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Alp Sahin

dblp:278/3158 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-1111-5386ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 47% Robot navigation and mapping · 30% Robot manipulation · 22%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
path planning
0.912025
Topo-Geometrically Distinct Path Computation Using Neighborhood-Augmented Graph, and Its Application to Path Planning for a Tethered Robot in 3-D · IEEE Trans. Robotics 2025
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.512021
Region-Based Planning for 3D Within-Hand-Manipulation via Variable Friction Robot Fingers and Extrinsic Contacts · ICRA 2021
Robotics › Motion planning and robot control
motion planning
0.512021
Region-Based Planning for 3D Within-Hand-Manipulation via Variable Friction Robot Fingers and Extrinsic Contacts · ICRA 2021
Robotics › Robot manipulation › dexterous manipulation
extrinsic dexterity
0.112021
Region-Based Planning for 3D Within-Hand-Manipulation via Variable Friction Robot Fingers and Extrinsic Contacts · ICRA 2021

Methods — techniques the papers use, named apart from their topics

neighborhood-augmented graph · 0.9graph search · 0.9variable friction · 0.5a* search · 0.5
YearPublicationVenuePosition
2025 Topo-Geometrically Distinct Path Computation Using Neighborhood-Augmented Graph, and Its Application to Path Planning for a Tethered Robot in 3-D
abstract
Many robotics applications benefit from being able to compute multiple geodesic paths in a given configuration space. Existing paradigm is to use topological path planning, which can compute optimal paths in distinct topological classes. However, these methods usually require nontrivial geometric constructions, which are prohibitively expensive in 3-D, and are unable to distinguish between distinct topologically equivalent geodesics that are created due to high-cost/curvature regions or prismatic obstacles in 3-D. In this article, we propose an approach to compute$k$geodesic paths using the concept of a novel neighborhood-augmented graph, on which graph search algorithms can compute multiple optimal paths that are topo-geometrically distinct. Our approach does not require complex geometric constructions, and the resulting paths are not restricted to distinct topological classes, making the algorithm suitable for problems where finding and distinguishing between geodesic paths are of interest. We demonstrate the application of our algorithm to planning shortest traversible paths for a tethered robot in 3-D with cable-length constraint.
Alp Sahin, Subhrajit Bhattacharya
IEEE Trans. Robotics1
2021 Region-Based Planning for 3D Within-Hand-Manipulation via Variable Friction Robot Fingers and Extrinsic Contacts
abstract
Attempts to achieve robotic Within-Hand-Manipulation (WIHM) generally utilize either high-DOF robotic hands with elaborate sensing apparatus or multi-arm robotic systems. In prior work we presented a simple robot hand with variable friction robot fingers, which allow a low-complexity approach to within-hand object translation and rotation, though this manipulation was limited to planar actions. In this work we extend the capabilities of this system to 3D manipulation with a novel region-based WIHM planning algorithm and utilizing extrinsic contacts. The ability to modulate finger friction enhances extrinsic dexterity for three-dimensional WIHM, and allows us to operate in the quasi-static level. The region-based planner automatically generates 3D manipulation sequences with a modified A* formulation that navigates the contact regions between the fingers and the object surface to reach desired regions. Central to this method is a set of object-motion primitives (i.e. within-hand sliding, rotation and pivoting), which can easily be achieved via changing contact friction. A wide range of goal regions can be achieved via this approach, which is demonstrated via real robot experiments following a standardized in-hand manipulation benchmarking protocol.
Alp Sahin, Adam Spiers, Berk Çalli
ICRA1