Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

J. K. Edward Gitre

dblp:265/3053 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Usability and user experience research · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
immersive analytics
0.512021
Sensemaking Strategies with Immersive Space to Think · VR 2021
Visualization and visual analytics
sensemaking
0.512021
Sensemaking Strategies with Immersive Space to Think · VR 2021
Usability and user experience research › human-data interaction
analyst workflow
0.112021
Sensemaking Strategies with Immersive Space to Think · VR 2021

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 1.0observational study · 1.0
YearPublicationVenuePosition
2021 Sensemaking Strategies with Immersive Space to Think
abstract
The process of sensemaking involves foraging through and extracting information from large sets of documents, and it can be a cognitively intensive task. A recent approach, the Immersive Space to Think (IST), allows analysts to browse, read, mark up documents, and use immersive 3D space to organize and label collections of documents. In this study, we observed seventeen novice analysts perform a historical analysis task in order to understand how users utilize the features of IST to extract meaning from large text-based datasets. We found three different layout strategies they employed to create meaning with the documents we provided. We further found patterns of interaction and organization that can inform future improvements to the IST approach.
Lee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North 0001, Doug A. Bowman
VR3