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Sonia Raychaudhuri

dblp:267/9425 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0001-6853-4875ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 50% Vision and language · 33% Robot navigation and mapping · 17%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.812024
R3DS: Reality-Linked 3D Scenes for Panoramic Scene Understanding · ECCV (63) 2024
Computer vision › 3D vision › 3d scene understanding › camera-based 3d perception
panoramic scene understanding
0.812024
R3DS: Reality-Linked 3D Scenes for Panoramic Scene Understanding · ECCV (63) 2024
Computer vision › Vision and language › vision-and-language navigation
continuous environment navigation
0.512021
Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021
Robotics › Robot navigation and mapping › visual navigation
language-guided navigation
0.512021
Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021
Computer vision › Vision and language
vision-and-language navigation
0.512021
Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021

Methods — techniques the papers use, named apart from their topics

3d scene reconstruction · 1.5language-aligned waypoint supervision · 0.5
YearPublicationVenuePosition
2024 R3DS: Reality-Linked 3D Scenes for Panoramic Scene Understanding
Qirui Wu, Sonia Raychaudhuri, Daniel Ritchie 0001, Manolis Savva, Angel X. Chang
ECCV (63)2
2024 MOPA: Modular Object Navigation with PointGoal Agents
abstract
We propose a simple but effective modular approach MOPA (Modular ObjectNav with PointGoal agents) to systematically investigate the inherent modularity of the object navigation task in Embodied AI. MOPA consists of four modules: (a) an object detection module trained to identify objects from RGB images, (b) a map building module to build a semantic map of the observed objects, (c) an exploration module enabling the agent to explore the environment, and (d) a navigation module to move to identified target objects. We show that we can effectively reuse a pretrained PointGoal agent as the navigation model instead of learning to navigate from scratch, thus saving time and compute. We also compare various exploration strategies for MOPA and find that a simple uniform strategy significantly outperforms more advanced exploration methods.
Sonia Raychaudhuri, Tommaso Campari, Unnat Jain, Manolis Savva, Angel X. Chang
WACV1
2021 Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments
abstract
In the Vision-and-Language Navigation (VLN) task an embodied agent navigates a 3D environment, following natural language instructions.A challenge in this task is how to handle 'off the path' scenarios where an agent veers from a reference path.Prior work supervises the agent with actions based on the shortest path from the agent's location to the goal, but such goal-oriented supervision is often not in alignment with the instruction.Furthermore, the evaluation metrics employed by prior work do not measure how much of a language instruction the agent is able to follow.In this work, we propose a simple and effective language-aligned supervision scheme, and a new metric that measures the number of sub-instructions the agent has completed during navigation.
Sonia Raychaudhuri, Saim Wani, Shivansh Patel, Unnat Jain, Angel X. Chang
EMNLP (1)1
2020 Motion Annotation Programs: A Scalable Approach to Annotating Kinematic Articulations in Large 3D Shape Collections
abstract
3D models of real-world objects are essential for many applications, including the creation of virtual environments for AI training. To mimic real-world objects in these applications, objects must be annotated with their kinematic mobilities. Annotating kinematic motions is time-consuming, and it is not well-suited to typical crowdsourcing workflows due to the significant domain expertise required. In this paper, we present a system that helps individual expert users rapidly annotate kinematic motions in large 3D shape collections. The organizing concept of our system is motion annotation programs: simple, re-usable procedural rules that generate motion for a given input shape. Our interactive system allows users to author these rules and quickly apply them to collections of functionally-related objects. Using our system, an expert annotated over 1000 joints in under 3 hours. In a user study, participants with no prior experience with our system were able to annotate motions 1.5x faster than with a baseline manual annotation tool.
Xianghao Xu, David Charatan, Sonia Raychaudhuri, Hanxiao Jiang 0001, Mae Heitmann, Vladimir G. Kim, Siddhartha Chaudhuri, Manolis Savva, Angel X. Chang, Daniel Ritchie 0001
3DV3