Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michael Gammon
dblp:267/6919
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 62% Immersive interaction · 38% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
hand-based interaction |
0.5 | 1 | 2021 | HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Immersive interaction › head-mounted display
head-mounted display interaction |
0.5 | 1 | 2021 | HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Interaction techniques and input › touch interaction
finger interaction |
0.1 | 1 | 2021 | HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Interaction techniques and input
touch and gesture input |
0.1 | 1 | 2021 | HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted DisplaysabstractWe explore the design of Hand Proximate User Interfaces (HPUIs) for head-mounted displays (HMDs) to facilitate near-body interactions with the display directly projected on, or around the user's hand. We focus on single-handed input, while taking into consideration the hand anatomy which distorts naturally when the user interacts with the display. Through two user studies, we explore the potential for discrete as well as continuous input. For discrete input, HPUIs favor targets that are directly on the fingers (as opposed to off-finger) as they offer tactile feedback. We demonstrate that continuous interaction is also possible, and is as effective on the fingers as in the off-finger space between the index finger and thumb. We also find that with continuous input, content is more easily controlled when the interaction occurs in the vertical or horizontal axes, and less with diagonal movements. We conclude with applications and recommendations for the design of future HPUIs. Shariff A. M. Faleel, Michael Gammon, Kevin Fan, Da-Yuan Huang, Wei Li 0002, Pourang Irani |
IEEE Trans. Vis. Comput. Graph. | 2 |