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Manuel Ladron de Guevara

dblp:270/1820 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › cross-modal alignment
cross-modal latent space alignment
0.712023
Cross-modal Latent Space Alignment for Image to Avatar Translation · ICCV 2023
Visual content generation and editing
avatar generation
0.712023
Cross-modal Latent Space Alignment for Image to Avatar Translation · ICCV 2023

Methods — techniques the papers use, named apart from their topics

image-to-image translation · 1.3autoencoder · 1.3
YearPublicationVenuePosition
2023 Cross-modal Latent Space Alignment for Image to Avatar Translation
abstract
We present a novel method for automatic vectorized avatar generation from a single portrait image. Most existing approaches that create avatars rely on image-to-image translation methods, which present some limitations when applied to 3D rendering, animation, or video. Instead, we leverage modality-specific autoencoders trained on large-scale unpaired portraits and parametric avatars, and then learn a mapping between both modalities via an alignment module trained on a significantly smaller amount of data. The resulting cross-modal latent space preserves facial identity, producing more visually appealing and higher fidelity avatars than previous methods, as supported by our quantitative and qualitative evaluations. Moreover, our method’s virtue of being resolution-independent makes it highly versatile and applicable in a wide range of settings.
Manuel Ladron de Guevara, Yannick Hold-Geoffroy, Jose Echevarria, Cameron Smith, Daichi Ito
ICCV1
2020 Multimodal Word Sense Disambiguation in Creative Practice
abstract
Language is ambiguous; many terms and expressions can convey the same idea. This is especially true in creative practice, where ideas and design intents are highly subjective. We present a dataset-Ambiguous Descriptions of Art Images (ADARI)-of contemporary workpieces, which aims to provide a foundational resource for subjective image description and multimodal word disambiguation in the context of creative practice. The dataset contains a total of 240k images labeled with 260k descriptive sentences. It is additionally organized into sub-domains of architecture, art, design, fashion, furniture, product design and technology. In subjective image description, labels do not necessarily correspond to well-defined entities i.e. cars, quantitative attributes such as the color red, or actions like playing. For example, the ambiguous label dynamic is a qualitative attribute of an extensive amount of objects and thus, the data's variance is high. To understand this complexity, we analyze the ambiguity and relevance of text with respect to images using the state-of-the-art pre-trained BERT model for sentence classification. We provide a baseline for multi-label classification tasks and demonstrate the potential of multimodal approaches for understanding ambiguity in design intentions. We hope that ADARI dataset and baselines constitute a first step towards subjective label classification.
Manuel Ladron de Guevara, Christopher George, Akshat Gupta, Daragh Byrne, Ramesh Krishnamurti
ICMLA1
2020 Artistic Style in Robotic Painting; a Machine Learning Approach to Learning Brushstroke from Human Artists
abstract
Robotic painting has been a subject of interest among both artists and roboticists since the 1970s. Researchers and interdisciplinary artists have employed various painting techniques and human-robot collaboration models to create visual mediums on canvas. One of the challenges of robotic painting is to apply a desired artistic style to the painting. Style transfer techniques with machine learning models have helped us address this challenge with the visual style of a specific painting. However, other manual elements of style, i.e., painting techniques and brushstrokes of an artist, have not been fully addressed.We propose a method to integrate an artistic style to the brushstrokes and the painting process through collaboration with a human artist. In this paper, we describe our approach to 1) collect brushstrokes and hand-brush motion samples from an artist, and 2) train a generative model to generate brushstrokes that pertains to the artist's style, and 3) fine tune a stroke-based rendering model to work with our robotic painting setup. We will report on the integration of these three steps in a separate publication. In a preliminary study, 71% of human evaluators find our reconstructed brushstrokes are pertaining to the characteristics of the artist's style. Moreover, 58% of participants could not distinguish a painting made by our method from a visually similar painting created by a human artist.
Ardavan Bidgoli, Manuel Ladron de Guevara, Cinnie Hsiung, Jean Oh, Eunsu Kang 0001
RO-MAN2