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Pierfrancesco Ardino

dblp:271/1085 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2021
0009-0008-7791-2493ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 82% Video understanding and tracking · 18%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › video generation
controllable video generation
0.512021
Click to Move: Controlling Video Generation with Sparse Motion · ICCV 2021
Computer vision › Video understanding and tracking › spatio-temporal modeling
object interaction modeling
0.512021
Click to Move: Controlling Video Generation with Sparse Motion · ICCV 2021
Machine learning › Generative modeling
video generation
0.512021
Click to Move: Controlling Video Generation with Sparse Motion · ICCV 2021
Machine learning › Generative modeling › diffusion model › controllable generation
constrained generation
0.412020
Efficient Generation of Structured Objects with Constrained Adversarial Networks · NeurIPS 2020
Machine learning › Generative modeling
generative adversarial network
0.412020
Efficient Generation of Structured Objects with Constrained Adversarial Networks · NeurIPS 2020
Machine learning › Generative modeling
molecular generation
0.412020
Efficient Generation of Structured Objects with Constrained Adversarial Networks · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

segmentation map · 0.5graph convolution network · 0.5logical constraint embedding · 0.4knowledge compilation · 0.4hybrid logical-neural constraints · 0.4
YearPublicationVenuePosition
2021 Click to Move: Controlling Video Generation with Sparse Motion
abstract
This paper introduces Click to Move (C2M), a novel framework for video generation where the user can control the motion of the synthesized video through mouse clicks specifying simple object trajectories of the key objects in the scene. Our model receives as input an initial frame, its corresponding segmentation map and the sparse motion vectors encoding the input provided by the user. It outputs a plausible video sequence starting from the given frame and with a motion that is consistent with user input. Notably, our proposed deep architecture incorporates a Graph Convolution Network (GCN) modelling the movements of all the objects in the scene in a holistic manner and effectively combining the sparse user motion information and image features. Experimental results show that C2M outperforms existing methods on two publicly available datasets, thus demonstrating the effectiveness of our GCN framework at modelling object interactions. The source code is publicly available at https://github.com/PierfrancescoArdino/C2M.
Pierfrancesco Ardino, Marco De Nadai, Bruno Lepri, Elisa Ricci 0001, Stéphane Lathuilière
ICCV1
2020 Semantic-Guided Inpainting Network for Complex Urban Scenes Manipulation
abstract
Manipulating images of complex scenes to reconstruct, insert and/or remove specific object instances is a challenging task. Complex scenes contain multiple semantics and objects, which are frequently cluttered or ambiguous, thus hampering the performance of inpainting models. Conventional techniques often rely on structural information such as object contours in multi-stage approaches that generate unreliable results and boundaries. In this work, we propose a novel deep learning model to alter a complex urban scene by removing a user-specified portion of the image and coherently inserting a new object (e.g. car or pedestrian) in that scene. Inspired by recent works on image inpainting, our proposed method leverages the semantic segmentation to model the content and structure of the image, and learn the best shape and location of the object to insert. To generate reliable results, we design a new decoder block that combines the semantic segmentation and generation task to guide better the generation of new objects and scenes, which have to be semantically consistent with the image. Our experiments, conducted on two large-scale datasets of urban scenes (Cityscapes and Indian Driving), show that our proposed approach successfully address the problem of semantically-guided inpainting of complex urban scene.
Pierfrancesco Ardino, Elisa Ricci 0001, Bruno Lepri, Marco De Nadai
ICPR1
2020 Efficient Generation of Structured Objects with Constrained Adversarial Networks
abstract
Generative Adversarial Networks (GANs) struggle to generate structured objects like molecules and game maps. The issue is that structured objects must satisfy hard requirements (e.g., molecules must be chemically valid) that are difficult to acquire from examples alone. As a remedy, we propose Constrained Adversarial Networks (CANs), an extension of GANs in which the constraints are embedded into the model during training. This is achieved by penalizing the generator proportionally to the mass it allocates to invalid structures. In contrast to other generative models, CANs support efficient inference of valid structures (with high probability) and allows to turn on and off the learned constraints at inference time. CANs handle arbitrary logical constraints and leverage knowledge compilation techniques to efficiently evaluate the disagreement between the model and the constraints. Our setup is further extended to hybrid logical-neural constraints for capturing very complex constraints, like graph reachability. An extensive empirical analysis shows that CANs efficiently generate valid structures that are both high-quality and novel.
Luca Di Liello, Pierfrancesco Ardino, Jacopo Gobbi, Paolo Morettin, Stefano Teso, Andrea Passerini
NeurIPS2