Demo Data from SIGIR 2026 / reviewers in the wild / expert
Riccardo Poiani
dblp:268/8198
· DBLP profile ↗
9ranked-venue papers
8as first author
8since 2021 · last 2025
0000-0002-4026-5623ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 7 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 76% Learning theory · 12% Optimization for machine learning · 8% |
Topics — the 19 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
1.3 | 2 | 2024 | Optimal Multi-Fidelity Best-Arm Identification · NeurIPS 2024 Multi-Fidelity Best-Arm Identification · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification |
1.3 | 2 | 2024 | Optimal Multi-Fidelity Best-Arm Identification · NeurIPS 2024 Multi-Fidelity Best-Arm Identification · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-armed bandit › budgeted bandits
multi-fidelity bandits |
1.3 | 2 | 2024 | Optimal Multi-Fidelity Best-Arm Identification · NeurIPS 2024 Multi-Fidelity Best-Arm Identification · NeurIPS 2022 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.8 | 1 | 2024 | Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement Learning · NeurIPS 2024 |
Machine learning › Optimization for machine learning
budget allocation |
0.7 | 1 | 2023 | Truncating Trajectories in Monte Carlo Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning › policy evaluation
monte carlo policy evaluation |
0.7 | 1 | 2023 | Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach · NeurIPS 2023 |
Machine learning › Reinforcement learning › model-free reinforcement learning
monte carlo reinforcement learning |
0.7 | 1 | 2023 | Truncating Trajectories in Monte Carlo Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning
policy evaluation |
0.7 | 1 | 2023 | Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach · NeurIPS 2023 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.5 | 1 | 2021 | Meta-Reinforcement Learning by Tracking Task Non-stationarity · IJCAI 2021 |
Machine learning › Learning theory
sample complexity |
0.4 | 1 | 2020 | Sequential Transfer in Reinforcement Learning with a Generative Model · ICML 2020 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.4 | 1 | 2020 | Sequential Transfer in Reinforcement Learning with a Generative Model · ICML 2020 |
Machine learning › Learning theory › excess risk bounds
instance-dependent bounds |
0.2 | 1 | 2024 | Optimal Multi-Fidelity Best-Arm Identification · NeurIPS 2024 |
Machine learning › Learning theory
minimax optimality |
0.2 | 1 | 2024 | Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement Learning · NeurIPS 2024 |
Machine learning › Learning theory › statistical learning theory
statistical complexity |
0.2 | 1 | 2024 | Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement Learning · NeurIPS 2024 |
Machine learning › Probabilistic and Bayesian machine learning › sampling
adaptive sampling |
0.2 | 1 | 2023 | Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach · NeurIPS 2023 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling |
0.2 | 1 | 2023 | Truncating Trajectories in Monte Carlo Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning
policy optimization |
0.2 | 1 | 2023 | Truncating Trajectories in Monte Carlo Reinforcement Learning · ICML 2023 |
Machine learning › Optimization for machine learning
variance reduction |
0.2 | 1 | 2023 | Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach · NeurIPS 2023 |
Machine learning › Reinforcement learning
exploration |
0.1 | 1 | 2020 | Sequential Transfer in Reinforcement Learning with a Generative Model · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
monte carlo simulation · 1.3uniform sampling · 0.8gradient-based optimization · 0.8generative model · 0.8robust estimation · 0.7importance sampling · 0.7confidence interval analysis · 0.7successive elimination · 0.6variational inference · 0.5exploration policy · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Best-Arm Identification in Unimodal BanditsabstractWe study the fixed-confidence best-arm identification problem in unimodal bandits, in which the means of the arms increase with the index of the arm up to their maximum, then decrease. We derive two lower bounds on the stopping time of any algorithm. The instance-dependent lower bound suggests that due to the unimodal structure, only three arms contribute to the leading confidence-dependent cost. However, a worst-case lower bound shows that a linear dependence on the number of arms is unavoidable in the confidence-independent cost. We propose modifications of Track-and-Stop and a Top Two algorithm that leverage the unimodal structure. Both versions of Track-and-Stop are asymptotically optimal for one-parameter exponential families. The Top Two algorithm is asymptotically near-optimal for Gaussian distributions and we prove a non-asymptotic guarantee matching the worse-case lower bound. The algorithms can be implemented efficiently and we demonstrate their competitive empirical performance. Riccardo Poiani, Marc Jourdan, Emilie Kaufmann, Rémy Degenne |
AISTATS | 1 |
| 2024 | Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement LearningabstractInverse Reinforcement Learning (IRL) deals with the problem of deducing a reward function that explains the behavior of an expert agent who is assumed to act *optimally* in an underlying unknown task. Recent works have studied the IRL problem from the perspective of recovering the *feasible reward set*, i.e., the class of reward functions that are compatible with a unique optimal expert. However, in several problems of interest it is possible to observe the behavior of multiple experts with different degree of optimality (e.g., racing drivers whose skills ranges from amateurs to professionals). For this reason, in this work, we focus on the reconstruction of the feasible reward set when, in addition to demonstrations from the optimal expert, we observe the behavior of multiple *sub-optimal experts*. Given this problem, we first study the theoretical properties showing that the presence of multiple sub-optimal experts, in addition to the optimal one, can significantly shrink the set of compatible rewards, ultimately mitigating the inherent ambiguity of IRL.
