Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Dov Bridger

dblp:272/0875 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
jigsaw puzzle solving
0.412020
Solving Jigsaw Puzzles With Eroded Boundaries · CVPR 2020

Methods — techniques the papers use, named apart from their topics

inpainting · 0.4generative adversarial network · 0.4
YearPublicationVenuePosition
2020 Solving Jigsaw Puzzles With Eroded Boundaries
abstract
Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem-solving puzzles with eroded boundaries. Such erosion makes the problem extremely difficult, since most existing solvers utilize solely the information at the boundaries. Nevertheless, this variant is important since erosion and missing data often occur at the boundaries. The key idea of our proposed approach is to inpaint the eroded boundaries between puzzle pieces and later leverage the quality of the inpainted area to classify a pair of pieces as ”neighbors or not”. An interesting feature of our architecture is that the same GAN discriminator is used for both inpainting and classification; training of the second task is simply a continuation of the training of the first, beginning from the point it left off. We show that our approach outperforms other SOTA methods.
Dov Bridger, Dov Danon, Ayellet Tal
CVPR1