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Wendy Wang

dblp:27/5008 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › game control
game controller
0.212014
The influence of controllers on immersion in mobile games · CHI 2014
Games and playful interaction › player experience
immersion in games
0.212014
The influence of controllers on immersion in mobile games · CHI 2014
Games and playful interaction › digital gaming
mobile gaming
0.212014
The influence of controllers on immersion in mobile games · CHI 2014
Games and playful interaction
player experience
0.212014
The influence of controllers on immersion in mobile games · CHI 2014

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.2
YearPublicationVenuePosition
2026 Exploring IT identity claims: toward a value-centric IT identification framework
abstract
The ubiquity and integration of technology into daily life have blurred the boundaries of where technology ends and an individual begins. This cyborg existence necessitates a better understanding of how individuals conceptualise their relationships with technology. Researchers recently developed a concept IT identity to explain the phenomenon of people identifying themselves in relation to IT. Though emergent literature demonstrates the predictive power of IT identity as an antecedent to technology use, there have yet to be empirical investigations into how and why people make claims about themselves in relation to IT. This exploration is crucial to understanding the drivers of IT identification. Using an inductive approach, we conducted in-depth interviews with 51 individuals from diverse walks of life. We found evidence of IT identity through IT identity claims regarding emotional energy, dependence, and relatedness. IT identity spanned spectrums from weak to strong and positive to negative. Our analysis further reveals that IT identity can be ambivalent, as evidenced by inconsistent implicit and explicit IT identity claims. The interplay between social desirability, oneness, and personal values explains the IT identity claim patterns, with values at the core of these relationships. We develop an IT identification framework to explain these complex relationships.
Qin Weng, Wendy Wang
Eur. J. Inf. Syst.2
2024 Rethinking Histology Slide Digitization Workflows for Low-Resource Settings
Talat Zehra, Joseph Marino, Wendy Wang, Grigoriy Frantsuzov, Saad Nadeem
MICCAI (4)3
2014 The influence of controllers on immersion in mobile games
abstract
The controls for digital games understandably have an important part in building up the gaming experiences that people have. Whilst there is substantial work on innovative controllers for consoles, like the XBox Kinect, relatively little has been done to understand the effect of the different control mechanisms that can be used to play games on mobile devices like smartphones. A well-defined framework of naturalness has emerged as potentially useful concept in area of game controllers. This paper reports two experiments that look at how the naturalness of the game controls influences the experience of immersion in mobile games. It seems that where there is an a prior natural mapping, this will improve immersion in the game but in the absence of a prior mapping, naturalness alone is not sufficient to account for immersion. This opens up the need for a more thorough investigation of this area.
Paul A. Cairns, Wendy Wang, A. Imran Nordin
CHI3
2010 Abstraction Assistant: An automatic text abstraction system
Wendy Wang, Drew Hwang
J. Assoc. Inf. Sci. Technol.1