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Nicolas Fourrier

dblp:270/9188 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0000-7349-9752ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
text entry
0.712023
Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality › virtual reality
industrial VR application
0.212023
Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.3handwriting recognition · 1.3
YearPublicationVenuePosition
2025 DeepHGNN: Study of graph neural network based forecasting methods for hierarchically related multivariate time series
Abishek Sriramulu, Nicolas Fourrier, Christoph Bergmeir
Expert Syst. Appl.2
2023 Adaptive dependency learning graph neural networks
Abishek Sriramulu, Nicolas Fourrier, Christoph Bergmeir
Inf. Sci.2
2023 Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance
abstract
Text entry in Virtual Reality (VR) is becoming an increasingly important task as the availability of hardware increases and the range of VR applications widens. This is especially true for VR industrial applications where users need to input data frequently. Large-scale industrial adoption of VR is still hampered by the productivity gap between entering data via a physical keyboard and VR data entry methods. Data entry needs to be efficient, easy-to-use and to learn and not frustrating. In this paper, we present a new data entry method based on handwriting recognition (HWR). Users can input text by simply writing on a virtual surface. We conduct a user study to determine the best writing conditions when it comes to surface orientation and sensory feedback. This feedback consists of visual, haptic, and auditory cues. We find that using a slanted board with sensory feedback is best to maximize writing speeds and minimize physical demand. We also evaluate the performance of our method in terms of text entry speed, error rate, usability and workload. The results show that handwriting in VR has high entry speed, usability with little training compared to other controller-based virtual text entry techniques. The system could be further improved by reducing high error rates through the use of more efficient handwriting recognition tools. In fact, the total error rate is 9.28% in the best condition. After 40 phrases of training, participants reach an average of 14.5 WPM, while a group with high VR familiarity reach 16.16 WPM after the same training. The highest observed textual data entry speed is 21.11 WPM.
Nicolas Fourrier, Guillaume Moreau, Mustapha Benaouicha, Jean-Marie Normand
IEEE Trans. Vis. Comput. Graph.1
2021 Dependency Learning Graph Neural Network for Multivariate Forecasting
Arth Patel, Abishek Sriramulu, Christoph Bergmeir, Nicolas Fourrier
ICONIP (5)4
2020 An Input Residual Connection for Simplifying Gated Recurrent Neural Networks
abstract
Gated Recurrent Neural Networks (GRNNs) are important models that continue to push the state-of-the-art solutions across different machine learning problems. However, they are composed of intricate components that are generally not well understood. We increase GRNN interpretability by linking the canonical Gated Recurrent Unit (GRU) design to the well-studied Hopfield network. This connection allowed us to identify network redundancies, which we simplified with an Input Residual Connection (IRC). We tested GRNNs against their IRC counterparts on language modelling. In addition, we proposed an Input Highway Connection (IHC) as an advance application of the IRC and then evaluated the most widely applied GRNN of the Long Short-Term Memory (LSTM) and IHC-LSTM on tasks of i) image generation and ii) learning to learn to update another learner-network. Despite parameter reductions, all IRC-GRNNs showed either comparative or superior generalisation than their baseline models. Furthermore, compared to LSTM, the IHC-LSTM removed 85.4% parameters on image generation. In conclusion, the IRC is applicable, but not limited, to the GRNN designs of GRUs and LSTMs but also to FastGRNNs, Simple Recurrent Units (SRUs), and Strongly-Typed Recurrent Neural Networks (T-RNNs).
Nicholas I-Hsien Kuo, Mehrtash Harandi, Nicolas Fourrier, Christian Walder, Gabriela Ferraro, Hanna Suominen
IJCNN3