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Martin Yeomans

dblp:265/4996 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Personal fabrication and tangible interfaces · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › multisensory perception
multisensory integration
0.412020
LeviSense: A platform for the multisensory integration in levitating food and insights into its effect on flavour perception · Int. J. Hum. Comput. Stud. 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2020 LeviSense: A platform for the multisensory integration in levitating food and insights into its effect on flavour perception
abstract
Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. taste, smell, vision, hearing and touch) are involved, even if we are not aware of it. However, while multisensory integration has been well studied in psychology, there is not a single platform for testing systematically the effects of different stimuli. This lack of platform results in unresolved design challenges for the design of taste-based immersive experiences. Here, we present LeviSense: the first system designed for multisensory integration in gustatory experiences based on levitated food. Our system enables the systematic exploration of different sensory effects on eating experiences. It also opens up new opportunities for other professionals (e.g., molecular gastronomy chefs) looking for innovative taste-delivery platforms. We describe the design process behind LeviSense and conduct two experiments to test a subset of the crossmodal combinations (i.e., taste and vision, taste and smell). Our results show how different lighting and smell conditions affect the perceived taste intensity, pleasantness, and satisfaction. We discuss how LeviSense creates a new technical, creative, and expressive possibilities in a series of emerging design spaces within Human-Food Interaction.
Chi Thanh Vi, Asier Marzo Pérez, Gianluca Memoli, Emanuela Maggioni, Damien Ablart, Martin Yeomans, Marianna Obrist
Int. J. Hum. Comput. Stud.6