Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xin Suo
dblp:276/3221
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 60% Virtual and augmented reality · 18% Geometric modeling and processing · 16% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural rendering |
1.1 | 3 | 2021 | iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering · ACM Multimedia 2021 NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021 Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020 |
Rendering › novel view synthesis
free-viewpoint rendering |
0.5 | 1 | 2021 | iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering · ACM Multimedia 2021 |
Virtual and augmented reality › immersive content generation
immersive human performance capture |
0.5 | 1 | 2021 | NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021 |
Computer vision › 3D vision
pose estimation |
0.4 | 1 | 2020 | Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020 |
Geometric modeling and processing
3d reconstruction |
0.4 | 1 | 2020 | Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2021 | NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021 |
Computer vision › 3D vision › motion capture
human performance capture |
0.1 | 1 | 2021 | NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
neural implicit geometry · 1.0neural blending · 1.0multi-task learning · 1.0hierarchical sampling · 1.0point-based neural rendering · 0.9context-aware correspondence learning · 0.9trajectory-aware refinement · 0.5silhouette-based sampling · 0.5neural radiance field · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Camerasabstract4D reconstruction and rendering of human activities is critical for immersive VR/AR experience. Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose Neural-HumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances. Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Lan Xu 0003 |
CVPR | 1 |
| 2021 | iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint RenderingabstractGenerating "bullet-time" effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable and interactive bullet-time design ability for human free-viewpoint rendering, especially under the real-time, dynamic and general setting for our trajectory-aware task. To fill this gap, in this paper we propose a neural interactive bullet-time generator (iButter) for photo-realistic human free-viewpoint rendering from dense RGB streams, which enables flexible and interactive design for human bullet-time visual effects. Our iButter approach consists of a real-time preview and design stage as well as a trajectory-aware refinement stage. During preview, we propose an interactive bullet-time design approach by extending the NeRF rendering to a real-time and dynamic setting and getting rid of the tedious per-scene training. To this end, our bullet-time design stage utilizes a hybrid training set, light-weight network design and an efficient silhouette-based sampling strategy. During refinement, we introduce an efficient trajectory-aware scheme within 20 minutes, which jointly encodes the spatial, temporal consistency and semantic cues along the designed trajectory, achieving photo-realistic bullet-time viewing experience of human activities. Extensive experiments demonstrate the effectiveness of our approach for convenient interactive bullet-time design and photo-realistic human free-viewpoint video generation. Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu 0003, Jingyi Yu 0001 |
ACM Multimedia | 5 |
| 2020 | Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence LearningabstractReconstructing a human portrait in a realistic and convenient manner is critical for human modeling and understanding. Aiming at light-weight and realistic human portrait reconstruction, in this paper we propose Neural3D: a novel neural human portrait scanning system using only a single RGB camera. In our system, to enable accurate pose estimation,we propose a context-aware correspondence learning approach which jointly models the appearance, spatial and motion information between feature pairs. To enable realistic reconstruction and suppress the geometry error, we further adopt a point-based neural rendering scheme to generate realistic and immersive portrait visualization in arbitrary virtual view-points. By introducing these learning-based technical components into the pure RGB-based human modeling framework, we can achieve both accurate camera pose estimation and realistic free-viewpoint rendering of the reconstructed human portrait. Extensive experiments on a variety of challenging capture scenarios demonstrate the robustness and effectiveness of our approach. Xin Suo, Minye Wu, Yanshun Zhang, Yingliang Zhang, Lan Xu 0003, Qiang Hu 0003, Jingyi Yu 0001 |
ACM Multimedia | 1 |