Demo Data from SIGIR 2026 / reviewers in the wild / expert
Harshit Sikchi
dblp:271/4663
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 80% Language models and text generation · 13% Generative modeling · 5% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › offline reinforcement learning
dual reinforcement learning |
1.6 | 2 | 2025 | An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning · ICLR 2025 Dual RL: Unification and New Methods for Reinforcement and Imitation Learning · ICLR 2024 |
Machine learning › Reinforcement learning
imitation learning |
1.6 | 2 | 2025 | An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning · ICLR 2025 Dual RL: Unification and New Methods for Reinforcement and Imitation Learning · ICLR 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
1.6 | 2 | 2025 | An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning · ICLR 2025 Dual RL: Unification and New Methods for Reinforcement and Imitation Learning · ICLR 2024 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
1.5 | 2 | 2024 | Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms · NeurIPS 2024 Contrastive Preference Learning: Learning from Human Feedback without Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned reinforcement learning |
0.9 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor representation |
0.9 | 1 | 2025 | Proto Successor Measure: Representing the Behavior Space of an RL Agent · ICML 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Machine learning › Reinforcement learning › generalization in reinforcement learning
zero-shot reinforcement learning |
0.9 | 1 | 2025 | Proto Successor Measure: Representing the Behavior Space of an RL Agent · ICML 2025 |
Natural language and speech › Language models and text generation
alignment |
0.8 | 1 | 2024 | Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms · NeurIPS 2024 |
Natural language and speech › Language models and text generation › alignment › preference alignment
direct alignment algorithms |
0.8 | 1 | 2024 | Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms · NeurIPS 2024 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.8 | 1 | 2024 | Score Models for Offline Goal-Conditioned Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › imitation learning
occupancy matching |
0.8 | 1 | 2024 | Score Models for Offline Goal-Conditioned Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
offline goal-conditioned reinforcement learning |
0.8 | 1 | 2024 | Score Models for Offline Goal-Conditioned Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › imitation learning
offline imitation learning |
0.8 | 1 | 2024 | Dual RL: Unification and New Methods for Reinforcement and Imitation Learning · ICLR 2024 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.8 | 1 | 2024 | Contrastive Preference Learning: Learning from Human Feedback without Reinforcement Learning · ICLR 2024 |
Natural language and speech › Language models and text generation › alignment
reward overoptimization |
0.8 | 1 | 2024 | Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.3 | 1 | 2025 | An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning · ICLR 2025 |
Machine learning › Transfer learning and domain adaptation › cross-embodiment learning
cross-embodiment transfer |
0.3 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
convex duality · 1.5visitation distributions · 0.9visitation distribution ratio estimation · 0.9video generative model · 0.9unsupervised reinforcement learning · 0.9reward-free learning · 0.9discriminator-weighted behavior cloning · 0.9closed-form imitation · 0.9maximum entropy · 0.8contrastive learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | An Optimal Discriminator Weighted Imitation Perspective for Reinforcement LearningabstractWe introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets. Haoran Xu 0003, Shuozhe Li, Harshit Sikchi, Scott Niekum, Amy Zhang 0001 |
ICLR | 3 |
| 2025 | Proto Successor Measure: Representing the Behavior Space of an RL AgentabstractHaving explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment without additional interactions. Referred to as "zero-shot learning", this ability remains elusive for general-purpose reinforcement learning algorithms. While recent works have attempted to produce zero-shot RL agents, they make assumptions about the nature of the tasks or the structure of the MDP. We present Proto Successor Measure: the basis set for all possible behaviors of a Reinforcement Learning Agent in a dynamical system. We prove that any possible behavior (represented using visitation distributions) can be represented using an affine combination of these policy-independent basis functions. Given a reward function at test time, we simply need to find the right set of linear weights to combine these bases corresponding to the optimal policy. We derive a practical algorithm to learn these basis functions using reward-free interaction data from the environment and show that our approach can produce the near-optimal policy at test time for any given reward function without additional environmental interactions. Project page: agarwalsiddhant10.github.io/projects/psm.html. Siddhant Agarwal, Harshit Sikchi, Peter Stone 0001, Amy Zhang 0001 |
ICML | 2 |
| 2025 | RLZero: Direct Policy Inference from Language Without In-Domain SupervisionabstractThe reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to predict the optimal behavior corresponding to a reward function. Natural language offers an intuitive alternative for instructing reinforcement learning (RL) agents, yet previous language-conditioned approaches either require costly supervision or test-time training given a language instruction. In this work, we present a new approach that uses a pretrained RL agent trained using only unlabeled, offline interactions—without task-specific supervision or labeled trajectories—to get zero-shot test-time policy inference from arbitrary natural language instructions. We introduce a framework comprising three steps: *imagine*, *project*, and *imitate*. First, the agent imagines a sequence of observations corresponding to the provided language description using video generative models. Next, these imagined observations are projected into the target environment domain. Finally, an agent pretrained in the target environment with unsupervised RL instantly imitates the projected observation sequence through a closed-form solution. To the best of our knowledge, our method, RLZero, is the first approach to show direct language-to-behavior generation abilities on a variety of tasks and environments without any in-domain supervision. We further show that components of RLZero can be used to generate policies zero-shot from cross-embodied videos, such as those available on YouTube, even for complex embodiments like humanoids. Harshit Sikchi, Siddhant Agarwal, Pranaya Jajoo, Samyak Parajuli, Caleb Chuck, Max Rudolph, Peter Stone 0001, Amy Zhang 0001, Scott Niekum |