Furthermore, we study the statistical complexity of estimating the feasible reward set with a generative model and analyze a uniform sampling algorithm that turns out to be minimax optimal whenever the sub-optimal experts' performance level is sufficiently close to that of the optimal expert. Riccardo Poiani, Gabriele Curti, Alberto Maria Metelli, Marcello Restelli |
NeurIPS | 1 |
| 2024 | Optimal Multi-Fidelity Best-Arm IdentificationabstractIn bandit best-arm identification, an algorithm is tasked with finding the arm with highest mean reward with a specified accuracy as fast as possible. We study multi-fidelity best-arm identification, in which the algorithm can choose to sample an arm at a lower fidelity (less accurate mean estimate) for a lower cost. Several methods have been proposed for tackling this problem, but their optimality remain elusive, notably due to loose lower bounds on the total cost needed to identify the best arm. Our first contribution is a tight, instance-dependent lower bound on the cost complexity. The study of the optimization problem featured in the lower bound provides new insights to devise computationally efficient algorithms, and leads us to propose a gradient-based approach with asymptotically optimal cost complexity. We demonstrate the benefits of the new algorithm compared to existing methods in experiments. Our theoretical and empirical findings also shed light on an intriguing concept of optimal fidelity for each arm. Riccardo Poiani, Rémy Degenne, Emilie Kaufmann, Alberto Maria Metelli, Marcello Restelli |
NeurIPS | 1 |
| 2024 | Optimizing Empty Container Repositioning and Fleet Deployment via Configurable Semi-POMDPsabstractWith the continuous growth of the global economy and markets, resource imbalance has risen to be one of the central issues in real logistic scenarios. In marine transportation, this trade imbalance leads to Empty Container Repositioning (ECR) problems. Once the freight has been delivered from an exporting country to an importing one, the laden will turn into empty containers that need to be repositioned to satisfy new goods requests in exporting countries. In such problems, the performance that any cooperative repositioning policy can achieve strictly depends on the routes that vessels will follow (i.e., fleet deployment). Historically, Operation Research (OR) approaches were proposed to jointly optimize the repositioning policy along with the fleet of vessels. However, the stochasticity of future supply and demand of containers, together with black-box and non-linear constraints that are present within the environment, make these approaches unsuitable for these scenarios. In this paper, we introduce a novel framework, Configurable Semi-POMDPs, to model this type of problems. Furthermore, we provide a two-stage learning algorithm, “Configure & Conquer” (CC), that first configures the environment by finding an approximation of the optimal fleet deployment strategy, and then “conquers” it by learning an ECR policy in this tuned environmental setting. We validate our approach in large and real-world instances of the problem. Our experiments highlight that CC avoids the pitfalls of OR methods and that it is successful at optimizing both the ECR policy and the fleet of vessels, leading to superior performance in world trade environments. Riccardo Poiani, Ciprian Stirbu, Alberto Maria Metelli, Marcello Restelli |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2023 | Truncating Trajectories in Monte Carlo Reinforcement LearningabstractIn Reinforcement Learning (RL), an agent acts in an unknown environment to maximize the expected cumulative discounted sum of an external reward signal, i.e., the expected return. In practice, in many tasks of interest, such as policy optimization, the agent usually spends its interaction budget by collecting episodes of *fixed length* within a simulator (i.e., Monte Carlo simulation). However, given the discounted nature of the RL objective, this data collection strategy might not be the best option. Indeed, the rewards taken in early simulation steps weigh exponentially more than future rewards. Taking a cue from this intuition, in this paper, we design an a-priori budget allocation strategy that leads to the collection of trajectories of different lengths, i.e., *truncated*. The proposed approach provably minimizes the width of the confidence intervals around the empirical estimates of the expected return of a policy. After discussing the theoretical properties of our method, we make use of our trajectory truncation mechanism to extend Policy Optimization via Importance Sampling (POIS, Metelli et al., 2018) algorithm. Finally, we conduct a numerical comparison between our algorithm and POIS: the results are consistent with our theory and show that an appropriate truncation of the trajectories can succeed in improving performance. Riccardo Poiani, Alberto Maria Metelli, Marcello Restelli |
ICML | 1 |
