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Hideaki Takeda 0001

dblp:27/4034-1 · DBLP profile ↗
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71ranked-venue papers
3as first author
9since 2021 · last 2026
0000-0002-2909-7163ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 36 · 2 first-author · 5 since 2021Databases, data management, data science and information retrieval · 24 · 1 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 18 · 5 since 2021Human-computer interaction and ubiquitous computing · 17 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 1 since 2021Systems, architecture and hardware · 5 · 1 first-authorSoftware engineering, systems software and programming languages · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 69% Information extraction and text analysis · 31%
Databases, data mining, and information retrieval
4 papers
Web and social media mining · 60% Knowledge graphs · 20% Information retrieval · 10%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 72% Ubiquitous computing and smart environments · 28%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › large language model training › language model pretraining
entity-aware pre-training
0.412020
LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention · EMNLP (1) 2020
Natural language and speech › Language models and text generation
pre-trained language model
0.412020
LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention · EMNLP (1) 2020
Web and social media mining
social network extraction
0.232006
POLYPHONET: an advanced social network extraction system from the web · WWW 2006
An integrated method for social network extraction · WWW 2006
Spinning Multiple Social Networks for Semantic Web · AAAI 2006
Natural language and speech › Information extraction and text analysis
entity typing
0.112020
LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention · EMNLP (1) 2020
Natural language and speech › Information extraction and text analysis
named entity recognition
0.112020
LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention · EMNLP (1) 2020
Natural language and speech › Information extraction and text analysis › relation extraction
relation classification
0.112020
LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention · EMNLP (1) 2020
Collaborative and social computing › collaborative learning
knowledge co-construction
0.112011
Social Infobox: collaborative knowledge construction by social property tagging · CSCW 2011
Web and social media mining
social network analysis
0.112006
An integrated method for social network extraction · WWW 2006
Ubiquitous computing and smart environments › mobile crowdsourcing
community sensing
0.112006
An integrated method for social network extraction · WWW 2006
Information retrieval
web search
0.012003
Integrating Multiple Internet Directories by Instance-based Learning · IJCAI 2003
Collaborative and social computing › social computing
social tagging
0.012011
Social Infobox: collaborative knowledge construction by social property tagging · CSCW 2011
Knowledge graphs
semantic web
0.012006
Spinning Multiple Social Networks for Semantic Web · AAAI 2006

Methods — techniques the papers use, named apart from their topics

transformer · 0.4masked language modeling · 0.4entity-aware self-attention · 0.4web mining · 0.2prototype design · 0.1user registration · 0.1sensor-based interaction detection · 0.1search engine co-occurrence · 0.1relation classification · 0.1instance-based learning · 0.0
YearPublicationVenuePosition
2026 Large Language Models for translating contract-related texts to logical predicates: Prompting, fine-tuning or dedicated library?
abstract
• Two-step approach (Named Entity Recognition + Rules) performed better than a direct code generation approach for natural language to PROLEG translation. • Regarding Large Language Models (LLMs), code LLMs (designed for code generation) did not show better results than general-purpose LLMs. • Llama 3 70B obtained better results for direct code generation than other models, including Llama 3.1 70B. • A NER library (GliNER) showed better performance than state-of-the-art Large Language Models, among which Llama 3.1 70B achieves the best results. This study presents a comparative analysis of methodologies for automating the extraction of legal information from contract texts and expressing it as PROLEG logical clauses, focusing on two approaches: Direct Code Generation (DCG) via Large Language Model (LLM) prompting, and Named Entity Recognition (NER) with rule-based transformation. For the NER-based approach, we evaluated three implementations: (1) LLM prompting for entity recognition, (2) a fine-tuned LLM for NER, and (3) a specialized NER library. Our findings reveal that while LLMs demonstrate versatility in general NLP tasks, the highest precision and contextual adaptation were achieved using a NER library specifically tailored to handle named entities. For finding named entities relevant to the contract (including, for instance, the buyer or the rescission date of a contract), this approach outperformed both DCG and NER using LLMs. The results underscore the importance of tailored lexical resources and rule-based post-processing in legal NLP applications, suggesting a paradigm for optimizing automated contract analysis systems, as opposed to the current trend of using general-purpose LLMs for most NLP tasks.
María Navas-Loro, Hideaki Takeda 0001, Ken Satoh
Expert Syst. Appl.2
2025 XCKAN: Federated Catalog for Data Discovery in Dataspaces
Hangli Ge, Hideaki Takeda 0001, Takeshi Sagara, Naho Kitano, Noboru Koshizuka
IEEE Big Data2
2025 Evaluating Narrative Coherence in Collaborative Storytelling with Generative AI
Kotaro Nishigori, Hideaki Takeda 0001
Creativity & Cognition2
2025 Full Triple Matcher: Integrating All Triple Elements between Heterogeneous Knowledge Graphs
abstract
Knowledge graphs (KGs) are powerful tools for representing and reasoning over structured information. Their main components include schema, identity, and context. While schema and identity matching are well-established in ontology and entity matching research, context matching remains largely unexplored. This is particularly important because real-world KGs often vary significantly in source, size, and information density—factors not typically represented in the datasets on which current entity matching methods are evaluated. As a result, existing approaches may fall short in scenarios where diverse and complex contexts need to be integrated. To address this gap, we propose a novel KG integration method consisting of label matching and triple matching. We use string manipulation, fuzzy matching, and vector similarity techniques to align entity and predicate labels. Next, we identify mappings between triples that convey comparable information, using these mappings to improve entity-matching accuracy. Our approach demonstrates competitive performance compared with leading systems in the OAEI competition and against supervised methods, achieving high accuracy across diverse test cases. Additionally, we introduce a new dataset derived from the benchmark dataset to evaluate the triple-matching step more comprehensively.
