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Jinseo Jeong

dblp:274/2402 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0005-7767-4139ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%
Artificial intelligence
3 papers
Learning paradigms · 65% Trustworthy machine learning · 28% 3D vision · 6%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.012026
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting · AAAI 2026
Rendering
novel view synthesis
1.012026
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting · AAAI 2026
Machine learning › Learning paradigms
continual learning
0.922021
Continual Learning on Noisy Data Streams via Self-Purified Replay · ICCV 2021
Imbalanced Continual Learning with Partitioning Reservoir Sampling · ECCV (13) 2020
Rendering
inverse rendering
0.812024
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-View Images · CVPR 2024
Rendering
light transport
0.812024
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-View Images · CVPR 2024
Rendering
neural radiance fields
0.812024
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-View Images · CVPR 2024
Machine learning › Trustworthy machine learning › robustness
learning with noisy labels
0.512021
Continual Learning on Noisy Data Streams via Self-Purified Replay · ICCV 2021
Machine learning › Learning paradigms › continual learning
rehearsal-based continual learning
0.512021
Continual Learning on Noisy Data Streams via Self-Purified Replay · ICCV 2021
Machine learning › Trustworthy machine learning
robustness
0.512021
Continual Learning on Noisy Data Streams via Self-Purified Replay · ICCV 2021
Machine learning › Learning paradigms › continual learning
class-incremental learning
0.412020
Imbalanced Continual Learning with Partitioning Reservoir Sampling · ECCV (13) 2020
Machine learning › Learning paradigms
imbalanced learning
0.412020
Imbalanced Continual Learning with Partitioning Reservoir Sampling · ECCV (13) 2020
Rendering
real-time rendering
0.312026
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting · AAAI 2026
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212024
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-View Images · CVPR 2024

Methods — techniques the papers use, named apart from their topics

ray tracing · 1.5neural radiance field · 1.5gaussian blending · 1.0self-supervised learning · 0.5graph ensemble · 0.5reservoir sampling · 0.4experience replay · 0.4
YearPublicationVenuePosition
2026 Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
abstract
The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when synthesizing views at sampling rates unseen during training. Specifically, they suffer from (i) erosion-induced blurring artifacts when zooming in and (ii) dilation-induced staircase artifacts when zooming out. We speculate that these artifacts arise from the fundamental limitation of the alpha blending adopted in 3DGS methods. Instead of the conventional alpha blending that computes alpha and transmittance as scalar quantities over a pixel, we propose to replace it with our novel Gaussian Blending that treats alpha and transmittance as spatially varying distributions. Thus, transmittances can be updated considering the spatial distribution of alpha values across the pixel area, allowing nearby background splats to contribute to the final rendering. Our Gaussian Blending maintains real-time rendering speed and requires no additional memory cost, while being easily integrated as a drop-in replacement into existing 3DGS-based or other NVS frameworks. Extensive experiments demonstrate that Gaussian Blending effectively captures fine details at various sampling rates unseen during training, consistently outperforming existing novel view synthesis models across both unseen and seen sampling rates.
Junseo Koo, Jinseo Jeong, Gunhee Kim
AAAI2
2024 ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-View Images
abstract
Existing NeRF-based inverse rendering methods suppose that scenes are exclusively illuminated by distant light sources, neglecting the potential influence of emissive sources within a scene. In this work, we confront this limitation using LDR multi-view images captured with emissive sources turned on and off. Two key issues must be addressed: 1) ambiguity arising from the limited dynamic range along with unknown lighting details, and 2) the expensive computational cost in volume rendering to back-trace the paths leading to final object colors. We present a novel approach, ESR-NeRF, leveraging neural networks as learnable functions to represent ray-traced fields. By training networks to satisfy light transport segments, we regulate outgoing radiances, progressively identifying emissive sources while being aware of reflection areas. The results on scenes encompassing emissive sources with various properties demonstrate the superiority of ESR-NeRF in qualitative and quantitative ways. Our approach also extends its applicability to the scenes devoid of emissive sources, achieving lower CD metrics on the DTU dataset.
Jinseo Jeong, Junseo Koo, Qimeng Zhang, Gunhee Kim
CVPR1
2021 Continual Learning on Noisy Data Streams via Self-Purified Replay
abstract
Continually learning in the real world must overcome many challenges, among which noisy labels are a common and inevitable issue. In this work, we present a replay-based continual learning framework that simultaneously addresses both catastrophic forgetting and noisy labels for the first time. Our solution is based on two observations; (i) forgetting can be mitigated even with noisy labels via self-supervised learning, and (ii) the purity of the replay buffer is crucial. Building on this regard, we propose two key components of our method: (i) a self-supervised replay technique named Self-Replay which can circumvent erroneous training signals arising from noisy labeled data, and (ii) the Self-Centered filter that maintains a purified replay buffer via centrality-based stochastic graph ensembles. The empirical results on MNIST, CIFAR-10, CIFAR-100, and WebVision with real-world noise demonstrate that our framework can maintain a highly pure replay buffer amidst noisy streamed data while greatly outperforming the combinations of the state-of-the-art continual learning and noisy label learning methods.
Chris Dongjoo Kim, Jinseo Jeong, Sangwoo Moon 0001, Gunhee Kim
ICCV2
2020 Imbalanced Continual Learning with Partitioning Reservoir Sampling
Chris Dongjoo Kim, Jinseo Jeong, Gunhee Kim
ECCV (13)2