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Book Sadprasid

dblp:277/7947 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0004-0875-6344ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 42% Interaction techniques and input · 28% Health and well-being technologies · 13%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › serious games
persuasive games
0.812024
Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing · CHI 2024
Interaction techniques and input › post-WIMP interaction
peripheral interaction
0.512021
Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work · CHI 2021
Ubiquitous computing and smart environments
information work
0.112021
Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work · CHI 2021

Methods — techniques the papers use, named apart from their topics

physiological validation · 0.8four-week study · 0.8mixed-methods study · 0.5comparative evaluation · 0.5
YearPublicationVenuePosition
2024 Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing
abstract
The need for frequent and brief practice in deep breathing presents challenges in maintaining motivation and consistency. While persuasive technologies have been shown to improve engagement in therapeutic exercises, there is a lack of insight into specific motivational strategies for such intermittent activities. We investigate how idle games can incentivize behaviors like deep breathing and identify specific mechanics for fostering an optimal practice cycle. We illustrate this approach in a game called BreathPurr-suade. After validating the physiological efficacy of the embedded breathing guide, our four-week study revealed idle games are more effective in maintaining deep breathing adherence than a standard breathing guide. Our work highlights the capacity of idle games to foster deep breathing, revealing their efficacy in subtle persuasive game designs that encourage intermittent therapeutic practices.
Book Sadprasid, Anne Mei, Alexander Mariakakis, Scott Bateman, Fanny Chevalier
CHI1
2021 Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
abstract
Peripheral breathing guides – tools designed to influence breathing while completing another primary task – have been proposed to provide physiological benefits during information work. While research has shown that guides can influence breathing rates under ideal conditions, there is little evidence that they can lead to underlying markers of physiological benefit under interrupted work conditions. Further, even if guides are effective during work tasks, it is unclear how personal and workplace factors affect peoples' willingness to adopt them for everyday use. In this paper, we present the results of a comparative, mixed-methods study of five different peripheral breathing guides. Our findings show that peripheral breathing guides are viable and can provide physiological markers of benefit during interrupted work. Further, we show that guides are effective – even when use is intermittent due to workplace distractions. Finally, we contribute guidelines to support the design of breathing guides for everyday information work.
Aaron Tabor, Scott Bateman, Erik J. Scheme, Book Sadprasid, m. c. schraefel
CHI4