Victor Eiti Yamamoto, Hideaki Takeda 0001
ACM Trans. Web2
2024 Juris-Informatics: Law for AI and Law of AI
abstract
This paper presents an outline of our research project developed at our research center for "Juris-Informatics". "Juris-Informatics" is a research field based on two main topics; "Law by AI" and "Law of AI". "Law by Ai" is a research field where we investigate a support tool by AI for legal activities such as legal reasoning and legal document processing. "Law of AI" is a research field where we conduct research on legal control of AI such as considering the legal responsibility of AI and legal compliance of AI.
Ken Satoh, Hideaki Takeda 0001, Randy Goebel, Yoshinobu Kano, Mi-Young Kim, Juliano Rabelo 0001, Masaharu Yoshioka
IEEE Big Data2
2023 Rethinking Image-Based Table Recognition Using Weakly Supervised Methods
abstract
Most of the previous methods for table recognition rely on training datasets containing many richly annotated table images. Detailed table image annotation, e.g., cell or text bounding box annotation, however, is costly and often subjective. In this paper, we propose a weakly supervised model named WSTabNet for table recognition that relies only on HTML (or LaTeX) code-level annotations of table images. The proposed model consists of three main parts: an encoder for feature extraction, a structure decoder for generating table structure, and a cell decoder for predicting the content of each cell in the table. Our system is trained end-to-end by stochastic gradient descent algorithms, requiring only table images and their ground-truth HTML (or LaTeX) representations. To facilitate table recognition with deep learning, we create and release WikiTableSet, the largest publicly available image-based table recognition dataset built from Wikipedia. WikiTableSet contains nearly 4 million English table images, 590K Japanese table images, and 640k French table images with corresponding HTML representation and cell bounding boxes. The extensive experiments on WikiTableSet and two large-scale datasets: FinTabNet and PubTabNet demonstrate that the proposed weakly supervised model achieves better, or similar accuracies compared to the state-of-the-art models on all benchmark datasets.
Nam Tuan Ly, Atsuhiro Takasu, Phuc Nguyen 0001, Hideaki Takeda 0001
ICPRAM4
2023 Connecting Rule-Based and Case-Based Representations of Soft-Constraint Norms
abstract
To exhaustively understand the impact of rule amendments and unforeseen cases on existing norms, it requires connecting their rule-based and case-based representations. However, those connections have not been explored in depth, especially for norms that are represented as soft constraints. This paper aims to explore the connection between constraint hierarchies and case models as representative formalisms of rule-based and case-based representations of soft-constraint norms respectively. To explore the connection, we express norm scopes and preferences in both formalisms as diagrams. Based on tightening and arranging diagrams, we found the translation of constraint hierarchies with one constraint per level into case models. This provides new insights into understanding prototypical cases made by rule-based soft-constraint norms.
Wachara Fungwacharakorn, Kanae Tsushima, Hiroshi Hosobe, Hideaki Takeda 0001, Ken Satoh
JURIX4
2022 Wikidata-lite for Knowledge Extraction and Exploration
abstract
Wikidata is the largest collaborative general knowledge graph supported by a worldwide community. It includes many helpful topics for knowledge exploration and data science applications. However, due to the enormous size of Wikidata, it is challenging to retrieve a large amount of data with millions of results, make complex queries requiring large aggregation operations, or access too many statement references. This paper introduces our preliminary works on Wikidata-lite, a toolkit to build a database offline for knowledge extraction and exploration, e.g., retrieving item information, statements, provenances, or searching entities by their keywords, attributes. Wikidata-lite has high performance and memory efficiency, much faster than the official Wikidata SPARQL endpoint for big queries. The Wikidata-lite repository is available at https://github.com/phucty/wikidb.
Phuc Nguyen 0001, Hideaki Takeda 0001
IEEE Big Data2
2022 Design for Data Structures: Data Unification and Federation with Wikibase
abstract
Thanks to the open government initiative movement, many base registries have been made available and beneficial for all citizens to ensure accountability and transparency. All data are easy to access and process by people for effective, efficient public oversight. However, most base registries publish their data in a different data model or structure. As a result, building an AI system to utilize these data is challenging since they are machine-unreadable, poorly managed, and scattered. This paper proposes a design method for base registry data structures that uses unification and federation to improve the accessibility and availability of data. We also use Wikibase as an underlying knowledge graph to inherit common sense knowledge available in Wikidata to improve its usability.
