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Woodrow Z. Wang

dblp:268/8199 · also Woodrow Zhouyuan Wang · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 67% Reinforcement learning · 33%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection
0.512021
Emergent Prosociality in Multi-Agent Games Through Gifting · IJCAI 2021
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.512021
Emergent Prosociality in Multi-Agent Games Through Gifting · IJCAI 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
Emergent Prosociality in Multi-Agent Games Through Gifting · IJCAI 2021
Algorithmic game theory and mechanism design › non-cooperative game
coordination games
0.112021
Emergent Prosociality in Multi-Agent Games Through Gifting · IJCAI 2021
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game
0.112021
Emergent Prosociality in Multi-Agent Games Through Gifting · IJCAI 2021

Methods — techniques the papers use, named apart from their topics

reward shaping · 1.0peer rewarding · 1.0dynamical systems analysis · 1.0
YearPublicationVenuePosition
2021 Emergent Prosociality in Multi-Agent Games Through Gifting
abstract
Coordination is often critical to forming prosocial behaviors -- behaviors that increase the overall sum of rewards received by all agents in a multi-agent game. However, state of the art reinforcement learning algorithms often suffer from converging to socially less desirable equilibria when multiple equilibria exist. Previous works address this challenge with explicit reward shaping, which requires the strong assumption that agents can be forced to be prosocial. We propose using a less restrictive peer-rewarding mechanism, gifting, that guides the agents toward more socially desirable equilibria while allowing agents to remain selfish and decentralized. Gifting allows each agent to give some of their reward to other agents. We employ a theoretical framework that captures the benefit of gifting in converging to the prosocial equilibrium by characterizing the equilibria's basins of attraction in a dynamical system. With gifting, we demonstrate increased convergence of high risk, general-sum coordination games to the prosocial equilibrium both via numerical analysis and experiments.
Woodrow Z. Wang, Mark Beliaev, Erdem Biyik, Daniel A. Lazar, Ramtin Pedarsani, Dorsa Sadigh
IJCAI1