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Yuting Diao

dblp:266/1176 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-1486-7882ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Personal fabrication and tangible interfaces · 30% Health and well-being technologies · 16% Games and playful interaction · 16%
Network and information security
1 paper
Usable security · 100%

Topics — the 6 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › creative expression
digital musical instruments
0.812024
Co-designing the Collaborative Digital Musical Instruments for Group Music Therapy · CHI 2024
Personal fabrication and tangible interfaces › digital craft
hybrid craft
0.812024
Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature Review · CHI 2024
Health and well-being technologies
music therapy
0.812024
Co-designing the Collaborative Digital Musical Instruments for Group Music Therapy · CHI 2024
Human-robot interaction
cultural preservation
0.712023
Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts · CHI 2023
Accessibility and assistive technology
older adults
0.312025
Hear Us, then Protect Us: Navigating Deepfake Scams and Safeguard Interventions with Older Adults through Participatory Design · CHI 2025
Design research and methods
participatory design
0.312025
Hear Us, then Protect Us: Navigating Deepfake Scams and Safeguard Interventions with Older Adults through Participatory Design · CHI 2025

Methods — techniques the papers use, named apart from their topics

participatory design · 1.7prototype deployment · 0.8multi-perspective review · 0.8co-design · 0.8workshop · 0.7interviews · 0.7
YearPublicationVenuePosition
2025 Hear Us, then Protect Us: Navigating Deepfake Scams and Safeguard Interventions with Older Adults through Participatory Design
Yuxiang Zhai, Zekai Guo, Tongtong Jin, Yuting Diao, Jihong Jeung
CHI5
2024 Co-designing the Collaborative Digital Musical Instruments for Group Music Therapy
abstract
Digital Musical Instruments (DMIs) have been integrated into group music therapy, providing therapists with alternative ways to engage in musical dialogues with their clients. However, existing DMIs used in group settings are primarily designed for individual use and often overlook the social dynamics inherent in group therapy. Recognizing the crucial role of social interaction in the effectiveness of group therapy, we argue that Collaborative Digital Musical Instruments (CDMIs), seamlessly integrating social interaction with musical expression, hold significant potential to enhance group music therapy. To better tailor CDMIs for group music therapy, we engaged in a co-design process with music therapists, designing and practicing group therapy sessions involving the prototype ComString. In the end, we reflected on the co-design case to suggest future directions for designing CDMIs in group music therapy.
Yuanling Feng, Hanxuan Li, Yuting Diao, Haipeng Mi
CHI5
2024 Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature Review
abstract
The key to preserving traditional crafts lies in living transmission, which is inseparable from sustaining artistic production, audience consumption, and progressive innovation with the physical media. As HCI researchers, we focus on the hybrid crafts field, which involves numerous cross-disciplinary integration cases between traditional craftsmanship and digital technology at the physical level, providing inspiration for innovating and enlivening traditional crafts. We conducted a multi-perspective review of 85 hybrid craft articles related to traditional crafts over the past decade, considering aspects such as craft categories, digital technology, target users, and research areas. Through reflection, we propose a design framework for fostering innovation and revitalizing traditional crafts. This paper aims to offer insight into the innovation and enlivenment of traditional crafts through a hybrid craft perspective while also serving as a first review of the hybrid craft field from the traditional craftsmanship perspective.
Guanhong Liu, Qingyuan Shi, Yuanling Feng, Tianyu Yu 0001, Beituo Liu, Zhijun Ma, Yuting Diao
CHI9
2023 Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts
abstract
Digital technologies can conduct an important role in preserving intangible cultural heritage (ICH). Nonetheless, existing work tends to be limited to digital storage, presentation, dissemination, and education, with comparatively little concentrating on production and reproduction of the craft, the key to revitalizing ICH. In this paper, we explore digital making as an approach for both the inheritance and innovation of ICH handicrafts. Taking Hairy Monkey craftsmanship as an instance, we conducted a workshop with 15 groups of makers, teaching them the traditional Hairy Monkey craft and subsequently enabling them to create innovative works with digital technologies in their own time. As revealed by our interviews with these participants, ICH brings cultural inspiration to digital making, and digital making rejuvenates ICH through innovative art forms and its positive influence on participants. As demonstrated in this paper, digital technologies can be deeply integrated with ICH through making to revitalize ICH from the core through living transmission.
Guanhong Liu, Xianghua Ding, Jinghe Cai, Weiyun Wang, Yuting Diao, Tianyu Yu 0001, Haiqing Xu 0001, Haipeng Mi
CHI6
2019 Swarm robotics platform for intelligent interaction
abstract
Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods. We aim to create a re-usable open-ended tangible tool for a variety of educational and entertainment scenarios by utilizing the unique advantages of swarm robots such as flexible mobility, mutual perception, and free control of robot number. Methods Compared with the tangible user interface, the swarm user interface (SUI) possesses more flexible locomotion and more controllable widgets. However, research on SUI is still limited to system construction, and the upper interaction modes along with vivid applications have not been sufficiently studied. Results This study illustrates possible interaction modes for swarm robotics and feasible application scenarios based on these fundamental interaction modes. We also discuss the implementation of swarm robotics (including software and hardware), then design several simple experiments to verify the location accuracy of the swarm robotics system.
Yuting Diao, Haipeng Mi
Virtual Real. Intell. Hardw.3