Hiroki Uematsu, Phuc Nguyen 0001, Hideaki Takeda 0001
IEEE Big Data3
2020 LUKE: Deep Contextualized Entity Representations with Entity-aware Self-attention
abstract
Entity representations are useful in natural language tasks involving entities.In this paper, we propose new pretrained contextualized representations of words and entities based on the bidirectional transformer (Vaswani et al., 2017).The proposed model treats words and entities in a given text as independent tokens, and outputs contextualized representations of them.Our model is trained using a new pretraining task based on the masked language model of BERT (Devlin et al., 2019).The task involves predicting randomly masked words and entities in a large entity-annotated corpus retrieved from Wikipedia.We also propose an entity-aware self-attention mechanism that is an extension of the self-attention mechanism of the transformer, and considers the types of tokens (words or entities) when computing attention scores.The proposed model achieves impressive empirical performance on a wide range of entity-related tasks.In particular, it obtains state-of-the-art results on five well-known datasets: Open Entity (entity typing), TACRED (relation classification), CoNLL-2003 (named entity recognition), ReCoRD (cloze-style question answering), and SQuAD 1.1 (extractive question answering).Our source code and pretrained representations are available at https: //github.com/studio-ousia/luke.
Ikuya Yamada, Akari Asai, Hiroyuki Shindo, Hideaki Takeda 0001, Yuji Matsumoto 0001
EMNLP (1)4
2019 Proposal of an Annotation Method for Integrating Musical Technique Knowledge Using a GTTM Time-Span Tree
Nami Iino, Mayumi Shimada, Takuichi Nishimura, Hideaki Takeda 0001, Masatoshi Hamanaka
MMM (1)4
2018 A Vietnamese Dialog Act Corpus Based on ISO 24617-2 standard
Thi-Lan Ngo, Khac Linh Pham, Hideaki Takeda 0001
LREC3
2017 Learning Distributed Representations of Texts and Entities from Knowledge Base
abstract
We describe a neural network model that jointly learns distributed representations of texts and knowledge base (KB) entities. Given a text in the KB, we train our proposed model to predict entities that are relevant to the text. Our model is designed to be generic with the ability to address various NLP tasks with ease. We train the model using a large corpus of texts and their entity annotations extracted from Wikipedia. We evaluated the model on three important NLP tasks (i.e., sentence textual similarity, entity linking, and factoid question answering) involving both unsupervised and supervised settings. As a result, we achieved state-of-the-art results on all three of these tasks. Our code and trained models are publicly available for further academic research.
Ikuya Yamada, Hiroyuki Shindo, Hideaki Takeda 0001, Yoshiyasu Takefuji
Trans. Assoc. Comput. Linguistics3
2016 Joint Learning of the Embedding of Words and Entities for Named Entity Disambiguation
abstract
Named Entity Disambiguation (NED) refers to the task of resolving multiple named entity mentions in a document to their correct references in a knowledge base (KB) (e.g., Wikipedia).In this paper, we propose a novel embedding method specifically designed for NED.The proposed method jointly maps words and entities into the same continuous vector space.We extend the skip-gram model by using two models.The KB graph model learns the relatedness of entities using the link structure of the KB, whereas the anchor context model aims to align vectors such that similar words and entities occur close to one another in the vector space by leveraging KB anchors and their context words.By combining contexts based on the proposed embedding with standard NED features, we achieved state-of-theart accuracy of 93.1% on the standard CoNLL dataset and 85.2% on the TAC 2010 dataset.
Ikuya Yamada, Hiroyuki Shindo, Hideaki Takeda 0001, Yoshiyasu Takefuji
CoNLL3
2015 LawNFO: A decision framework for optimal location-aware network function outsourcing
abstract
By decoupling the network function from the underlying dedicated hardware, enterprises can reap the benefit of outsourcing network functions to the cloud. Due to a lack of analytical tools, one cannot simply justify the worthiness of outsourcing network functions. This paper proposes a decision support framework for network function outsourcing, called Location-aware Network Function Outsourcing (LawNFO), aiming to identify which network function is worth to be outsourced to the cloud. LawNFO constructs a network-function graph and maps the cost of network function processing units and the data transmission between any network-function pairs onto the graph. The network function outsourcing problem is formulated as an optimization problem targeting on the minimum network cost. To solve the optimization problem based on the graph input, we develop an efficient and fast heuristic algorithm, called Node-weighted Contraction (NowCont), that encompasses the graph partitioning and graph augmentation techniques. This paper performs simulation to evaluate the performance of LawNFO with NowCont algorithm in two aspects: 1) the closeness ratio to the optimal solutions and 2) the network cost comparing to that of all-in-house and most-in-cloud network function placement models. The simulation results illustrate that the NowCont algorithm yields the solution closest to the optimal solution. The evaluation through two use cases show that LawNFO is of benefit to the enterprises for the decision of network function outsourcing.
Kalika Suksomboon, Masaki Fukushima, Michiaki Hayashi, Rathachai Chawuthai, Hideaki Takeda 0001
NetSoft5
2013 Finding Research Communities and their Relationships by Analyzing the Co-authorship Network
abstract
The structure of scientific co-authorship networks can reveal patterns of scientific collaboration. Our study focused on developing a methodology for community finding in co-authorship networks that could reveal the real, i.e., physical, patterns of scientific collaboration, by using two datasets with different collaboration scopes: one considering only collaborations within Japanese research institutions from different research areas, and the other comprising worldwide collaborations in the area of Computer Science.
