Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anan Jin
dblp:273/1020
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-0810-7082ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 56% Collaborative and social computing · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › mixed reality
diminished reality |
1.0 | 1 | 2026 | Obscuring Undesirable Individuals to Alleviate Social Discomfort Using Diminished Reality · CHI 2026 |
Immersive interaction
mixed reality |
0.3 | 1 | 2026 | Obscuring Undesirable Individuals to Alleviate Social Discomfort Using Diminished Reality · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
occlusion manipulation experiment · 1.0mixed reality prototype · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Obscuring Undesirable Individuals to Alleviate Social Discomfort Using Diminished RealityabstractIn interpersonal interactions, individuals often exhibit avoidance behaviors toward others they find unpleasant, which can undermine the comfort of everyday social experiences. Existing human-computer interaction (HCI) research has primarily focused on promoting social connections, while support for avoidance-oriented social situations remains underexplored. To address this gap, we propose leveraging Diminished Reality (DR) technology to obscure perceptual cues of undesirable individuals. We designed and implemented a mixed reality prototype system and conducted experiments manipulating both the occlusion method and social distance. Results indicate that DR significantly reduces users’ social anxiety and sense of social presence. Moreover, participants generally expressed positive attitudes toward usage intention and ethical considerations. This work extends HCI research on social comfort, shifting the focus from “facilitating connection” to “supporting avoidance”. Jun Zhang 0072, Weifang Liu, Xinliu Wu, Anan Jin, Baoyi Huang, Jiaxin Zhang 0007, Xingyu Lan, Yan Luximon, Jie Zhang 0090 |
CHI | 4 |