Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tuan Thanh Le
dblp:276/3191
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Content delivery and video streaming · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
0.4 | 1 | 2020 | Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems · ACM Multimedia 2020 |
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming |
0.4 | 1 | 2020 | Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems · ACM Multimedia 2020 |
Image and video coding
immersive video coding |
0.1 | 1 | 2020 | Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems · ACM Multimedia 2020 |
Image and video coding
multiview video coding |
0.1 | 1 | 2020 | Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
viewport tile selection · 0.9HEVC tiled encoding · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality SystemsabstractPrevious studies of 360-degree video streaming with regard to virtual reality allowed users to move their head freely, while their position is fixed according to the camera's location in virtual reality. One of the approaches to overcome the problem is transmitting multiview video to provide six degrees of freedom (6DoF). However, 6DoF streaming system implementation is challenging because multiple high-quality video streaming requires several decoders and a high bandwidth. Therefore, this paper proposes a viewport-dependent high-efficiency video coding (HEVC)-compliant tiled streaming system on test model for immersive video (TMIV), MPEG-Immersive multiview compression reference software. This paper proposes a 6DoF viewport tile selector (VTS) for multiple 360-degree video tiled streaming. Furthermore, this paper introduces a viewport-dependent multiple-tile extractor. The proposed system detects the user's head movement, selects the tile sets that correspond to the user's viewport, extracts tile bitstreams, and generates single bitstream. The extracted bitstream is transmitted and decoded to render the user's viewport The proposed viewport-dependent streaming method can reduce the decoding time as well as the bandwidth. Experimental results demonstrated 12.04% bjontegaard delta rate (BD-rate) saving for the luma peak signal-to-noise ratio (PSNR) compared to those obtained via the TMIV anchor without tiled encoding and a 55.51% decoding time saving compared to those obtained via the TMIV anchor with the existing tiled streaming method. JongBeom Jeong, Soonbin Lee, Il-Woong Ryu, Tuan Thanh Le, Eun-Seok Ryu |
ACM Multimedia | 4 |