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James Scott Broadhead

dblp:273/2907 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0003-8968-214XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 50% Games and playful interaction · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Environmental and earth informatics
sustainable interaction design
0.312026
Connecting Power and Play: Investigating Interactive Energy Harvesting in Battery-Free Gaming · CHI 2026

Methods — techniques the papers use, named apart from their topics

research probe · 2.0mixed-methods study · 2.0
YearPublicationVenuePosition
2026 Connecting Power and Play: Investigating Interactive Energy Harvesting in Battery-Free Gaming
abstract
Battery-free computer gaming offers a vision of sustainable interaction in which games run on hardware that does not require a battery, yet this approach introduces uncertainty due to frequent power failures. Rather than viewing these failures as limitations, this work examines how integrating energy harvesting with application design can encourage users to reimagine and work with such failures, thus shaping behaviour and supporting device use. We present TURNER, a state-of-the-art modular battery-free games console powered by a hand crank and solar cells, created as a research probe to study how energy harvesting mediates the relationship between power and interaction. In a mixed-methods study (N = 60), we explored the influence of energy harvesting on gameplay. Findings show significant variations in harvesting strategies, with interviews surfacing strategies for creating applications that respond to and build on the patterns of system power failure, the ergonomics of energy harvesting, and the value of embedding energy generation into play. Our work offers insights for interactive, sustainable battery-free computers.
James Scott Broadhead, Jasper de Winkel, Alejandro Cabrerizo Martinez De La Puente, Himanshu Verma 0001, Przemyslaw Pawelczak
CHI1
2023 Dataslip: How Far Does Your Personal Data Go?
Alejandra Gómez Ortega, Vasileios Milias, James Scott Broadhead, Carlo van der Valk, Jacky Bourgeois
INTERACT (4)3
2021 Data Freshness in Mixed-Memory Intermittently-Powered Systems
abstract
Age of Information (AoI) is a key metric to understand data freshness in Internet of Things (IoT) devices. In this paper we analyse an intermittently—powered IoT sensor-with mixed-memory (volatile and non-volatile) architecture—that uses a Time-Dependent Checkpointing (TDC) scheme. We derive the average Peak Age of Information (PAoI) and average AoI of the system, and use these metrics to understand which device parameters most significantly influence performance. We go on to consider how the average PAoI of a mixed-memory system compares with entirely volatile or entirely non-volatile architecture, and also introduce an alternative TDC strategy to improve system resilience in unpredictable environmental conditions.
James Scott Broadhead, Przemyslaw Pawelczak
ISIT1