Carolina Bento, Hideaki Takeda 0001
IV2
2013 Analysis and Visualization of Research Collaboration Pattern of an Institute through Social Network Analysis Perspective
abstract
This paper presents the study of pattern of interaction in research work (co-authorship in publications and co-partnership in research projects) using the techniques of social network analysis (SNA) and visualization. Along with computation of various network features at local and global levels to find the nature of collaboration, and important positions of researchers in collaboration network, we intersect the networks from co-authorship in publications and co-partnership in research projects with an attempt to find the important researchers, both with regard to collaboration in paper and projects. Moreover, we show the difference in nature of collaboration regarding publications and projects.
Alok Pokharel, Hideaki Takeda 0001
IV2
2013 Exploiting Linked Open Data for Attribute Selection on Recommendation Systems
abstract
Recommendation systems have extracted items that users may be interested in. However, most of the recommendation applications have restricted on recommending only items in a specific domain (e.g., movies, books, and musics). In this paper, we propose a novel approach to enable the existing recommendation systems to extract addition items in various other domains. Thereby, this work is focusing on integrating all available Linked Open Data (LOD) for selecting more relevant attributes which can improve the performance of recommendation processes.
Xuan Hau Pham, Jason J. Jung, Hideaki Takeda 0001
KES-AMSTA3
2012 Combining Topic Model and Co-author Network for KAKEN and DBLP Linking
Duy-Hoang Tran, Hideaki Takeda 0001, Kei Kurakawa, Minh-Triet Tran
ACIIDS (3)2
2012 Analysis of Discussion Page in Wikipedia Based on User's Discussion Capability
abstract
Wikipedia is the user contributed encyclopedia edited collaboratively by a wide-range of people. Wikipedia usually determines contents of article and editorial policies through discussion among participants. It requires a lot of effort in deducing its conclusion often due to protracted discussion. We need some measurement to examine how discussion is valuable to reach conclusion. So, we call it discussion validity and define it with the model with discussion capability of participants. Discussion capability of participants consists of three features each of which represents characteristic aspect of users' behavior in discussion, and approximated from the corresponding three features of their utterances. We conducted the experiments with the subjects to verify the model and found that our model resulted better than the conventional model and proposed the automatic prediction of discussion validity using the text analysis. Then we estimated discussion validity through the model with the estimated values. It turned out that the estimation was well fitted with the values by the subjects.
Sungmin Joo, Hideaki Takeda 0001
Web Intelligence2
2011 Social Infobox: collaborative knowledge construction by social property tagging
abstract
We propose a novel style of social tagging to construct knowledge collaboratively called Social Property Tagging and introduce the prototype system Social Infobox. Structured data is useful for computer system, however defining structure of knowledge for representing data semantics is usually a costly and time consuming task. In general, data structures are constructed by experts of knowledge engineering. Our method aims to construct not only structured data but also structure of data collaboratively by simple user input.
Masahiro Hamasaki, Masataka Goto, Hideaki Takeda 0001
CSCW3
2010 Common Lanugages for Semantic WWW - Beyond RDF and OML
Seiji Koide, Hideaki Takeda 0001
ENASE2
2009 CiNii: Bringing Linked Data to Japan's Largest Scholarly Search Engine
Ikki Ohmukai, Hideaki Takeda 0001
Dublin Core Conference2
2009 Network Analysis of an Emergent Massively Collaborative Creation Community: How Can People Create Videos Collaboratively without Collaboration?
Masahiro Hamasaki, Hideaki Takeda 0001, Tom Hope, Takuichi Nishimura
ICWSM2
2009 Predicting Customer Models Using Behavior-Based Features in Shops
Junichiro Mori, Yutaka Matsuo, Hitoshi Koshiba, Kenro Aihara, Hideaki Takeda 0001
UMAP5
2009 Community-Driven Linked Data Authoring and Production of Consolidated Linked Data
abstract
User-generated content can help the growth of linked data. However, we lack interfaces enabling ordinary people to author linked data. Secondly, people have multiple perspectives on the same concept and different contexts. Thirdly, not enough ontologies exist to model various data. Therefore, we propose an approach to enable people to share various data through an easy-to-use social platform. Users define their own concepts and multiple conceptualizations are allowed. These are consolidated using semi-automatic schema alignment techniques supported by the community. Further, concepts are grouped semi-automatically by similarity. As a result of consolidation and grouping, informal lightweight ontologies emerge gradually. We have implemented social software, called StYLiD, to realize our approach. It can serve as a platform motivating people to bookmark and share different things. It may also drive vertical portals for specific communities with integrated data from multiple sources. Experimental observations support the validity of our approach.
Aman Shakya, Hideaki Takeda 0001, Vilas Wuwongse
Int. J. Semantic Web Inf. Syst.2
2008 StYLiD: Structure Your Own Linked Data
Aman Shakya, Hideaki Takeda 0001, Vilas Wuwongse
ICWSM2
2008 Web-based knowledge database construction method for supporting design
abstract
Recently, designers have been required solving comprehensive problem becoming greater and more complicated. In relation to this background, we have proposed Universal Abduction Studio (UAS); a computer environment that synthetically supports creative design. However, it is difficult for a designer to manually acquire multiple domain knowledge required for UAS. Therefore, we propose a Web-based knowledge database construction method for supporting design by UAS in this paper.