| 2023 | Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive ApproachabstractPolicy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of *fixed length* within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we consider as quality index the variance of an unbiased policy return estimator that uses trajectories of different lengths, i.e., *truncated*. We first derive a closed-form expression of this variance that clearly shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially might be able to allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the variance of the final estimate. Building on these findings, we present an *adaptive* algorithm called **R**obust and **I**terative **D**ata collection strategy **O**ptimization (RIDO). The main intuition behind RIDO is to split the available interaction budget into mini-batches. At each round, the agent determines the most convenient schedule of trajectories that minimizes an empirical and robust estimate of the estimator's variance. After discussing the theoretical properties of our method, we conclude by assessing its performance across multiple domains. Our results show that RIDO can adapt its trajectory schedule toward timesteps where more sampling is required to increase the quality of the final estimation. Riccardo Poiani, Nicole Nobili, Alberto Maria Metelli, Marcello Restelli |
NeurIPS | 1 |
| 2022 | Multi-Fidelity Best-Arm IdentificationabstractIn several real-world applications, a learner has access to multiple environment simulators, each with a different precision (e.g., simulation accuracy) and cost (e.g., computational time). In such a scenario, the learner faces the trade-off between selecting expensive accurate simulators or preferring cheap imprecise ones. We formalize this setting as a multi-fidelity variant of the stochastic best-arm identification problem, where querying the original arm is expensive, but multiple and biased approximations (i.e., fidelities) are available at lower costs. The learner's goal, in this setting, is to sequentially choose which simulator to query in order to minimize the total cost, while guaranteeing to identify the optimal arm with high probability. We first derive a lower bound on the identification cost, assuming that the maximum bias of each fidelity is known to the learner. Then, we propose a novel algorithm, Iterative Imprecise Successive Elimination (IISE), which provably reduces the total cost w.r.t. algorithms that ignore the multi-fidelity structure and whose cost complexity upper bound mimics the structure of the lower bound. Furthermore, we show that the cost complexity of IISE can be further reduced when the agent has access to a more fine-grained knowledge of the error introduced by the approximators.Finally, we numerically validate IISE, showing the benefits of our method in simulated domains. Riccardo Poiani, Alberto Maria Metelli, Marcello Restelli |
NeurIPS | 1 |
| 2021 | Meta-Reinforcement Learning by Tracking Task Non-stationarityabstractMany real-world domains are subject to a structured non-stationarity which affects the agent's goals and the environmental dynamics. Meta-reinforcement learning (RL) has been shown successful for training agents that quickly adapt to related tasks. However, most of the existing meta-RL algorithms for non-stationary domains either make strong assumptions on the task generation process or require sampling from it at training time. In this paper, we propose a novel algorithm (TRIO) that optimizes for the future by explicitly tracking the task evolution through time. At training time, TRIO learns a variational module to quickly identify latent parameters from experience samples. This module is learned jointly with an optimal exploration policy that takes task uncertainty into account. At test time, TRIO tracks the evolution of the latent parameters online, hence reducing the uncertainty over future tasks and obtaining fast adaptation through the meta-learned policy. Unlike most existing methods, TRIO does not assume Markovian task-evolution processes, it does not require information about the non-stationarity at training time, and it captures complex changes undergoing in the environment. We evaluate our algorithm on different simulated problems and show it outperforms competitive baselines. Riccardo Poiani, Andrea Tirinzoni, Marcello Restelli |
IJCAI | 1 |
| 2020 | Sequential Transfer in Reinforcement Learning with a Generative ModelabstractWe are interested in how to design reinforcement learning agents that provably reduce the sample complexity for learning new tasks by transferring knowledge from previously-solved ones. The availability of solutions to related problems poses a fundamental trade-off: whether to seek policies that are expected to immediately achieve high (yet sub-optimal) performance in the new task or whether to seek information to quickly identify an optimal solution, potentially at the cost of poor initial behaviour. In this work, we focus on the second objective when the agent has access to a generative model of state-action pairs. First, given a set of solved tasks containing an approximation of the target one, we design an algorithm that quickly identifies an accurate solution by seeking the state-action pairs that are most informative for this purpose. We derive PAC bounds on its sample complexity which clearly demonstrate the benefits of using this kind of prior knowledge. Then, we show how to learn these approximate tasks sequentially by reducing our transfer setting to a hidden Markov model and employing spectral methods to recover its parameters. Finally, we empirically verify our theoretical findings in simple simulated domains. Andrea Tirinzoni, Riccardo Poiani, Marcello Restelli |
ICML | 2 |