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Alison E. Sue

dblp:27/6132 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 69% Interaction techniques and input · 27% Learning and educational technologies · 4%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
groupware
0.012004
IM here: public instant messaging on large, shared displays for workgroup interactions · CHI 2004
Collaborative and social computing › computer-mediated communication
instant messaging
0.012004
IM here: public instant messaging on large, shared displays for workgroup interactions · CHI 2004
Interaction techniques and input
text entry
0.012002
Movement model, hits distribution and learning in virtual keyboarding · CHI 2002
Interaction techniques and input › text entry
virtual keyboard
0.012002
Movement model, hits distribution and learning in virtual keyboarding · CHI 2002
Collaborative and social computing
shared displays
0.012004
IM here: public instant messaging on large, shared displays for workgroup interactions · CHI 2004
Learning and educational technologies
skill acquisition
0.012002
Movement model, hits distribution and learning in virtual keyboarding · CHI 2002

Methods — techniques the papers use, named apart from their topics

prototype deployment · 0.1file system analysis · 0.1system design · 0.0field study · 0.0evaluation · 0.0fitts' law · 0.0expanding rehearsal · 0.0
YearPublicationVenuePosition
2007 Exploring patterns of social commonality among file directories at work
abstract
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or other files may suggest shared interests or experience among users. Examining actual file data revealed a number of individual and aggregate practices around file storage. For example, pairs of users typically have many (over 13,000) files in common. A prototype called LiveWire exploits this commonality to make file backup and restore more efficient for a work organization. We removed commonly shared files and focused on specific filetypes that represent user activity to find more meaningful files in common. The Consolidarity project explores how patterns of file commonality could encourage social networking in an organizational context. Mechanisms for addressing the privacy concerns raised by this approach are discussed.
John C. Tang, Clemens Drews, Fei Wu 0003, Alison E. Sue, Tessa A. Lau
CHI5
2004 IM here: public instant messaging on large, shared displays for workgroup interactions
abstract
Instant messaging (IM) in the workplace has proven to be a valuable tool for facilitating informal communication. Its benefits, however, are generally limited to times when users are in front of their computers. Because so much work takes place while people are mobile within their workplace, we sought to extend the benefits of IM beyond people's personal machines and into publicly accessible groupware. We first conducted a study of large display groupware applications (LDGAs) to understand the affordances that large displays offer for groupware, and the factors surrounding their adoption. We developed the IM Here system for shared IM on large displays using the lessons learned from the study. In this paper, we present the findings of our LDGA study, the design of IM Here and the preliminary results of our evaluation of IM as a public resource for workgroups.
Elaine M. Huang, Daniel M. Russell, Alison E. Sue
CHI3
2002 Movement model, hits distribution and learning in virtual keyboarding
abstract
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance data, this paper reports the following findings. First, the Fitts-digraph movement efficiency model of virtual keyboards is revised. The format and parameters of Fitts' law used previously in virtual keyboards research were incorrect. Second, performance limit predictions of various layouts are calculated with the new model. Third, learning with expanding rehearsal intervals for maximum memory benefits is effective, but many improvements of the training algorithm used can be made in the future. Finally, increased visual load when typing previously practiced text did not significantly change users' performance at this stage of learning, but typing unpracticed text did have a performance effect, suggesting a certain degree of text specific learning when typing on virtual keyboards
Shumin Zhai, Alison E. Sue, Johnny Accot
CHI2
2002 Social Aspects of Using Large Public Interactive Displays for Collaboration
Daniel M. Russell, Clemens Drews, Alison E. Sue
UbiComp3