Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wei Liang Kenny Chua
dblp:27/7940 · also Chua Wei Liang Kenny
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 48% Interaction techniques and input · 28% User interface design and tools · 24% | |
| Artificial intelligence
1 paper |
Legged, aerial and field robots · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
teleoperation |
0.2 | 2 | 2011 | Interactive methods of tele-operating a single unmanned ground vehicle on a small screen interface · HRI 2011 StyROC: stylus robot overlay control & styRAC: stylus robot arm control · HRI 2011 |
User interface design and tools
user interface design |
0.1 | 1 | 2011 | StyROC: stylus robot overlay control & styRAC: stylus robot arm control · HRI 2011 |
Interaction techniques and input › touch interaction
touchscreen interaction |
0.1 | 1 | 2010 | Evaluation of on screen navigational methods for a touch screen device · HRI 2010 |
Robotics › Legged, aerial and field robots
unmanned ground vehicle |
0.0 | 1 | 2010 | Evaluation of on screen navigational methods for a touch screen device · HRI 2010 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3user-centered design · 0.1usability study · 0.1cognitive task analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | AOA: Ambient obstacle avoidance interfaceabstractIn this paper, we present a novel interface for teleoperating ground vehicles. Obstacle avoidance with ground vehicles demands a high level of operator attention, typically distracting from the primary mission. The Ambient Obstacle Avoidance (AOA) was designed to allow operators to effectively perform a primary task, such as search, while still effectively avoiding obstacles. The AOA wraps around a standard video interface and provides range information without requiring a separate screen. AOA combines and reduces different data streams into proportionately scaled symbology that directly shows important relationships between vehicle width, vehicle orientation and obstacles in the environment. The use of the AOA interface was tested in both simulation and on physical robots. Results from both tests show an improvement in obstacle avoidance during navigation with the AOA. In addition, results from the simulation test indicate that operators using AOA were able to leverage ambient vision such that the primary visual task was not impeded. Wei Liang Kenny Chua, Matt Johnson 0001, Thomas C. Eskridge, Brenan Keller |
RO-MAN | 1 |
| 2011 | StyROC: stylus robot overlay control & styRAC: stylus robot arm controlabstractThis paper describes 2 methods of controlling unmanned ground vehicles (UGVs) using stylus. The first method called StyROC (Stylus Robot Overlay Control) involves tele-operation of the robot with the controls superimposed on a UGV local map which is a vehicle-centric map that shows the obstacles around the robot. The second method is called StyRAC (Stylus Robot Arm Control) which allows the operator to control the arm of the robot using the stylus as well. A purely stylus-based Graphical User Interface (GUI) was designed to allow the control of robots via semi-autonomous or tele-operation mode. It also allows the operator to control the robotic arm on the unmanned robot. A two phase User Centred Design (USD) process was adopted in developing the interface. In the first phase, Cognitive Task Analysis (CTA) was conducted to elicit information on the challenges faced by the operators of the robots. In the second phase, the design was validated and refined through experiments. A total of 2 usability studies, 1 paper prototype evaluation and 1 heuristic evaluation were conducted to evaluate the interface. Results indicated that participants found the interface intuitive and easy to learn. There was significantly higher workload when operators where controlling 2 robots but there were no significant differences in terms of time taken to complete tasks. Issues such as the level of technology and trust in automation were issues that were brought up in the study. Teo Chee Hong, Keng Kiang Tan, Wei Liang Kenny Chua, John Kok Tiong Soo |
HRI | 3 |
| 2011 | Interactive methods of tele-operating a single unmanned ground vehicle on a small screen interfaceabstractThis study explores 4 different interaction methods of tele-operating a single unmanned ground vehicle (UGV) on a small screen interface. An experiment involving 20 participants carrying out a navigational task was conducted. Performance measures such as task completion time, number of errors made and workload ratings were considered and analyzed. Wei Liang Kenny Chua, Chuan Huat Foo, Yong Siang Lee |
HRI | 1 |
| 2010 | Evaluation of on screen navigational methods for a touch screen deviceabstractThis study involves the design and evaluation of control methods for a touch screen device to enable effective navigation for UGVs (Unmanned Ground Vehicles). 6 different control methods were designed and evaluated. An experiment was conducted requiring participants to conduct navigational tasks. Analysis considers number of errors committed, task completion time and user preference. Andrew Ho Siyong, Wei Liang Kenny Chua |
HRI | 2 |