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Beining Han

dblp:266/7819 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 83% 3D vision · 6% Transfer learning and domain adaptation · 5%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 92% Computational fabrication · 8%

Topics — the 25 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › 3d content generation
3d asset generation
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Visual content generation and editing › 3d scene generation
indoor scene synthesis
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Visual content generation and editing › 3d scene generation
procedural scene generation
0.812024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Computer vision › 3D vision › 3d generation
3d scene generation
0.712023
Infinite Photorealistic Worlds Using Procedural Generation · CVPR 2023
Machine learning › Reinforcement learning
delayed rewards
0.612022
Off-Policy Reinforcement Learning with Delayed Rewards · ICML 2022
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.612022
Off-Policy Reinforcement Learning with Delayed Rewards · ICML 2022
Machine learning › Reinforcement learning › value function approximation
q-function approximation
0.612022
Off-Policy Reinforcement Learning with Delayed Rewards · ICML 2022
Machine learning › Reinforcement learning › dynamic programming
approximate dynamic programming
0.512021
On the Estimation Bias in Double Q-Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Transfer learning and domain adaptation
domain generalization
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Representation and self-supervised learning › representation learning › invariant representation learning
domain-invariant representation
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Reinforcement learning › value-based reinforcement learning › q-learning
double q-learning
0.512021
On the Estimation Bias in Double Q-Learning · NeurIPS 2021
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent policy gradient
0.512021
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients · ICLR 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients · ICLR 2021
Machine learning › Reinforcement learning › policy optimization › policy gradient
off-policy policy gradient
0.512021
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients · ICLR 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.512021
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients · ICLR 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
underestimation bias
0.512021
On the Estimation Bias in Double Q-Learning · NeurIPS 2021
Machine learning › Reinforcement learning
value-based reinforcement learning
0.512021
On the Estimation Bias in Double Q-Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning
embodied agent training
0.212024
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation · CVPR 2024
Machine learning › Reinforcement learning › markov decision process › partially observable MDP
Block MDP
0.112021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Optimization for machine learning
convergence analysis
0.112021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

domain-specific language · 1.5constraint solving · 1.5randomized mathematical rules · 1.3procedural generation · 1.3q-function formulation · 0.6convergence analysis · 0.6theoretical framework · 0.5policy gradient · 0.5credit assignment · 0.5PA-SkewFit · 0.5
YearPublicationVenuePosition
2025 Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations
abstract
Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic evaluation of robustness to changes in 3D scene content. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.
Jack Nugent, Siyang Wu, Zeyu Ma 0004, Beining Han, Meenal Parakh, Lingjie Mei, Alexander Raistrick, Jia Deng 0001
NeurIPS4
2024 Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
abstract
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.
Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo 0001, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma 0004, Jia Deng 0001
CVPR6
2023 Infinite Photorealistic Worlds Using Procedural Generation
abstract
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit infinigen.org for videos, code and pre-generated data.
Alexander Raistrick, Lahav Lipson, Zeyu Ma 0004, Lingjie Mei, Yiming Zuo 0001, Karhan Kayan, Hongyu Wen, Beining Han, Alejandro Newell, Hei Law, Ankit Goyal 0001, Kaiyu Yang, Jia Deng 0001
CVPR9
2022 Off-Policy Reinforcement Learning with Delayed Rewards
abstract
We study deep reinforcement learning (RL) algorithms with delayed rewards. In many real-world tasks, instant rewards are often not readily accessible or even defined immediately after the agent performs actions. In this work, we first formally define the environment with delayed rewards and discuss the challenges raised due to the non-Markovian nature of such environments. Then, we introduce a general off-policy RL framework with a new Q-function formulation that can handle the delayed rewards with theoretical convergence guarantees. For practical tasks with high dimensional state spaces, we further introduce the HC-decomposition rule of the Q-function in our framework which naturally leads to an approximation scheme that helps boost the training efficiency and stability. We finally conduct extensive experiments to demonstrate the superior performance of our algorithms over the existing work and their variants.
Beining Han, Zhizhou Ren, Zuofan Wu, Yuan Zhou 0007, Jian Peng 0001
ICML1
2021 DOP: Off-Policy Multi-Agent Decomposed Policy Gradients
Beining Han, Tonghan Wang 0001, Heng Dong 0001, Chongjie Zhang
ICLR2
2021 Learning Domain Invariant Representations in Goal-conditioned Block MDPs
abstract
Deep Reinforcement Learning (RL) is successful in solving many complex Markov Decision Processes (MDPs) problems. However, agents often face unanticipated environmental changes after deployment in the real world. These changes are often spurious and unrelated to the underlying problem, such as background shifts for visual input agents. Unfortunately, deep RL policies are usually sensitive to these changes and fail to act robustly against them. This resembles the problem of domain generalization in supervised learning. In this work, we study this problem for goal-conditioned RL agents. We propose a theoretical framework in the Block MDP setting that characterizes the generalizability of goal-conditioned policies to new environments. Under this framework, we develop a practical method PA-SkewFit that enhances domain generalization. The empirical evaluation shows that our goal-conditioned RL agent can perform well in various unseen test environments, improving by 50\% over baselines.
Beining Han, Chongyi Zheng, Harris Chan, Keiran Paster, Michael R. Zhang, Jimmy Ba
NeurIPS1
2021 On the Estimation Bias in Double Q-Learning
abstract
Double Q-learning is a classical method for reducing overestimation bias, which is caused by taking maximum estimated values in the Bellman operation. Its variants in the deep Q-learning paradigm have shown great promise in producing reliable value prediction and improving learning performance. However, as shown by prior work, double Q-learning is not fully unbiased and suffers from underestimation bias. In this paper, we show that such underestimation bias may lead to multiple non-optimal fixed points under an approximate Bellman operator. To address the concerns of converging to non-optimal stationary solutions, we propose a simple but effective approach as a partial fix for the underestimation bias in double Q-learning. This approach leverages an approximate dynamic programming to bound the target value. We extensively evaluate our proposed method in the Atari benchmark tasks and demonstrate its significant improvement over baseline algorithms.
Zhizhou Ren, Guangxiang Zhu, Hao Hu 0006, Beining Han, Jianglun Chen, Chongjie Zhang
NeurIPS4
2021 Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization
abstract
Value factorization is a popular and promising approach to scaling up multi-agent reinforcement learning in cooperative settings, which balances the learning scalability and the representational capacity of value functions. However, the theoretical understanding of such methods is limited. In this paper, we formalize a multi-agent fitted Q-iteration framework for analyzing factorized multi-agent Q-learning. Based on this framework, we investigate linear value factorization and reveal that multi-agent Q-learning with this simple decomposition implicitly realizes a powerful counterfactual credit assignment, but may not converge in some settings. Through further analysis, we find that on-policy training or richer joint value function classes can improve its local or global convergence properties, respectively. Finally, to support our theoretical implications in practical realization, we conduct an empirical analysis of state-of-the-art deep multi-agent Q-learning algorithms on didactic examples and a broad set of StarCraft II unit micromanagement tasks.
Zhizhou Ren, Beining Han, Jianing Ye, Chongjie Zhang
NeurIPS3