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Annan Deng

dblp:271/4561 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0003-1665-2153ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 87% 3D vision · 13%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › motion generation
action-conditioned motion generation
0.412020
Action2Motion: Conditioned Generation of 3D Human Motions · ACM Multimedia 2020
Machine learning › Generative modeling
variational autoencoder
0.412020
Action2Motion: Conditioned Generation of 3D Human Motions · ACM Multimedia 2020
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.412020
Action2Motion: Conditioned Generation of 3D Human Motions · ACM Multimedia 2020
Computer animation and physical simulation
motion synthesis
0.412020
Action2Motion: Conditioned Generation of 3D Human Motions · ACM Multimedia 2020
Computer vision › 3D vision
human motion representation
0.112020
Action2Motion: Conditioned Generation of 3D Human Motions · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

temporal variational autoencoder · 0.9lie algebra · 0.9
YearPublicationVenuePosition
2020 Action2Motion: Conditioned Generation of 3D Human Motions
abstract
Action recognition is a relatively established task, where given an input sequence of human motion, the goal is to predict its action category. This paper, on the other hand, considers a relatively new problem, which could be thought of as an inverse of action recognition: given a prescribed action type, we aim to generate plausible human motion sequences in 3D. Importantly, the set of generated motions are expected to maintain its diversity to be able to explore the entire action-conditioned motion space; meanwhile, each sampled sequence faithfully resembles a natural human body articulation dynamics. Motivated by these objectives, we follow the physics law of human kinematics by adopting the Lie Algebra theory to represent the natural human motions; we also propose a temporal Variational Auto-Encoder (VAE) that encourages a diverse sampling of the motion space. A new 3D human motion dataset, HumanAct12, is also constructed. Empirical experiments over three distinct human motion datasets (including ours) demonstrate the effectiveness of our approach.
Chuan Guo 0002, Xinxin Zuo, Sen Wang 0003, Shihao Zou, Qingyao Sun, Annan Deng, Minglun Gong, Li Cheng 0001
ACM Multimedia6