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Anat Kleiman

dblp:270/8531 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Trustworthy machine learning · 53% Generative modeling · 23% Learning theory · 23%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
autoregressive model
0.812024
Transcendence: Generative Models Can Outperform The Experts That Train Them · NeurIPS 2024
Machine learning › Trustworthy machine learning › fairness
bias mitigation
0.612022
REVISE: A Tool for Measuring and Mitigating Bias in Visual Datasets · Int. J. Comput. Vis. 2022
Machine learning › Trustworthy machine learning
fairness
0.612022
REVISE: A Tool for Measuring and Mitigating Bias in Visual Datasets · Int. J. Comput. Vis. 2022
Machine learning › Trustworthy machine learning › dataset bias
visual dataset bias
0.612022
REVISE: A Tool for Measuring and Mitigating Bias in Visual Datasets · Int. J. Comput. Vis. 2022
Games and playful interaction › board games
chess
0.212024
Transcendence: Generative Models Can Outperform The Experts That Train Them · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

low-temperature sampling · 1.5dataset auditing · 0.6
YearPublicationVenuePosition
2024 Transcendence: Generative Models Can Outperform The Experts That Train Them
abstract
Generative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by humans, we may not expect the artificial model to outperform the humans on their original objectives. In this work, we study the phenomenon of *transcendence*: when a generative model achieves capabilities that surpass the abilities of the experts generating its data. We demonstrate transcendence by training an autoregressive transformer to play chess from game transcripts, and show that the trained model can sometimes achieve better performance than all players in the dataset. We theoretically prove that transcendence is enabled by low-temperature sampling, and rigorously assess this experimentally. Finally, we discuss other sources of transcendence, laying the groundwork for future investigation of this phenomenon in a broader setting.
Edwin Zhang, Vincent Zhu, Naomi Saphra, Anat Kleiman, Benjamin L. Edelman, Milind Tambe, Sham M. Kakade, Eran Malach
NeurIPS4
2022 REVISE: A Tool for Measuring and Mitigating Bias in Visual Datasets
Angelina Wang, Ryan Zhang, Anat Kleiman, Leslie Kim, Dora Zhao, Iroha Shirai, Arvind Narayanan, Olga Russakovsky
Int. J. Comput. Vis.4