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Yuhongze Zhou

dblp:266/8372 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-0547-2325ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Visual content generation and editing · 50%
Artificial intelligence
1 paper
3D vision · 77% Generative modeling · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement · CVPR 2025
Visual content generation and editing › image completion
object removal
0.912025
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement · CVPR 2025
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting
0.312025
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement · CVPR 2025

Methods — techniques the papers use, named apart from their topics

test-time adaptation · 1.7multi-view refinement · 1.7geometry priors · 0.9geometry prior · 0.9
YearPublicationVenuePosition
2026 Peer Learning Approach to Unbiased Scene Graph Generation for Traffic Scene Understanding
abstract
The biased scene graph generation problem arises from the inherent long-tailed distributions of predicates, which are challenging to handle effectively with a single network. In this paper, we introduce a novel framework called peer learning, designed to address the issue of unbiased scene graph generation (USGG) through a divide-and-vote approach. To address the long-tailed problem, our framework operates in three steps. Firstly, we partition the heavily long-tailed distribution into subsets of more balanced sub-distribution groups, including head, body, and tail classes with a predicate sampling module. Next, we establish a peer network consisting of multiple peers, where each peer receives a combination of sub-distributions. This division enables peers to focus on different aspects of the scene graph generation task. Then, a novel peer learning loss function is introduced to cultivate the learning process among peer networks. Lastly, we employ the voting strategies for making final predictions within the peer network, boosting the influence of the majority’s opinion while downplaying the minority’s perspective. To illustrate the applicability of the proposed framework in intelligent transportation systems (ITSs), we further conduct qualitative evaluations on traffic scene understanding tasks. The results demonstrate that peer learning markedly enhances the reliability of interpreting complex traffic scenarios. Experimental results on the Visual Genome and Open Images V6 datasets further verify the effectiveness of our proposed model. These results highlight that the peer learning framework is well-suited for addressing the challenges of unbiased scene graph generation, offering practical benefits for ITS applications such as traffic analysis and monitoring. The code is available at: PL.
Liguang Zhou, Junjie Hu 0003, Yuhongze Zhou, Tin Lun Lam, Yangsheng Xu
IEEE Trans. Intell. Transp. Syst.3
2025 IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
abstract
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.
Zhihao Shi, Dong Huo, Yuhongze Zhou, Yan Min, Juwei Lu, Xinxin Zuo
CVPR3
2023 Affinity Learning With Blind-Spot Self-Supervision for Image Denoising
abstract
In this paper, we extend the blind-spot based self-supervised denoising by using affinity learning to remove noise from affected pixels. Inspired by inpainting, we introduce a novel Mask Guided Residual Convolution (MGRConv) to learn a neighboring image pixel affinity map that gradually removes noise and refines blind-spot denoising process. We show that mask convolution plays an important role in blind-spot denoising since it is theoretically aligned with $\mathcal{J} - invariance$, which blind-spot based self-supervised denoising frameworks are built upon. The theoretical analysis further shows the motivation behind using more adaptive mask convolutions. Our MGRConv not only enables dynamic mask learning without external trainable parameters, but also preserves appropriate mask constraints by sigmoid activation and residual summation. Our MGRConv is a balance between partial convolution and learnable attention maps, and boosts denoising performance better than other inpainting convolutions with similar or even less parameters, memory, and training/inference time. Extensive experiments show that our proposed plug-and-play MGRConv can assist blind-spot based denoising networks to reach promising results on both existing single-image based and dataset based benchmarks.
Yuhongze Zhou, Liguang Zhou, Issam H. Laradji, Tin Lun Lam, Yangsheng Xu
ICASSP1
2023 Sampling Propagation Attention With Trimap Generation Network for Natural Image Matting
abstract
Natural image matting aims to precisely separate foreground objects from backgrounds using alpha mattes. Fully automatic natural image matting without external annotations is challenging. Well-performed matting methods usually require accurate labor-intensive handcrafted trimap as an extra input while the performance of automatic trimap generation method, e.g., erosion/dilation manipulation on foreground segmentation, fluctuates with segmentation quality. Therefore, we argue that how to produce a high-quality trimap using coarse segmentation is a major issue in automatic matting. In this paper, we present a two-stage trimap-free natural image matting pipeline that does not need trimap and background as input. Specifically, guided by a coarse segmentation, Trimap Generation Network (TGN) estimates a trimap where the coarse segmentation can be produced by segmentation/salient object detection/matting approaches, which enables more flexibility for matting to adapt into different scenarios. Then, with an estimated trimap as guidance, our Sampling Propagation Attention Matting Network (SPAMattNet) estimates an alpha matte. Different from previous propagation-based matting networks, inspired by traditional sampling/propagation matting approaches, we propose Sampling Propagation Attention (SPA) for matting network to incorporate sampling and propagation procedures in deep learning based manner for network explainability and performance improvement. It explicitly investigates local spatial and global semantic relationships to reconstruct alpha features. To better harvest sampling/propagation and local/global information, a Cross-Fusion Contextual Module (CFC) is introduced to aggregate features from different sources. Extensive experiments are conducted to show that our matting approach is competitive compared to other state-of-the-art methods in both trimap-free and trimap-needed aspects on several challenging matting benchmarks.
Yuhongze Zhou, Liguang Zhou, Tin Lun Lam, Yangsheng Xu
IEEE Trans. Circuits Syst. Video Technol.1
2022 OSM: An Open Set Matting Framework with OOD Detection and Few-Shot Learning
Yuhongze Zhou, Issam H. Laradji, Liguang Zhou, Derek Nowrouzezahrai
BMVC1