Kiyotaka Takahashi, Aki Sugiyama, Yoshiki Shimomura, Takeshi Tateyama, Ryosuke Chiba, Masaharu Yoshioka, Hideaki Takeda 0001
iiWAS7
2008 Extraction and analysis of tripartite relationships from Wikipedia
abstract
Social aspects are critical in the decision making process for social actors (human beings). Social aspects can be categorized into social interaction, social communities, social groups or any kind of behavior that emerges from interlinking, overlapping or similarities between interests of a society. These social aspects are dynamic and emergent. Therefore, interlinking them in a social structure, based on bipartite affiliation network, may result in isolated graphs. The major reason is that as these correspondences are dynamic and emergent, they should be coupled with more than a single affiliation in order to sustain the interconnections during interest evolutions. In this paper we propose to interlink actors using multiple tripartite graphs rather than a bipartite graph which was the focus of most of the previous social network building techniques. The utmost benefit of using tripartite graphs is that we can have multiple and hierarchical links between social actors. Therefore in this paper we discuss the extraction, plotting and analysis methods of tripartite relations between authors, articles and categories from Wikipedia. Furthermore, we also discuss the advantages of tripartite relationships over bipartite relationships. As a conclusion of this study we argue based on our results that to build useful, robust and dynamic social networks, actors should be interlinked in one or more tripartite networks.
Fawad Nazir, Hideaki Takeda 0001
ISTAS2
2007 Personal Network Aggregation System for Real-time Communication Support
Toshiyuki Hirata, Ikki Ohmukai, Hideaki Takeda 0001, Susumu Kunifuji
ICWSM3
2007 Aikuchi: Marking-based Social Navigation System
Yuki Matsuoka, Ryuuki Sakamoto, Sadanori Ito, Hideaki Takeda 0001, Kiyoshi Kogure
ICWSM4
2007 SocioBiblog: Enabling Communication on Bibliography with Semantic Blogging
Aman Shakya, Hideaki Takeda 0001, Vilas Wuwongse, Ikki Ohmukai
ICWSM2
2007 Research Mining using the Relationships among Authors, Topics and Papers
abstract
As information technology progress, we are able to obtain much information about the advanced research of others. As a result, researchers and research managers need to track the current research trends amid the information flood. In order to support these efforts to gather knowledge of current research, we propose a research trend mining method. The method utilizes an author-topic model for establishing the relationships between authors, topics, and papers by probabilities, and interactively visualizes the relationships using self-organizing maps. We implemented a research area mapping system and validated it with a case study. In addition, we conducted experiments to show the performance of our system. The experimental results indicate that this system can induce the appropriate relationships for finding research trends.
Ryutaro Ichise, Setsu Fujita, Taichi Muraki, Hideaki Takeda 0001
IV4
2007 Ubiquitous Memories: a memory externalization system using physical objects
Tatsuyuki Kawamura, Tomohiro Fukuhara, Hideaki Takeda 0001, Yasuyuki Kono, Masatsugu Kidode
Pers. Ubiquitous Comput.3
2007 POLYPHONET: An advanced social network extraction system from the Web
Yutaka Matsuo, Junichiro Mori, Masahiro Hamasaki, Takuichi Nishimura, Hideaki Takeda 0001, Kôiti Hasida, Mitsuru Ishizuka
J. Web Semant.5
2006 Spinning Multiple Social Networks for Semantic Web
Yutaka Matsuo, Masahiro Hamasaki, Yoshiyuki Nakamura, Takuichi Nishimura, Kôiti Hasida, Hideaki Takeda 0001, Junichiro Mori, Danushka Bollegala, Mitsuru Ishizuka
AAAI6
2006 Research Community Mining with Topic Identification
abstract
Since research trends can change dynamically, researchers have to keep up with these new trends and undertake new research topics. Therefore, research communities for new research domains are important. In this paper, we propose a method to discover research communities. The key features of our method are a network model of papers and a word assignment technique for the communities obtained. We show our system based on the proposed method and discuss our system through case studies and experiments
Ryutaro Ichise, Hideaki Takeda 0001, Taichi Muraki
IV2
2006 Inducing change in user's perspective with the arrangement of body orientation of embodied agents
abstract
We set out to reveal that arrangement of embodied agents' body orientation can influence the perception of body schema and the thought of users. Embodied agents are one type of media that can socially appeal to the user's intuitive thought, especially through their body expression. We focused on embodied agents' body orientation as a means to induce the user to perceive his/her body schema inside virtual space and to accept the perceived thought of an embodied agent. A psychological experiment was conducted, since arrangement of body orientation between two people or between a user and an embodied agent often influences the social relationship between them. The result of the experiment suggested that an embodied agent whose thought was different from the user's at first and whose body orientation corresponded with the user's could trigger the user's consideration of its opinions more strongly than when this agent showed the side of its body to the user. However, difference in the perception of the body schema in virtual space by the agent's body orientation arrangement was not observed. We investigated the relation between body orientation of embodied agents and change in user's perspective, and suggested a design principle embodied agents' body orientation for enhanced association between the agent and the user
Satoshi V. Suzuki, Hideaki Takeda 0001
RO-MAN2
2006 Context-Aware Weblog to Enhance Communication among Participants in a Conference
Kosuke Numa, Hideaki Takeda 0001, Takuichi Nishimura, Yutaka Matsuo, Masahiro Hamasaki, Noriyuki Fujimura, Keisuke Ishida, Tom Hope, Yoshiyuki Nakamura, Satoshi Fujiyoshi, Kazuya Sakamoto, Hiroshi Nagata, Osamu Nakagawa, Eiji Shinbori
WEBIST (1)2
2006 An integrated method for social network extraction
abstract
A social network can become bases for information infrastructure in the future. It is important to extract social networks that are not biased. Providing a simple means for users to register their social relation is also important. We propose a method that combines various approaches to extract social networks. Especially, three kinds of networks are extracted; user-registered Know link network, Web-mined Web link network, and face-to-face Touch link network. In this paper, the combination of social network extraction for communities is described, and the analysis on the extracted social networks is shown.
