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Laura Schütz

dblp:275/6799 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0002-5534-3903ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 68% Immersive interaction · 25% Health and well-being technologies · 6%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 50% Audio and music processing · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.912025
Sonify Anything: Towards Context-Aware Sonic Interactions in AR · ISMAR 2025
Audio and music processing
sonification
0.812024
Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery · CHI 2024
Haptics and multimodal interaction › multimodal interaction
audiovisual interaction
0.812024
A Framework for Multimodal Medical Image Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Haptics and multimodal interaction
multimodal interaction
0.812024
A Framework for Multimodal Medical Image Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Computer vision › Image recognition and object detection › texture classification
material recognition
0.312025
Sonify Anything: Towards Context-Aware Sonic Interactions in AR · ISMAR 2025
Medical and health informatics › medical imaging
medical image analysis
0.212024
A Framework for Multimodal Medical Image Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Medical and health informatics › computer-assisted surgery
surgical planning
0.212024
A Framework for Multimodal Medical Image Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Health and well-being technologies › medical technology
surgical assistance
0.212024
Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery · CHI 2024

Methods — techniques the papers use, named apart from their topics

user study · 5.5model-based sonification · 2.3physical modelling synthesis · 1.7computer vision · 1.7usability evaluation · 1.5
YearPublicationVenuePosition
2026 Composing Informational Atmospheres: A Research-Through-Design Method Using Reduced Perceptual Cues
abstract
Contemporary interactive systems often center design around discrete user actions and interface responses. While effective for tasks, this focus can overlook how experience is shaped through perceptual conditions such as light, sound, airflow, temperature, and material presence. This pictorial presents Reduced Perceptual Cues (RPC) as a research-through-design method that shifts attention from interaction events toward the deliberate selection and composition of perceptual cues.
Carlos García Fernández, Laura Schütz, Takatoshi Yoshida, Kouta Minamizawa
DIS2
2025 Sonify Anything: Towards Context-Aware Sonic Interactions in AR
abstract
In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a generic sound is played. Both lead to an incongruent multisensory experience reducing interaction and object realism. Unlike in Virtual Reality (VR) and games, where predefined scenes and interactions allow for the playback of prerecorded sound samples, AR requires real-time sound synthesis that dynamically adapts to novel contexts and objects to provide audiovisual congruence during interaction. To enhance real-virtual object interactions in AR, we propose a framework for context-aware sounds using methods from computer vision to recognize and segment the materials of real objects. The material's physical properties and the impact dynamics of the interaction are used to generate material-based sounds in real-time using physical modelling synthesis. In a user study with 24 participants, we compared our congruent material-based sounds to a generic sound effect, mirroring the current standard of non-context-aware sounds in AR applications. The results showed that material-based sounds led to significantly more realistic sonic interactions. Material-based sounds also enabled participants to distinguish visually similar materials with significantly greater accuracy and confidence. These findings show that context-aware, material-based sonic interactions in AR foster a stronger sense of realism and enhance our perception of real-world surroundings.
Laura Schütz, Sasan Matinfar, Ulrich Eck, Daniel Roth 0001, Nassir Navab
ISMAR1
2024 Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery
abstract
About 20 percent of patients undergoing breast-conserving surgery require reoperation due to cancerous tissue remaining inside the breast. Breast cancer localization systems utilize auditory feedback to convey the distance between a localization probe and a small marker (seed) implanted into the breast tumor prior to surgery. However, no information on the location of the tumor margin is provided. To reduce the reoperation rate by improving the usability and accuracy of the surgical task, we developed an auditory display using shape sonification to assist with tumor margin localization. Accuracy and usability of the interactive shape sonification were determined on models of the female breast in three user studies with both breast surgeons and non-clinical participants. The comparative studies showed a significant increase in usability (p<0.05) and localization accuracy (p<0.001) of the shape sonification over the auditory feedback currently used in surgery.
Laura Schütz, Trishia El Chemaly, E. M. M. Weber, Anh Thien Doan, Jacqueline Tsai, Christoph Leuze, Bruce Lewis Daniel, Nassir Navab
CHI1
2024 A Framework for Multimodal Medical Image Interaction
abstract
Medical doctors rely on images of the human anatomy, such as magnetic resonance imaging (MRI), to localize regions of interest in the patient during diagnosis and treatment. Despite advances in medical imaging technology, the information conveyance remains unimodal. This visual representation fails to capture the complexity of the real, multisensory interaction with human tissue. However, perceiving multimodal information about the patient's anatomy and disease in real-time is critical for the success of medical procedures and patient outcome. We introduce a Multimodal Medical Image Interaction (MMII) framework to allow medical experts a dynamic, audiovisual interaction with human tissue in three-dimensional space. In a virtual reality environment, the user receives physically informed audiovisual feedback to improve the spatial perception of anatomical structures. MMII uses a model-based sonification approach to generate sounds derived from the geometry and physical properties of tissue, thereby eliminating the need for hand-crafted sound design. Two user studies involving 34 general and nine clinical experts were conducted to evaluate the proposed interaction framework's learnability, usability, and accuracy. Our results showed excellent learnability of audiovisual correspondence as the rate of correct associations significantly improved (p < 0.001) over the course of the study. MMII resulted in superior brain tumor localization accuracy (p < 0.05) compared to conventional medical image interaction. Our findings substantiate the potential of this novel framework to enhance interaction with medical images, for example, during surgical procedures where immediate and precise feedback is needed.
Laura Schütz, Sasan Matinfar, Gideon Schafroth, Navid Navab, Merle T. Fairhurst, Arthur Wagner, Benedikt Wiestler, Ulrich Eck, Nassir Navab
IEEE Trans. Vis. Comput. Graph.1
2020 Can a Hand-Held Navigation Device Reduce Cognitive Load? A User-Centered Approach Evaluated by 18 Surgeons
Caroline Brendle, Laura Schütz, Javier Esteban, Sandro M. Krieg, Ulrich Eck, Nassir Navab
MICCAI (3)2