Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tianxing Fan
dblp:275/1789
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 50% 3D vision · 50% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 59% Rendering · 26% Geometric modeling and processing · 9% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › SLAM › lifelong SLAM
multi-session SLAM |
0.9 | 1 | 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph Optimization · ICRA 2025 |
Robotics › Robot navigation and mapping
SLAM |
0.9 | 1 | 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph Optimization · ICRA 2025 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.9 | 1 | 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph Optimization · ICRA 2025 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field · CVPR 2023 |
Visual content generation and editing
3d content editing |
0.7 | 1 | 2023 | SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field · CVPR 2023 |
Visual content generation and editing › 3d content editing
neural radiance field editing |
0.7 | 1 | 2023 | SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field · CVPR 2023 |
Computer vision › 3D vision
3d scene reconstruction |
0.6 | 1 | 2022 | CompNVS: Novel View Synthesis with Scene Completion · ECCV (1) 2022 |
Computer vision › 3D vision › 3d scene understanding
scene completion |
0.6 | 1 | 2022 | CompNVS: Novel View Synthesis with Scene Completion · ECCV (1) 2022 |
Rendering
novel view synthesis |
0.6 | 1 | 2022 | CompNVS: Novel View Synthesis with Scene Completion · ECCV (1) 2022 |
Computer vision › 3D vision › visual localization
cross-view localization |
0.5 | 1 | 2021 | BDLoc: Global Localization from 2.5D Building Map · ISMAR 2021 |
Robotics › Robot navigation and mapping › localization
global localization |
0.5 | 1 | 2021 | BDLoc: Global Localization from 2.5D Building Map · ISMAR 2021 |
Computer vision › 3D vision
object pose estimation |
0.5 | 1 | 2021 | BDLoc: Global Localization from 2.5D Building Map · ISMAR 2021 |
Computer vision › 3D vision
visual localization |
0.5 | 1 | 2021 | BDLoc: Global Localization from 2.5D Building Map · ISMAR 2021 |
Robotics › Robot navigation and mapping › SLAM › graph optimization
pose graph optimization |
0.3 | 1 | 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph Optimization · ICRA 2025 |
Virtual and augmented reality › tracking
augmented reality tracking |
0.1 | 1 | 2021 | BDLoc: Global Localization from 2.5D Building Map · ISMAR 2021 |
Methods — techniques the papers use, named apart from their topics
prior-guided editing field · 1.3feature-cluster-based regularization · 1.3cyclic constraints · 1.3semantic alignment · 1.0differentiable rendering · 1.0deep feature extraction · 1.0subgraph optimization · 0.9loop closure · 0.9hierarchical optimization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph OptimizationabstractMulti-session visual SLAM systems enable 6-DoF camera localization along with long-term maintenance and expansion of the global map, by utilizing image data from different sessions. However, in large-scale environments, these systems often suffer from severe scale drift. While modern SLAM systems attempt to maintain global map consistency through loop detection and correction, they still face challenges in terms of convergence and accuracy. In this paper, we propose a robust large-scale multi-session SLAM system for long-term localization and mapping that achieves global consistency. Furthermore, to address the backend optimization problem in large-scale environments, we introduce a hierarchical optimization strategy based on the graph structure. More specifically, a subgraph structure is introduced to reduce the size of problem while effectively propagating scale correction information. In addition, a hierarchical strategy enables coarse-to-fine updates of the graph states. Experimental results not only demonstrate that our method efficiently optimizes the pose graph and maintains map consistency in large-scale environments, but also highlight the effectiveness and scalability of the proposed approach. Xiaokun Pan, Zhenzhe Li, Tianxing Fan, Hongjia Zhai, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 3 |
| 2024 | MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds
Ziqiang Dang, Tianxing Fan, Boming Zhao, Xujie Shen, Lei Wang 0025, Guofeng Zhang 0001, Zhaopeng Cui |
BMVC | 2 |
| 2023 | SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing FieldabstractDespite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories. In this paper, we present a novel semantic-driven NeRF editing approach, which enables users to edit a neural radiance field with a single image, and faithfully delivers edited novel views with high fidelity and multi-view consistency. To achieve this goal, we propose a prior-guided editing field to encode fine-grained geometric and texture editing in 3D space, and develop a series of techniques to aid the editing process, including cyclic constraints with a proxy mesh to facilitate geometric supervision, a color compositing mechanism to stabilize semantic-driven texture editing, and a feature-cluster-based regularization to preserve the irrelevant content unchanged. Extensive experiments and editing examples on both real-world and synthetic data demonstrate that our method achieves photo-realistic 3D editing using only a single edited image, pushing the bound of semantic-driven editing in 3D real-world scenes. Chong Bao, Yinda Zhang 0001, Bangbang Yang, Tianxing Fan, Zesong Yang, Hujun Bao, Guofeng Zhang 0001, Zhaopeng Cui |
CVPR | 4 |
| 2022 | CompNVS: Novel View Synthesis with Scene Completion
Zuoyue Li, Tianxing Fan, Zhenqiang Li 0002, Zhaopeng Cui, Yoichi Sato 0001, Marc Pollefeys, Martin R. Oswald |
ECCV (1) | 2 |
| 2021 | LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodiesabstract3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear combinations. It is only recently that some approaches try to leverage neural implicit representations for human body modeling, and while demonstrating impressive results, they are either limited by representation capability or not physically meaningful and controllable. In this work, we propose a novel neural implicit representation for the human body, which is fully differentiable and optimizable with disentangled shape and pose latent spaces. Contrary to prior work, our representation is designed based on the kinematic model, which makes the representation controllable for tasks like pose animation, while simultaneously allowing the optimization of shape and pose for tasks like 3D fitting and pose tracking. Our model can be trained and fine-tuned directly on non-watertight raw data with well-designed losses. Experiments demonstrate the improved 3D reconstruction performance over SoTA approaches and show the applicability of our method to shape interpolation, model fitting, pose tracking, and motion retargeting. Sandro Lombardi, Bangbang Yang, Tianxing Fan, Hujun Bao, Guofeng Zhang 0001, Marc Pollefeys, Zhaopeng Cui |
3DV | 3 |
| 2021 | BDLoc: Global Localization from 2.5D Building MapabstractRobust and accurate global 6DoF localization is essential for many applications, i.e., augmented reality and autonomous driving. Most existing 6DoF visual localization approaches need to build a dense texture model in advance, which is computationally extensive and almost infeasible in the global range. In this work, we propose BDLoc, a hierarchical global localization framework via the 2.5D building map, which is able to estimate the accurate pose of the query street-view image without using detailed dense 3D model and texture information. Specifically speaking, we first extract the 3D building information from the street-view image and surrounding 2.5D building map, and then solve a coarse relative pose by local to global registration. In order to improve the feature extraction, we propose a novel SPG-Net which is able to capture both local and global features. Finally, an iterative semantic alignment is applied to obtain a finner result with the differentiable rendering and the cross-view semantic constraint. Except for a coarse longitude and latitude from GPS, BDLoc doesn’t need any additional information like altitude and orientation that are necessary for many previous works. We also create a large dataset to explore the performance of the 2.5D map-based localization task. Extensive experiments demonstrate the superior performance of our method. Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang 0001 |
ISMAR | 2 |