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Houchun Yin

dblp:266/7565 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0001-7465-8321ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Internet of things and sensor networks · 50% Edge and fog computing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks
mobile crowdsensing
0.712023
Online Organizing Large-Scale Heterogeneous Tasks and Multi-Skilled Participants in Mobile Crowdsensing · IEEE Trans. Mob. Comput. 2023
Edge and fog computing
task allocation
0.712023
Online Organizing Large-Scale Heterogeneous Tasks and Multi-Skilled Participants in Mobile Crowdsensing · IEEE Trans. Mob. Comput. 2023
Parallel and multicore computing
parallel algorithms
0.212023
Online Organizing Large-Scale Heterogeneous Tasks and Multi-Skilled Participants in Mobile Crowdsensing · IEEE Trans. Mob. Comput. 2023

Methods — techniques the papers use, named apart from their topics

time-series queue · 1.3parallel computing · 1.3hierarchy tree · 1.3
YearPublicationVenuePosition
2023 Multi-agent mobile crowdsensing by pervasive machines: a robust task allocation approach
Zhiwen Yu 0001, Houchun Yin, Helei Cui, Bin Guo 0001
CCF Trans. Pervasive Comput. Interact.3
2023 Online Organizing Large-Scale Heterogeneous Tasks and Multi-Skilled Participants in Mobile Crowdsensing
abstract
Online gathering large-scale heterogeneous tasks and multi-skilled participant can make the tasks and participants to be shared in real time. However, their online gathering will bring many intractable objective requirements, which makes task-participant matching become extremely complex. To cope well with the gathering, we design a hierarchy tree and time-series queue to organize tasks and participants. The data structures we designed can effectively meet all requirements that are brought due to tasks and participants gathering online. In addition, based on the designed data structures, we study online large-scale heterogeneous task allocation problem from three aspects: the computing pattern, the tree creation method, and the extension of matching strategy. Our best method (TsPY) is based on parallel computing in the computing pattern, adopts time first and then space in the tree creation method, and increases the short-distance first strategy in the matching strategy. Finally, we conducted detailed experiments under the conditions of different participant geographical distributions (i.e., uniform distribution, Gaussian distribution, and check-in empirical distribution), different sensing methods (i.e., participatory sensing and opportunistic sensing), and different recommendation methods (i.e., point recommendation and trajectory recommendation). The experimental results show that TsPY has a good performance in multiple indicators such as algorithm running time, task-participant matching rate, participant travel distance, and redundant tasks removed. Compared with serial computing, parallel computing can reduce the algorithm running time by more than 66% on average in our experimental environment. Compared with space first and then time, creating a tree based on time first and then space can increase task-participant matching rate by more than 13% on average. Increasing the short-distance first strategy can reduce the participant travel distance by more than 4% on average.
Zhiwen Yu 0001, Zhiyong Yu 0001, Liang Wang 0017, Houchun Yin, Bin Guo 0001
IEEE Trans. Mob. Comput.5
2022 ISIATasker: Task Allocation for Instant-SensingߝInstant-Actuation Mobile Crowdsensing
abstract
Task allocation is a key issue in mobile crowdsensing (MCS), which affects the sensing efficiency and quality. Previous studies focus on the allocation of tasks that have already been published to the platform, but there are some very urgent tasks that need to be executed once they were detected. Existing studies for either delay-tolerant or time-sensitive tasks have a certain time delay from task publishing to execution, so it is impossible to achieve task detection then execution seamlessly. Thus, we first define the instant sensing and then instant actuation (ISIA) problem in MCS and propose a new model to solve it. We aim to allocate POIs where ISIA tasks are most likely to be detected to workers with similar sensing types so that these tasks can be executed once they are detected. This article presents a two-phase task allocation framework called ISIATasker. In the sensing locations clustering and sensor selection phase, we cluster independent sensing locations into several POIs and then select the optimal cooperative sensor set for each POI to assist workers in completing sensing. In the POIs allocation phase, we propose a method called PA-DDQN based on deep reinforcement learning to plan an optimal path for each worker, thus maximizing the overall sensing type matching degree and POI coverage to enable ISIA. Finally, extensive experiments are conducted based on real-world data sets to demonstrate that the matching degree and POI coverage of ISIATasker outperform other baselines.
Houchun Yin, Zhiwen Yu 0001, Liang Wang 0017, Jiangtao Wang 0001, Bin Guo 0001
IEEE Internet Things J.1