Tom Hope, Takuichi Nishimura, Hideaki Takeda 0001
WWW3
2006 POLYPHONET: an advanced social network extraction system from the web
abstract
Social networks play important roles in the Semantic Web: knowledge management, information retrieval, ubiquitous computing, and so on. We propose a social network extraction system called POLYPHONET, which employs several advanced techniques to extract relations of persons, detect groups of persons, and obtain keywords for a person. Search engines, especially Google, are used to measure co-occurrence of information and obtain Web documents.Several studies have used search engines to extract social networks from the Web, but our research advances the following points: First, we reduce the related methods into simple pseudocodes using Google so that we can build up integrated systems. Second, we develop several new algorithms for social networking mining such as those to classify relations into categories, to make extraction scalable, and to obtain and utilize person-to-word relations. Third, every module is implemented in POLYPHONET, which has been used at four academic conferences, each with more than 500 participants. We overview that system. Finally, a novel architecture called Super Social Network Mining is proposed; it utilizes simple modules using Google and is characterized by scalability and Relate-Identify processes: Identification of each entity and extraction of relations are repeated to obtain a more precise social network.
Yutaka Matsuo, Junichiro Mori, Masahiro Hamasaki, Keisuke Ishida, Takuichi Nishimura, Hideaki Takeda 0001, Kôiti Hasida, Mitsuru Ishizuka
WWW6
2005 Community Mining Tool Using Bibliography Data
abstract
Research communities are very important for researchers undertaking new research topics. In this paper, we propose a community mining system using bibliography data in order to find communities of researchers. The basic concept of our study is to provide interactive visualization of both local and global research communities. We implement this concept using actual bibliography data and present a case study using the proposed system.
Ryutaro Ichise, Hideaki Takeda 0001, Kosuke Ueyama
IV2
2004 Discovering Relationships Among Catalogs
Ryutaro Ichise, Masahiro Hamasaki, Hideaki Takeda 0001
Discovery Science3
2004 A Hybrid Algorithm for Alignment of Concept Hierarchies
Ryutaro Ichise, Masahiro Hamasaki, Hideaki Takeda 0001
EKAW3
2004 A Multi-strategy Approach for Catalog Integration
Ryutaro Ichise, Masahiro Hamasaki, Hideaki Takeda 0001
PRICAI3
2004 Metadata-Driven Personal Knowledge Publishing
Ikki Ohmukai, Hideaki Takeda 0001, Masahiro Hamasaki, Kosuke Numa, Shin Adachi
ISWC2
2004 Physical concept ontology for the knowledge intensive engineering framework
Masaharu Yoshioka, Yasushi Umeda, Hideaki Takeda 0001, Yoshiki Shimomura, Yutaka Nomaguchi, Tetsuo Tomiyama
Adv. Eng. Informatics3
2003 Integrating Multiple Internet Directories by Instance-based Learning
Ryutaro Ichise, Hideaki Takeda 0001, Shinichi Honiden
IJCAI2
2003 Neighborhood Matchmaker Method: A Decentralized Optimization Algorithm for Personal Human Network
Masahiro Hamasaki, Hideaki Takeda 0001
KES2
2003 Social Scheduler: A Proposal of Collaborative Personal Task Management
abstract
We propose a collaborative approach for personal task management which is modeled as an integration of alliance and human-in-the-loop model. Alliance model is based on information sharing and collaboration of several persons. They disclose their task condition and maintain to be updatable by their friends. To avoid privacy issues we propose emergent group discovery algorithm to control the level of disclosure. Human-in-the-loop model consists of three subsystems to support decision-making activities. Visualizer indicates the attributes associated with each task such as the deadline, the subjective priority, and the workload, which are determined by the user. Optimizer generates executable schedules from these tasks by active scheduler and multiobjective genetic algorithm. Recommender evaluates these alternatives by analytic hierarchy process. We implement client/server system called social scheduler on cell-phones environment. We remark the advantages of our approach with an experiment.
Ikki Ohmukai, Hideaki Takeda 0001
Web Intelligence2
2002 Behavior acquisition method based on embodiment for vision-based agent
abstract
A method for behavior acquisition that considers embodiment by associating tactile information to visual input is described. An agent that acts in the physical world always suffers constraints derived from embodiment. On the other hand, embodiment plays a very important role in the formation of visual function. Philosophical and clinical medicine findings assert that vision does not function without learning through experiences of haptic motion. In this paper, we discuss the relation between vision, embodiment, and behavior. We develop a method for behavior acquisition through associating vision and tactile sensors. We perform experiments of obstacle avoidance using a computer simulation and a real agent to test the validity of our method.
