Demo Data from SIGIR 2026 / reviewers in the wild / expert
Daniel Braun 0008
dblp:270/1859
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0002-6768-0077ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 44% Robot navigation and mapping · 44% Efficient and distributed learning · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.6 | 1 | 2022 | N-QGN: Navigation Map from a Monocular Camera using Quadtree Generating Networks · ICRA 2022 |
Robotics › Robot navigation and mapping › spatial representation
navigation map |
0.6 | 1 | 2022 | N-QGN: Navigation Map from a Monocular Camera using Quadtree Generating Networks · ICRA 2022 |
Machine learning › Efficient and distributed learning
model compression |
0.2 | 1 | 2022 | N-QGN: Navigation Map from a Monocular Camera using Quadtree Generating Networks · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.6quadtree generating network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | N-QGNv2: Predicting the optimum quadtree representation of a depth map from a monocular cameraabstractSelf-supervised monocular depth prediction is a widely researched field that aims to provide a better scene understanding. However, most existing methods prioritize prediction accuracy over computation cost, which can hinder the deployment of these methods in real-world applications. Our objective is to propose a solution that efficiently compresses the depth map while maintaining a high level of accuracy for navigation purpose. The proposed method is an expansion of the work presented in N-QGN, which utilizes a quadtree representation for compression. This approach has already shown promising results, but we aim to improve it further by making it more accurate, faster, and easier to train. Therefore, we introduce a new method that directly predicts the quadtree structure, resulting in a more consistent prediction, and we revise the network architecture to be lighter and produce state-of-the-art accuracy results, depending on the data compression rate. The new implementation is also faster, making it more suitable for real-time applications. Experiments have been conducted on various scene configuration highlighting the capability of the method to efficiently predicting a reliable quadtree depth representation of the scene at low computation cost and high accuracy. Daniel Braun 0008, Olivier Morel, Cédric Demonceaux, Pascal Vasseur |
Pattern Recognit. Lett. | 1 |
| 2022 | N-QGN: Navigation Map from a Monocular Camera using Quadtree Generating NetworksabstractMonocular depth estimation has been a popu-lar area of research for several years, especially since self-supervised networks have shown increasingly good results in bridging the gap with supervised and stereo methods. However, these approaches focus their interest on dense 3D reconstruction and sometimes on tiny details that are superfluous for autonomous navigation. In this paper, we propose to address this issue by estimating the navigation map under a quad tree representation. The objective is to create an adaptive depth map prediction that only extract details that are essential for the obstacle avoidance. Other 3D space which leaves large room for navigation will be provided with approximate distance. Experiment on KITTI dataset shows that our method can significantly reduce the number of output information without major loss of accuracy. Daniel Braun 0008, Olivier Morel, Pascal Vasseur, Cédric Demonceaux |
ICRA | 1 |
| 2020 | P2D: a self-supervised method for depth estimation from polarimetryabstractMonocular depth estimation is a recurring subject in the field of computer vision. Its ability to describe scenes via a depth map while reducing the constraints related to the formulation of perspective geometry tends to favor its use. However, despite the constant improvement of algorithms, most methods exploit only colorimetric information. Consequently, robustness to events to which the modality is not sensitive to, like specularity or transparency, is neglected. In response to this phenomenon, we propose using polarimetry as an input for a self-supervised monodepth network. Therefore, we propose exploiting polarization cues to encourage accurate reconstruction of scenes. Furthermore, we include a term of polarimetric regularization to state-of-the-art method to take specific advantage of the data. Our method is evaluated both qualitatively and quantitatively demonstrating that the contribution of this new information as well as an enhanced loss function improves depth estimation results, especially for specular areas. Marc Blanchon, Desire Sidibé, Olivier Morel, Ralph Seulin, Daniel Braun 0008, Fabrice Mériaudeau |
ICPR | 5 |