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Jiahe Li 0006

dblp:265/2448-6 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0002-7331-9990ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 72% Representation and self-supervised learning · 15% Face, body and person analysis · 13%
Computer graphics and multimedia
2 papers
Rendering · 70% Visual content generation and editing · 23% Computational photography and imaging · 7%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
hand-object interaction
0.912025
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation · AAAI 2025
Computer vision › 3D vision
novel view synthesis
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Machine learning › Representation and self-supervised learning › multi-view learning
view augmentation
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Rendering
gaussian splatting
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Rendering
neural rendering
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Rendering › novel view synthesis
view extrapolation
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.812024
EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse Supervision · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
weakly-supervised hand pose estimation
0.812024
EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse Supervision · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
3d shape representation
0.712023
Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023
Computer vision › 3D vision › 3d shape representation
implicit function
0.712023
Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023
Computer vision › 3D vision › 3d shape modeling
deformable object modeling
0.212023
Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023
Computer vision › 3D vision › correspondence estimation
dense correspondence
0.212023
Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023

Methods — techniques the papers use, named apart from their topics

view augmentation · 1.7super-resolution · 1.7pose optimization · 1.7occlusion awareness · 1.7coarse-to-fine training · 1.73d gaussian splatting · 1.7hand-edge constraints · 0.8contrast maximization · 0.8self-supervised learning · 0.7rigid constraint · 0.7
YearPublicationVenuePosition
2025 HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
abstract
Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines.
Wentian Qu, Jiahe Li 0006, Jian Cheng 0006, Chenyu Meng, CuiXia Ma, Hongan Wang, Xiaoming Deng 0001, Yinda Zhang 0001
AAAI2
2025 EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
abstract
Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. Our code and dataset are available on the EVPGS Homepage.
Jiahe Li 0006, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu 0018
CVPR1
2024 EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse Supervision
abstract
Event camera shows great potential in 3D hand pose estimation, especially addressing the challenges of fast motion and high dynamic range in a low-power way. However, due to the asynchronous differential imaging mechanism, it is challenging to design event representation to encode hand motion information especially when the hands are not moving (causing motion ambiguity), and it is infeasible to fully annotate the temporally dense event stream. In this paper, we propose EvHandPose with novel hand flow representations in Event-to-Pose module for accurate hand pose estimation and alleviating the motion ambiguity issue. To solve the problem under sparse annotation, we design contrast maximization and hand-edge constraints in Pose-to-IWE (Image with Warped Events) module and formulate EvHandPose in a weakly-supervision framework. We further build EvRealHands, the first large-scale real-world event-based hand pose dataset on several challenging scenes to bridge the real-synthetic domain gap. Experiments on EvRealHands demonstrate that EvHandPose outperforms previous event-based methods under all evaluation scenes, achieves accurate and stable hand pose estimation with high temporal resolution in fast motion and strong light scenes compared with RGB-based methods, generalizes well to outdoor scenes and another type of event camera, and shows the potential for the hand gesture recognition task.
Jiahe Li 0006, Baowen Zhang, Xiaoming Deng 0001, Boxin Shi
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects
abstract
Learning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations of specific semantic domain, e.g., skeleton poses for human bodies or animals, which require extra annotation effort and suffer from error accumulation, and they are limited to specific domain. In this paper, we propose a novel self-supervised approach to learn neural implicit shape representation for deformable objects, which can represent shapes with a template shape and dense correspondence in 3D. Our method does not require the priors of skeleton and skinning weight, and only requires a collection of shapes represented in signed distance fields. To handle the large deformation, we constrain the learned template shape in the same latent space with the training shapes, design a new formulation of local rigid constraint that enforces rigid transformation in local region and addresses local reflection issue, and present a new hierarchical rigid constraint to reduce the ambiguity due to the joint learning of template shape and correspondences. Extensive experiments show that our model can represent shapes with large deformations. We also show that our shape representation can support two typical applications, such as texture transfer and shape editing, with competitive performance. The code and models are available at https://iscas3dv.github.io/deformshape.
Baowen Zhang, Jiahe Li 0006, Xiaoming Deng 0001, Yinda Zhang 0001, CuiXia Ma, Hongan Wang
ICCV2