Kazunori Terada, Takayuki Nakamura, Hideaki Takeda 0001
IROS3
2001 TelMeA: An Asynchronous Community System with Avatar-like Agents
Hideaki Takeda 0001
INTERACT2
2001 STNS-R: a learning method for seamless transplantation from a virtual agent to a physical robot
abstract
In this paper, we are concerned with the problem of how a physical robot can get an appropriate internal representation to its task and environment. Learning from experience is effective for the problem, but it is very time-consuming to learn a representation from the beginning in a real environment. On the other hand, the representation learned only in a simulated environment has the risk of not serving the purpose in a real environment because of the uncertainty in sensors, actuators, and the environment. In, order to have the best of both worlds, it is effective to transplant the learned state representation of a virtual agent to a physical robot. For this purpose., we improved our developed incremental learning architecture for use in the real environment and developed a new architecture, called STNS-R. In this architecture, inappropriate negative instances caused by uncertainties are found on the basis of the distribution of instances and removed in order to correct the distorted shapes of the states. The effectiveness of STNS-R is shown in the experimental results.
Atsushi Ueno, Hiroaki Soeda, Hideaki Takeda 0001, Masatsugu Kidode
SMC3
2000 A robot recognizing everyday objects-towards robot as autonomous knowledge media
abstract
We discuss roles of robots as autonomous knowledge media and show our prototype system of an office work assistant robot based on this approach. We are surrounded by a huge amount of artifacts and information that is difficult for humans to deal with. Robots can help people by gathering and arranging information intelligently instead of people themselves. Our prototype system called Kappa III is an office work assistant robot that can tell people the location of daily goods in the office. It firstly looks around to capture images of desks in order to remember what and where such goods are. Then it can identify them by cutting them out from the background and categorizing them by color, shape, and figure. People can ask it to take goods in the office by either specifying names or features such as color. We also realized discovery of objects three-dimensionally by comparing captured scenes with expected ones.
Hideaki Takeda 0001, Atsushi Ueno, Motoki Saji, Tsuyoshi Nakano, K. Miyamato
IROS1
2000 Towards cognitive agents: embodiment based object recognition for vision-based mobile agents
abstract
We propose a new architecture for recognizing objects based on a concept of "embodiment" as one of primitive functions for a cognitive robot. We define the term "embodiment" as the size and shape of the agent's body, locomotive ability and its sensor. According to embodiment, an object is represented by reaching action paths, which correspond to a set of sequences of movements taken by the agent for reaching the object. Visual information is used to obtain sensorimotor mapping which represents the relationship between the change of object's appearance and the movement of the agent. On the other hands, tactile information is utilized to evaluate the change of physical condition of the object caused by such movement. By means of this method, the agent can recognize an object without depending on its position and orientation in the environment. The experimental result of computer simulation is shown to validate the method.
Kazunori Terada, Takayuki Nakamura, Hideaki Takeda 0001, Tsukasa Ogasawara
IROS3
2000 A context based approach to acquisition and utilization of personal knowledge for WWW browsing
abstract
This paper proposes a method for acquiring and utilizing our personal knowledge in computer systems. We developed a system called MindHeap that helps us to acquire personal knowledge by browsing WWW (World Wide Web) hypertexts. Our approach for acquiring a user's personal knowledge is to use situational context which has important effects for acquiring and reminding knowledge. Situational context means information which characterizes her/his situation of information activities. MindHeap can help the user to organize knowledge on WWW pages by finding and recording related words as situational context for topics specified by the user. The system extracts a list of related words as situational context, and records it with the topics. Thus, topics and their contexts are accumulated, then they can work as knowledge for the user, e.g., she/he can retrieve pages of which situation is similar to the current page.
Tom Takashiro, Hideaki Takeda 0001
KES2
2000 Discovery of Shared Topics Networks among People - A Simple Approach to Find Community Knowledge from WWW Bookmarks
Hideaki Takeda 0001, Takeshi Matsuzuka, Yuichiro Taniguchi
PRICAI1
2000 The RoboCup-NAIST
Takayuki Nakamura, Hideaki Takeda 0001, Tsutomu Terada, M. Oohara, Masanori Takeda
RoboCup2
1999 Cooperation of cognitive learning and behavior learning
abstract
Reinforcement learning is very useful for robots with little a priori knowledge in acquiring appropriate behavior. This paper describes a learning system which can learn a state representation and a behavior policy simultaneously while executing the task. We call the system - the situation transition network system. As cognitive learning, it extracts "situations" and maintains them dynamically in the continuous state space on the basis of rewards from the environment. As behavior learning, it leads to a Markov decision model of environment and performs partial planning on the model. This is a kind of reinforcement learning. The results of computer simulations are given.
Atsushi Ueno, Hideaki Takeda 0001, Toyoaki Nishida
IROS2
1999 The RoboCup - NAIST
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda 0001, Akihiro Ebina, Hiromitsu Fujiwara
RoboCup3
1999 A Method for Localization by Integration of Imprecise Vision and a Field Model
Kazunori Terada, Kouji Mochizuki, Atsushi Ueno, Hideaki Takeda 0001, Toyoaki Nishida, Takayuki Nakamura, Akihiro Ebina, Hiromitsu Fujiwara
RoboCup4
1998 Development of a cheap on-board vision mobile robot for robotic soccer research
abstract
To promote robotic soccer research, we need a low cost and portable robot with some sensors and a communication device. To date, there is no platform for robotic soccer. Therefore, each research must build his own robots or utilize robots which are commercially available. This paper describes how to construct a robot system which includes a lightweight and low-cost mobile robot with visual, tactile sensors, TCP/IP communication device, and portable PC where Linux is running. An example of the developed soccer robot system and preliminary experimental results are also shown.
