Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dingwei Tan
dblp:274/8707
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 50% Deep learning architectures and training · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
transformer |
0.9 | 1 | 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging · CVPR 2025 |
Wearable and physiological sensing › eye tracking
eye movement analysis |
0.3 | 1 | 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7reinforcement learning · 1.7foveated vision · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual ForagingabstractImagine searching a collection of coins for quarters (0.25), dimes (0.10), nickels (0.05), and pennies (0.01)—a hybrid foraging task where observers look for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision-making processes of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to collect each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and approximates human foraging behavior in eye movements and foraging biases within time-limited environments. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model’s effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models are available at https://github.com/ZhangLab-DeepNeuroCogLab/visual-forager. Dingwei Tan, Yen-Ling Kuo, Zhaowei Sun, Jeremy M. Wolfe, Tat-Jen Cham, Mengmi Zhang |
CVPR | 2 |
| 2021 | BAT: real-time inaudible sound capture with smartphones
Dingwei Tan, Yuliang Lu, Xuehu Yan |
Multim. Tools Appl. | 1 |