Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yukiko Hanyu
dblp:265/2323
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › olfactory interfaces
olfactory display |
0.4 | 1 | 2020 | Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation · VR 2020 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2020 | Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation · VR 2020 |
Methods — techniques the papers use, named apart from their topics
surface acoustic wave · 0.9computational fluid dynamics · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulationabstractIt is important to include an olfactory cue to enhance the reality in the virtual environment. We have developed the virtual olfactory environment where a user searches for an odor source. The virtual olfactory environment was prepared using computational fluid dynamics calculation. It enables us to have the dynamic odor concentration distribution even if we have complicated obstacles in the virtual environment. Moreover, we developed the wearable olfactory display made up of multiple micro dispensers and SAW (Surface Acoustic Wave) device so that the rapid switching of the smells could be achieved. The wearable olfactory display was attached beneath a head mount display to present a smell quickly. We made the virtual environment of the two-story building where four rooms were located at each floor. A user searched for the source of smoke smell located at one room among four ones at the second floor since we simulated the fire at the early stage. A half of the users could reach the correct source locations in the experiment. Takamichi Nakamoto, Tatsuya Hirasawa, Yukiko Hanyu |
VR | 3 |