand the natural expectation of the handedness of the keys in a QWERTY layout for users. Among a choice of 67,108,864 design variations, we identified 1295 candidates offering a good satisfaction for user expectations. Based on these results, we computed an optimized bimanual keyboard layout, while considering the joint optimization problems of word ambiguity and movement time. Our user evaluation revealed that participants achieved an average text entry speed of 23.4 WPM.
Zheer Xu, Dongyang Zhao, Jiehui Luo, Te-Yen Wu, Jun Gong 0002, Sicheng Yin, Jialun Zhai, Xing-Dong Yang
CHI7