Takayuki Nakamura, Kazunori Terada, Atsushi Shibata, J. Morimoto, Hidekazu Adachi, Hideaki Takeda 0001
IROS6
1998 A system for community information sharing and its evaluation at an international conference
abstract
We discuss the requirements for information sharing in a community. We propose the weak information structures to integrate heterogeneous information such as static information (e.g. local sites information) and dynamic information created in word-of-mouth communication. We have developed a system using the weak information structures for community information sharing called InfoCommon and evaluated it at the ICMAS'96 Mobile Assistant Project.
Harumi Maeda, Masao Kajihara, Hidekazu Adachi, Atsushi Sawada, Hideaki Takeda 0001, Toyoaki Nishida
KES (1)5
1998 The knowledgeable community-facilitating the knowledge process by humans and computers
abstract
The long-term goal of the Knowledgeable Community project is to develop a computational framework for facilitating the knowledge process by humans and computers. We model the knowledgeable community as an open system of natural and artificial agents interacting in knowledgeable environments where real or virtual entities are associated with conceptualization. First, we study associative representation based on information representation with variable degrees of formality which permits raw information materials to be incrementally formalized into a well-defined system of knowledge and even incomplete knowledge pieces to be accessed and utilized by humans and computers. Second, we present the aspect theory for describing the world from multiple perspectives and its application to ontology-based intelligent document base system for human knowledge sharing. Third, we describe a computational framework using agent development, ontology-grounding, and ontology-based mediation. We have implemented several complete prototypes which can demonstrate the significance of our idea. Experimental evaluation is in progress.
Toyoaki Nishida, Hideaki Takeda 0001, Michiaki Iwazume, Harumi Maeda, Motoyuki Takaai
KES (1)2
1998 A planning support document based system for transformer reparation task using ontology
abstract
Engineers have to refer to various technical information to perform their job. Technical information have been accumulated in an electronic form as documents which contain texts, pictures and movies in enterprises. However, it needs expert knowledge to make use of these technical information. In this paper, we describe an ontology-centric framework, called intelligent corporate base (ICoB) which organizes a technical information into documents, assists a comprehension of documents and helps share information. We explain a prototype system for planning on repair work of transformers. Furthermore, we describe development and use of ontology for technical information sharing.
Yoshiyuki Takaoka, Kousaku Asano, Mamoru Ohta, Michiaki Iwazume, Hideaki Takeda 0001, Toyoaki Nishida, Y. Mizukami
KES (2)5
1998 An acquisition of the relation between vision and action using self-organizing map and reinforcement learning
abstract
An agent must acquire internal representation appropriate for its task, environment, and sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the relation between sensory input and action. Learning agents in the real world using visual sensors are often confronted with the critical problem of how to build a necessary and sufficient state space for the agent to execute the task. We propose the acquisition of a relation between vision and action using the visual state-action map (VSAM). VSAM is the application of a self-organizing map (SOM). Input image data is mapped on the node of the learned VSAM. Then VSAM outputs the appropriate action for the state. We applied VSAM to a real robot. The experimental result shows that a real robot avoids the wall while moving around the environment.
Kazunori Terada, Hideaki Takeda 0001, Toyoaki Nishida
KES (1)2
1998 The RoboCup-NAIST: A Cheap Multisensor-Based Mobile Robot with Visual Learning Capability
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda 0001, Atsushi Shibata
RoboCup3
1996 Ontology-Based Information Gathering and Categorization from the Internet
Michiaki Iwazume, Hideaki Takeda 0001, Toyoaki Nishida
IEA/AIE2
1996 GUARDNET: A Distributed and Concurrent Programming Environment for Multi-Agent Systems
Motoyuki Takaai, Hideaki Takeda 0001, Toyoaki Nishida
IEA/AIE2
1995 Agent Organization and Communication with Multiple Ontologies
abstract
In this paper, we discuss how ontology plays roles in building a distributed and heterogeneous knowledge-base system. First, we discuss relationship between ontology and agents in the [Formula: see text] which is a framework of knowledge sharing and reuse based on a multi-agent architecture. Ontology is a minimum requirement for each agent to join the [Formula: see text]. Second, we explain mediation by ontology to show how ontology is used in the [Formula: see text]. A special agent called mediator analyzes undirected messages and infer candidates of recipient agents by consulting ontology and relationship between ontology and agents. Third, we model ontology as combination of aspects each of which can represent a way of conceptualization. Aspects are combined either as combination aspect which means integration of aspects or category aspect which means choice of aspects. Since ontology by aspect allows heterogeneous and multiple descriptions for phenomenon in the world, it is appropriate for heterogeneous knowledge-base systems. We also show translation of messages as a way of interpreting multiple aspects. A translation agent can translate a message with some aspect to one with another aspect by analyzing dependency of aspects. Mediation and translation of messages are important to build agents easily and naturally because less knowledge on other agents is requested for each agent.
Hideaki Takeda 0001, K. Iino, Toyoaki Nishida
Int. J. Cooperative Inf. Syst.1
1991 Acceleration of Join Operations by a Relational Database Processor, RINDA
Tetsuji Satoh, Hideaki Takeda 0001, Ushio Inoue, Hideki Fukuoka
DASFAA2