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Qijin She

dblp:268/5678 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0003-0422-969XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot manipulation · 61% Reinforcement learning · 30% Multi-agent systems · 5%
Theoretical computer science
1 paper
Mathematical optimization · 50% Approximation and online algorithms · 50%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.812024
Learning Cross-Hand Policies of High-DOF Reaching and Grasping · ECCV (30) 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Learning Dual-arm Object Rearrangement for Cartesian Robots · ICRA 2024
Robotics › Robot manipulation
object rearrangement
0.812024
Learning Dual-arm Object Rearrangement for Cartesian Robots · ICRA 2024
Robotics › Robot manipulation › grasping
multifingered grasping
0.612022
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction · ACM Trans. Graph. 2022
Robotics › Robot manipulation › grasping
reach-to-grasp
0.612022
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction · ACM Trans. Graph. 2022
Machine learning › Reinforcement learning
constrained reinforcement learning
0.512021
Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021
Approximation and online algorithms
bin packing
0.512021
Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021
Mathematical optimization
combinatorial optimization
0.512021
Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021
Robotics › Robot manipulation
dexterous manipulation
0.212024
Learning Cross-Hand Policies of High-DOF Reaching and Grasping · ECCV (30) 2024
Computer vision › Segmentation and scene understanding
scene graph
0.212024
LLM-enhanced Scene Graph Learning for Household Rearrangement · SIGGRAPH Asia 2024
Knowledge, reasoning and agents › Multi-agent systems
task allocation
0.212024
Learning Dual-arm Object Rearrangement for Cartesian Robots · ICRA 2024
Machine learning › Reinforcement learning
deep reinforcement learning
0.112021
Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021

Methods — techniques the papers use, named apart from their topics

scene graph learning · 1.5reinforcement learning · 1.5large language model · 1.5prediction-and-projection · 1.0constrained markov decision process · 1.0actor-critic · 1.0attention-based network · 0.8voronoi diagram · 0.6interaction bisector surface · 0.6deep reinforcement learning · 0.6
YearPublicationVenuePosition
2024 Learning Cross-Hand Policies of High-DOF Reaching and Grasping
Qijin She, Shishun Zhang, Yunfan Ye, Ruizhen Hu, Kai Xu 0004
ECCV (30)1
2024 Learning Dual-arm Object Rearrangement for Cartesian Robots
abstract
This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.
Shishun Zhang, Qijin She, Chenyang Zhu 0002, Ruizhen Hu, Kai Xu 0004
ICRA2
2024 LLM-enhanced Scene Graph Learning for Household Rearrangement
Qijin She, Zhinan Yu, Yuqing Lan, Chenyang Zhu 0002, Ruizhen Hu, Kai Xu 0004
SIGGRAPH Asia3
2022 Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
abstract
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the finegrained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions. Code and data for this paper are at https://github.com/qijinshe/IBS-Grasping.
Qijin She, Ruizhen Hu, Juzhan Xu, Min Liu 0019, Kai Xu 0004, Hui Huang 0004
ACM Trans. Graph.1
2021 Online 3D Bin Packing with Constrained Deep Reinforcement Learning
abstract
We solve a challenging yet practically useful variant of 3D Bin Packing Problem (3D-BPP). In our problem, the agent has limited information about the items to be packed into a single bin, and an item must be packed immediately after its arrival without buffering or readjusting. The item's placement also subjects to the constraints of order dependence and physical stability. We formulate this online 3D-BPP as a constrained Markov decision process (CMDP). To solve the problem, we propose an effective and easy-to-implement constrained deep reinforcement learning (DRL) method under the actor-critic framework. In particular, we introduce a prediction-and-projection scheme: The agent first predicts a feasibility mask for the placement actions as an auxiliary task and then uses the mask to modulate the action probabilities output by the actor during training. Such supervision and projection facilitate the agent to learn feasible policies very efficiently. Our method can be easily extended to handle lookahead items, multi-bin packing, and item re-orienting. We have conducted extensive evaluation showing that the learned policy significantly outperforms the state-of-the-art methods. A preliminary user study even suggests that our method might attain a human-level performance.
Hang Zhao 0018, Qijin She, Chenyang Zhu 0002, Kai Xu 0004
AAAI2