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Xin Suo

dblp:276/3221 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 60% Virtual and augmented reality · 18% Geometric modeling and processing · 16%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
1.132021
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering · ACM Multimedia 2021
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020
Rendering › novel view synthesis
free-viewpoint rendering
0.512021
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering · ACM Multimedia 2021
Virtual and augmented reality › immersive content generation
immersive human performance capture
0.512021
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021
Computer vision › 3D vision
pose estimation
0.412020
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020
Geometric modeling and processing
3d reconstruction
0.412020
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020
Computer vision › 3D vision
3d reconstruction
0.112021
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021
Computer vision › 3D vision › motion capture
human performance capture
0.112021
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras · CVPR 2021

Methods — techniques the papers use, named apart from their topics

neural implicit geometry · 1.0neural blending · 1.0multi-task learning · 1.0hierarchical sampling · 1.0point-based neural rendering · 0.9context-aware correspondence learning · 0.9trajectory-aware refinement · 0.5silhouette-based sampling · 0.5neural radiance field · 0.5
YearPublicationVenuePosition
2021 NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras
abstract
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience. Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose Neural-HumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances.
Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Lan Xu 0003
CVPR1
2021 iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering
abstract
Generating "bullet-time" effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable and interactive bullet-time design ability for human free-viewpoint rendering, especially under the real-time, dynamic and general setting for our trajectory-aware task. To fill this gap, in this paper we propose a neural interactive bullet-time generator (iButter) for photo-realistic human free-viewpoint rendering from dense RGB streams, which enables flexible and interactive design for human bullet-time visual effects. Our iButter approach consists of a real-time preview and design stage as well as a trajectory-aware refinement stage. During preview, we propose an interactive bullet-time design approach by extending the NeRF rendering to a real-time and dynamic setting and getting rid of the tedious per-scene training. To this end, our bullet-time design stage utilizes a hybrid training set, light-weight network design and an efficient silhouette-based sampling strategy. During refinement, we introduce an efficient trajectory-aware scheme within 20 minutes, which jointly encodes the spatial, temporal consistency and semantic cues along the designed trajectory, achieving photo-realistic bullet-time viewing experience of human activities. Extensive experiments demonstrate the effectiveness of our approach for convenient interactive bullet-time design and photo-realistic human free-viewpoint video generation.
Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu 0003, Jingyi Yu 0001
ACM Multimedia5
2020 Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning
abstract
Reconstructing a human portrait in a realistic and convenient manner is critical for human modeling and understanding. Aiming at light-weight and realistic human portrait reconstruction, in this paper we propose Neural3D: a novel neural human portrait scanning system using only a single RGB camera. In our system, to enable accurate pose estimation,we propose a context-aware correspondence learning approach which jointly models the appearance, spatial and motion information between feature pairs. To enable realistic reconstruction and suppress the geometry error, we further adopt a point-based neural rendering scheme to generate realistic and immersive portrait visualization in arbitrary virtual view-points. By introducing these learning-based technical components into the pure RGB-based human modeling framework, we can achieve both accurate camera pose estimation and realistic free-viewpoint rendering of the reconstructed human portrait. Extensive experiments on a variety of challenging capture scenarios demonstrate the robustness and effectiveness of our approach.
Xin Suo, Minye Wu, Yanshun Zhang, Yingliang Zhang, Lan Xu 0003, Qiang Hu 0003, Jingyi Yu 0001
ACM Multimedia1