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Bangguo Yu

dblp:278/5092 · DBLP profile ↗
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4ranked-venue papers
4as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Systems, architecture and hardware · 3 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 61% Vision and language · 21% Reinforcement learning · 18%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
object goal navigation
1.012026
VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation · IEEE Trans. Robotics 2026
Robotics › Robot navigation and mapping › visual navigation
semantic navigation
1.012026
VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation · IEEE Trans. Robotics 2026
Computer vision › Vision and language
vision-and-language navigation
1.012026
VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation · IEEE Trans. Robotics 2026
Machine learning › Reinforcement learning › exploration › autonomous exploration
frontier-based exploration
0.712023
Frontier Semantic Exploration for Visual Target Navigation · ICRA 2023
Robotics › Robot navigation and mapping › visual navigation
image-goal navigation
0.712023
Frontier Semantic Exploration for Visual Target Navigation · ICRA 2023
Robotics › Robot navigation and mapping › SLAM › 3d mapping
3d environment mapping
0.312026
VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation · IEEE Trans. Robotics 2026
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
unknown environment exploration
0.212023
Frontier Semantic Exploration for Visual Target Navigation · ICRA 2023

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.0game theory · 1.03d reconstruction · 1.0semantic mapping · 0.7deep reinforcement learning · 0.7
YearPublicationVenuePosition
2026 VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation
abstract
Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision-language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link:https://sites.google.com/view/vln-gamehttps://sites.google.com/view/vln-game.
Bangguo Yu, Lei Han 0001, Hamidreza Kasaei 0001, Tingguang Li, Ming Cao 0001
IEEE Trans. Robotics1
2023 Frontier Semantic Exploration for Visual Target Navigation
abstract
This work focuses on the problem of visual target navigation, which is very important for autonomous robots as it is closely related to high-level tasks. To find a special object in unknown environments, classical and learning-based approaches are fundamental components of navigation that have been investigated thoroughly in the past. However, due to the difficulty in the representation of complicated scenes and the learning of the navigation policy, previous methods are still not adequate, especially for large unknown scenes. Hence, we propose a novel framework for visual target navigation using the frontier semantic policy. In this proposed framework, the semantic map and the frontier map are built from the current observation of the environment. Using the features of the maps and object category, deep reinforcement learning enables to learn a frontier semantic policy which can be used to select a frontier cell as a long-term goal to explore the environment efficiently. Experiments on Gibson and Habitat-Matterport 3D (HM3D) demonstrate that the proposed framework significantly outperforms existing map-based methods in terms of success rate and efficiency. Ablation analysis also indicates that the proposed approach learns a more efficient exploration policy based on the frontiers. A demonstration is provided to verify the applicability of applying our model to real-world transfer. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/fsevn.
Bangguo Yu, Hamidreza Kasaei 0001, Ming Cao 0001
ICRA1
2023 L3MVN: Leveraging Large Language Models for Visual Target Navigation
abstract
Visual target navigation in unknown environments is a crucial problem in robotics. Despite extensive investigation of classical and learning-based approaches in the past, robots lack common-sense knowledge about household objects and layouts. Prior state-of-the-art approaches to this task rely on learning the priors during the training and typically require significant expensive resources and time for learning. To address this, we propose a new framework for visual target navigation that leverages Large Language Models (LLM) to impart common sense for object searching. Specifically, we introduce two paradigms: (i) zero-shot and (ii) feed-forward approaches that use language to find the relevant frontier from the semantic map as a long-term goal and explore the environment efficiently. Our analyse demonstrates the notable zero-shot generalization and transfer capabilities from the use of language. Experiments on Gibson and Habitat-Matterport 3D (HM3D) demonstrate that the proposed framework significantly outperforms existing map-based methods in terms of success rate and generalization. Ablation analyse also indicates that the common-sense knowledge from the language model leads to more efficient semantic exploration. Finally, we provide a real robot experiment to verify the applicability of our framework in real-world scenarios. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/l3mvn.
Bangguo Yu, Hamidreza Kasaei 0001, Ming Cao 0001
IROS1
2020 A Bottom-up Framework for Construction of Structured Semantic 3D Scene Graph
abstract
For high-level human-robot interaction tasks, 3D scene understanding is important and non-trivial for autonomous robots. However, parsing and utilizing effective environment information of the 3D scene is not trivial due to the complexity of the 3D environment and the limited ability for reasoning about our visual world. Although there have been great efforts on semantic detection and scene analysis, the existing solutions for parsing and representation of the 3D scene still fail to preserve accurate semantic information and equip sufficient applicability. This study proposes a bottomup construction framework for structured 3D scene graph generation, which efficiently describes the objects, relations and attributes of the 3D indoor environment with structured representation. In the proposed method, we adopt visual perception to capture the semantic information and inference from scene priors to calculate the optimal parse graph. Afterwards, an improved probabilistic grammar model is used to represent the scene priors. Experiment results demonstrate that the proposed framework significantly outperforms existing methods in terms of accuracy, and a demonstration is provided to verify the applicability in applying to high-level human-robot interaction tasks. The supplementary video can be accessed at the following link: https://youtu.be/vEWNxnSwmKI.
Bangguo Yu, Chongyu Chen, Wenmi Zhuang
IROS1