NeurIPS | 1 |
| 2024 | Contrastive Preference Learning: Learning from Human Feedback without Reinforcement LearningabstractReinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for aligning models with human intent. Typically RLHF algorithms operate in two phases: first, use human preferences to learn a reward function and second, align the model by optimizing the learned reward via reinforcement learning (RL). This paradigm assumes that human preferences are distributed according to reward, but recent work suggests that they instead follow the \emph{regret} under the user's optimal policy. Thus, learning a reward function from feedback is not only based on a flawed assumption of human preference, but also leads to unwieldy optimization challenges that stem from policy gradients or bootstrapping in the RL phase. Because of these optimization challenges, contemporary RLHF methods restrict themselves to contextual bandit settings (e.g., as in large language models) or limit observation dimensionality (e.g., state-based robotics). We overcome these limitations by introducing a new family of algorithms for optimizing behavior from human feedback using the \textit{regret}-based model of human preferences. Using the principle of maximum entropy, we derive \fullname (\abv), an algorithm for learning optimal policies from preferences without learning reward functions, circumventing the need for RL. \abv is fully off-policy, uses only a simple contrastive objective, and can be applied to arbitrary MDPs. This enables \abv to elegantly scale to high-dimensional and sequential RLHF problems while being simpler than prior methods. Joey Hejna, Rafael Rafailov, Harshit Sikchi, Chelsea Finn, Scott Niekum, W. Bradley Knox, Dorsa Sadigh |
ICLR | 3 |
| 2024 | Score Models for Offline Goal-Conditioned Reinforcement LearningabstractOffline Goal-Conditioned Reinforcement Learning (GCRL) is tasked with learning to achieve multiple goals in an environment purely from offline datasets using sparse reward functions. Offline GCRL is pivotal for developing generalist agents capable of leveraging pre-existing datasets to learn diverse and reusable skills without hand-engineering reward functions. However, contemporary approaches to GCRL based on supervised learning and contrastive learning are often suboptimal in the offline setting. An alternative perspective on GCRL optimizes for occupancy matching, but necessitates learning a discriminator, which subsequently serves as a pseudo-reward for downstream RL. Inaccuracies in the learned discriminator can cascade, negatively influencing the resulting policy. We present a novel approach to GCRL under a new lens of mixture-distribution matching, leading to our discriminator-free method: SMORe. The key insight is combining the occupancy matching perspective of GCRL with a convex dual formulation to derive a learning objective that can better leverage suboptimal offline data. SMORe learns *scores* or unnormalized densities representing the importance of taking an action at a state for reaching a particular goal. SMORe is principled and our extensive experiments on the fully offline GCRL benchmark composed of robot manipulation and locomotion tasks, including high-dimensional observations, show that SMORe can outperform state-of-the-art baselines by a significant margin. Harshit Sikchi, Rohan Chitnis, Ahmed Touati, Alborz Geramifard, Amy Zhang 0001, Scott Niekum |
ICLR | 1 |
| 2024 | Dual RL: Unification and New Methods for Reinforcement and Imitation LearningabstractThe goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as *dual RL*, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method $f$-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and $f$-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks. Harshit Sikchi, Qinqing Zheng, Amy Zhang 0001, Scott Niekum |
ICLR | 1 |
| 2024 | Scaling Laws for Reward Model Overoptimization in Direct Alignment AlgorithmsabstractReinforcement Learning from Human Feedback (RLHF)has been crucial to the recent success of Large Language Models (LLMs), however it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained to represent human preferences, which is in turn used by an online reinforcement learning (RL) algorithm to optimized the LLM. A prominent issue with such methods is reward over-optimization or reward hacking, where the performance as measured by the learned proxy reward model increases, but the true model quality plateaus or even deteriorates. Direct Alignment Algorithms (DDAs), such as Direct Preference Optimization (DPO) have emerged as alternatives to the classical RLHF pipeline. However, despite not training a separate proxy reward model or using RL, they still commonly deteriorate from over-optimization. While the so-called reward hacking phenomenon is not well-defined for DAAs, we still uncover similar trends: at higher KL-budgets, DAA algorithms exhibit similar degradation patters to their classic RLHF counterparts. In particular, we find that DAA methods deteriorate not only across a wide range of KL-budgets, but also often before even a single epoch of the dataset is completed. Through extensive empirical experimentation this work formulates the reward over-optimization or hacking problem for DAAs and explores its consequences across objectives, training regimes, and model scales. Rafael Rafailov, Yaswanth Chittepu, Ryan Park, Harshit Sikchi, Joey Hejna, W. Bradley Knox, Chelsea Finn, Scott Niekum |
NeurIPS | 4 |