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Roberto Bigazzi

dblp:270/1519 · DBLP profile ↗
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6ranked-venue papers
4as first author
5since 2021 · last 2024
0000-0002-6457-1860ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 43% Vision and language · 37% Reinforcement learning · 16%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
semantic mapping
1.022024
Mapping High-level Semantic Regions in Indoor Environments without Object Recognition · ICRA 2024
Embodied Agents for Efficient Exploration and Smart Scene Description · ICRA 2023
Machine learning › Reinforcement learning
exploration
0.922024
Embodied Agents for Efficient Exploration and Smart Scene Description · ICRA 2023
Mapping High-level Semantic Regions in Indoor Environments without Object Recognition · ICRA 2024
Robotics › Robot navigation and mapping
object goal navigation
0.812024
Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments · NeurIPS 2024
Computer vision › Vision and language
image captioning
0.712023
Embodied Agents for Efficient Exploration and Smart Scene Description · ICRA 2023
Computer vision › Vision and language
scene description
0.712023
Embodied Agents for Efficient Exploration and Smart Scene Description · ICRA 2023
Robotics › Robot navigation and mapping › active perception
visual exploration
0.712023
Embodied Agents for Efficient Exploration and Smart Scene Description · ICRA 2023

Methods — techniques the papers use, named apart from their topics

vision-to-language model · 0.8navigation policy · 0.8modular navigation agents · 0.8end-to-end navigation agents · 0.8embodied navigation · 0.8visual exploration · 0.7image captioning · 0.7
YearPublicationVenuePosition
2024 Mapping High-level Semantic Regions in Indoor Environments without Object Recognition
abstract
Robots require a semantic understanding of their surroundings to operate in an efficient and explainable way in human environments. In the literature, there has been an extensive focus on object labeling and exhaustive scene graph generation; less effort has been focused on the task of purely identifying and mapping large semantic regions. The present work proposes a method for semantic region mapping via embodied navigation in indoor environments, generating a high-level representation of the knowledge of the agent. To enable region identification, the method uses a vision-to-language model to provide scene information for mapping. By projecting egocentric scene understanding into the global frame, the proposed method generates a semantic map as a distribution over possible region labels at each location. This mapping procedure is paired with a trained navigation policy to enable autonomous map generation. The proposed method significantly outperforms a variety of baselines, including an object-based system and a pretrained scene classifier, in experiments in a photorealistic simulator.
Roberto Bigazzi, Lorenzo Baraldi 0001, Shreyas Kousik, Rita Cucchiara, Marco Pavone 0001
ICRA1
2024 Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments
abstract
In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents.
Luca Barsellotti, Roberto Bigazzi, Marcella Cornia, Lorenzo Baraldi 0001, Rita Cucchiara
NeurIPS2
2023 Embodied Agents for Efficient Exploration and Smart Scene Description
abstract
The development of embodied agents that can communicate with humans in natural language has gained increasing interest over the last years, as it facilitates the diffusion of robotic platforms in human-populated environments. As a step towards this objective, in this work, we tackle a setting for visual navigation in which an autonomous agent needs to explore and map an unseen indoor environment while portraying interesting scenes with natural language descriptions. To this end, we propose and evaluate an approach that combines recent advances in visual robotic exploration and image captioning on images generated through agent-environment interaction. Our approach can generate smart scene descriptions that maximize semantic knowledge of the environment and avoid repetitions. Further, such descriptions offer user-understandable insights into the robot's representation of the environment by high-lighting the prominent objects and the correlation between them as encountered during the exploration. To quantitatively assess the performance of the proposed approach, we also devise a specific score that takes into account both exploration and description skills. The experiments carried out on both photorealistic simulated environments and real-world ones demonstrate that our approach can effectively describe the robot's point of view during exploration, improving the human-friendly interpretability of its observations.
Roberto Bigazzi, Marcella Cornia, Silvia Cascianelli, Lorenzo Baraldi 0001, Rita Cucchiara
ICRA1
2022 Spot the Difference: A Novel Task for Embodied Agents in Changing Environments
abstract
Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However, this setting is far from realistic use cases that instead require executing multiple tasks in the same environment. Even if the environment changes over time, the agent could still count on its global knowledge about the scene while trying to adapt its internal representation to the current state of the environment. To make a step towards this setting, we propose Spot the Difference: a novel task for Embodied AI where the agent has access to an outdated map of the environment and needs to recover the correct layout in a fixed time budget. To this end, we collect a new dataset of occupancy maps starting from existing datasets of 3D spaces and generating a number of possible layouts for a single environment. This dataset can be employed in the popular Habitat simulator and is fully compliant with existing methods that employ reconstructed occupancy maps during navigation. Furthermore, we propose an exploration policy that can take advantage of previous knowledge of the environment and identify changes in the scene faster and more effectively than existing agents. Experimental results show that the proposed architecture outperforms existing state-of-the-art models for exploration on this new setting.
Federico Landi, Roberto Bigazzi, Marcella Cornia, Silvia Cascianelli, Lorenzo Baraldi 0001, Rita Cucchiara
ICPR2
2021 Out of the Box: Embodied Navigation in the Real World
Roberto Bigazzi, Federico Landi, Marcella Cornia, Silvia Cascianelli, Lorenzo Baraldi 0001, Rita Cucchiara
CAIP (1)1
2020 Explore and Explain: Self-supervised Navigation and Recounting
abstract
Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment while recounting what it sees during the path. In this context, the agent needs to navigate the environment driven by an exploration goal, select proper moments for description, and output natural language descriptions of relevant objects and scenes. Our model integrates a novel self-supervised exploration module with penalty, and a fully-attentive captioning model for explanation. Also, we investigate different policies for selecting proper moments for explanation, driven by information coming from both the environment and the navigation. Experiments are conducted on photorealistic environments from the Matterport3D dataset and investigate the navigation and explanation capabilities of the agent as well as the role of their interactions.
Roberto Bigazzi, Federico Landi, Marcella Cornia, Silvia Cascianelli, Lorenzo Baraldi 0001, Rita Cucchiara
ICPR1